Re: Balance ever going to be addressed?
Posted: Tue Jul 28, 2015 12:57 am
The game is balanced. Roll whatever you want. If you choose to play a crap class instead of a sw or am... that is your preferance and you knew that going in
Warhammer Online
https://returnofreckoning.com/forum/
problem with that is that by the time you use that insta the healer has reacted to the initial burst. Its normally dead after the second insta or reload the next rotation. Infernal Gift is also great for premades you are correct.Vraal wrote:Okay, so what you mean with streamlined is the fact that BW's rota contains 1 more undebuffed skill. I see why this is indeed a bad thing but I thought you meant something more glaring. However you can argue that http://warhammeronline.wikia.com/wiki/Funnel_Power and http://warhammeronline.wikia.com/wiki/Playing_With_Fire kind of make up for that. Also BW has another insta dmg spell at his disposal in the form of Fireball Barrage. So you could go Ig, bb/ sb (preference on which to apply first), pyro, sear, WH, nova + Fireball Barrage (atleast for one tick). Sorc doesn't have that option.Tklees wrote:ok so standard t4 bw rotations follow, im not going to use the full ability names just shorthand:Vraal wrote:
I don't see in how far the Sorc's rotation is more streamlined than BW's. As far as I see can see it the only real advantage the Sorc has over the BW in T4 is this tactic http://war.mmodb.com/abilities/infernal-gift-982.php and in a grander scale it balances with tactics that the KOTBS brings to the table. I would be interested in your thoughts on that tho.
Ig, bb/ sb (preference on which to apply first), pyro, sear, WH, nova
Nova and sear are both Elemental damage and are no bebuffed with the IG tatic. While on the other hand sorcs rotation:
CW, VoT/ WoP (same as above), AB, GB, HoR, and ID only GB is not spirit damage so more of the rotation is debuffed than the BW
Don't mean to sound like a party pooper, but will we be around during that time? I believe only way we can speed it up is to spread awareness that ROR is around. We can ask people to sign up to help out the devs. My biggest concerns is the playerbase in the future and will the devs be still around to maintain it? I do have high hope that ROR will bring WAR back to the former glory.Coryphaus wrote: I don't think we should wait 2-3 years or however long it takes to reach t4 to discuss balance
This completely disregards variables like individual player skill, overall organization of the realm, etc... You don't balance a game around w/l statistics, that's just insane.Tiggo wrote:war is a team game. Looking at classes specifically and compare them with their mirror is not really productive.
as i see it: does order win more % of sc then destro? or vice versa? if its near 50%, balance is ok. simple.
Jesus Christ. Aside from the absolute howler of a contradiction, let's deal with this first:Joshwa70 wrote:The game is balanced. Roll whatever you want. If you choose to play a crap class instead of a sw or am... that is your preferance and you knew that going in
It is productive in the sense that when considered together, each mirror should have similar worth and potential on a team. Slayer/Choppa is therefore a valid comparison due to Inevitable Doom.Tiggo wrote:war is a team game. Looking at classes specifically and compare them with their mirror is not really productive.
as i see it: does order win more % of sc then destro? or vice versa? if its near 50%, balance is ok. simple.
........................Sorry but if you choppas and slayers are a good mirror then you need to play both at top lvl/gear, I have played both at rr100 and from what i could see in ORVR with a 6man+ on my choppa i got alot less kills/DB's and did alot less work even tho i put alot more work into the class, choppas ID is a Aoe pull that gives people free imu's and does nothing really for dmg, slayers ID on the other hand did alot more dmg got alot more DB's/Kills and helped the group out more as it was Aoe dmg that u cant stop. The choppas one you could get cc'ed or they could just move abit away or....just kill youAzarael wrote:My god, the posts...
Jesus Christ. Aside from the absolute howler of a contradiction, let's deal with this first:Joshwa70 wrote:The game is balanced. Roll whatever you want. If you choose to play a crap class instead of a sw or am... that is your preferance and you knew that going in
EXTERNAL balance: how a class performs relative to classes of the opposite realm
INTERNAL balance: how a class performs relative to classes of the same realm
EXTERNAL FACTION balance: how a faction as a whole (optimal composition) performs relative to another faction
Internal balance is the easiest to argue around, because you only have to look at the used 6v6 configurations to work out how poor internal balance is.
It is productive in the sense that when considered together, each mirror should have similar worth and potential on a team. Slayer/Choppa is therefore a valid comparison due to Inevitable Doom.Tiggo wrote:war is a team game. Looking at classes specifically and compare them with their mirror is not really productive.
as i see it: does order win more % of sc then destro? or vice versa? if its near 50%, balance is ok. simple.