Return the RF landing flag

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Tesq
Posts: 5713

Re: Return the RF landing flag

Post#61 » Thu Jul 23, 2015 1:48 pm

i didn't read all 6 pages but the real problem in reikland factory it's guard bug i will do a post later with 2 bug also they take too much field it end as with landind; 1 side camp near guards.... it have just swap location.
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skutrug
Posts: 131

Re: Return the RF landing flag

Post#62 » Thu Jul 23, 2015 3:26 pm

Actually Azarael, since you are mentioning " the most basic and boring AI", I would like to point out that Mythic was spectacularly bad in the implementation of more sophisticated AIs, i.e. the "dungeon's bosses". I still vividly remember the bugginess of the Vale spider or the ToLV various bosses, bugginess we often exploited to our own advantages. I completely approve of the RvR drop changes: It eliminates all need for bots, most gold seller strategies and is so much more aligned with the RvR philosophy of the game.
I am always amused by people posting "the game was great before, don't change anything, Mythic developpers knew it all"... What version of the game are you talking about??? There was so many changes with each succession of patches, it's very hard to compare. In addition, the spectacular changes in subscriptions during the life of the game is a pretty good indication that the original devs, with all their experience from DAoC, still did not have the concept balance in a PvP game down.
I am greatful to be able to play WAR again, and welcome all changes that make its PvP more fun. There are many other fun games for grinding mobs and exploring new dungeons, WAR was never of of these, no matter how hard its development team tied.
Skut
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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