Re: oRvR feedback openletter from organized warbands
Posted: Thu Jun 17, 2021 9:46 am
I will take the liberty and express the main theses and the reasons why, in my opinion, the situation turned out to be the same as it is now.
We need to recall the history. I've been seeing a similar dispute between developers and the community for several years now, in various aspects. And here's what I would like to note: the developers do not always understand what the community wants, the community does not always understand what the developers can do.
All such thoughts and ideas (about the organization of the RVR) were already discussed a year or two ago, probably even earlier, but at that moment in time I did not read this forum (at the dawn of ROR), although I heard from veterans that disputes about how it should be to organize rvr were then, and they were still much hot and ardent. Several developers even quit due to disagreement with how the game got going.
Before the appearance of forts, the RVR was chaotic in the sense that there was no ultimate goal of capturing all the zones and reaching the forts, the element of farming was also present, but in a much lesser form. People fought for zones for no particular reason, simply because they fought. The difference in equipment wasn't that huge, and didn't really matter. The highest pve set was a beastlord, in order to get it you had to work too (find a group, choose a time, kill the enemies if they were there at the boss), but you didn't need to farm dungeons for weeks like now, best rvr set was conq. Any person who yesterday had created a new character , today having taken level 40, could already join the rvr battle quite competitively.
Then since the introduction of the forts, various sets and new equipment began to be introduced rather quickly, and instead of fighting for pride, people began to fight for gear. After the introduction of cities, the situation became even more complicated, a sovereign appeared and everyone began to farm cities according to CD, not really worrying about the usual rvr. Rvr as such has lost its meaning, since the faster the city happens, the faster people farm the sovereign, ordinary zones even began to interfere with farming to some extent.
Then many so-called TOP guilds had farmed their sovereign for the main characters, and at last , when they taken it , simply paralyzed the whole campaign, often stopped the rvr in the middle zones, and prevented the cities happening, so that other members of the community who were not part of their guild could not farm their sovereign ... It was quite egoistic, but quite logical and correct from their point of view. Then everyone got tired of it, and the situation was let go, the cities began to happen mainly on that realm at the moment there was a zerg (as, in general, according to the logic of things, this should have happened from the very beginning, if the situation was not controlled by those interested people).
If earlier destro was overpopulated, and aldorf had 1 star all the time, now the order is overpopulated, and IC also has 1 star all the time.
the fundamentals of the rvr have not changed for a long time If earlier, from time to time, various ORVR systems were tested, I remember there were even NPCs on BO at one time, etc., now, due to the mountain of various structures (forts, cities) over the ORVR, now it is not so easy to do this, because of the possibility of breaking down everything. there were even proposals to completely separate the forts and cities from the orvr at one time.
We need to recall the history. I've been seeing a similar dispute between developers and the community for several years now, in various aspects. And here's what I would like to note: the developers do not always understand what the community wants, the community does not always understand what the developers can do.
All such thoughts and ideas (about the organization of the RVR) were already discussed a year or two ago, probably even earlier, but at that moment in time I did not read this forum (at the dawn of ROR), although I heard from veterans that disputes about how it should be to organize rvr were then, and they were still much hot and ardent. Several developers even quit due to disagreement with how the game got going.
Before the appearance of forts, the RVR was chaotic in the sense that there was no ultimate goal of capturing all the zones and reaching the forts, the element of farming was also present, but in a much lesser form. People fought for zones for no particular reason, simply because they fought. The difference in equipment wasn't that huge, and didn't really matter. The highest pve set was a beastlord, in order to get it you had to work too (find a group, choose a time, kill the enemies if they were there at the boss), but you didn't need to farm dungeons for weeks like now, best rvr set was conq. Any person who yesterday had created a new character , today having taken level 40, could already join the rvr battle quite competitively.
Then since the introduction of the forts, various sets and new equipment began to be introduced rather quickly, and instead of fighting for pride, people began to fight for gear. After the introduction of cities, the situation became even more complicated, a sovereign appeared and everyone began to farm cities according to CD, not really worrying about the usual rvr. Rvr as such has lost its meaning, since the faster the city happens, the faster people farm the sovereign, ordinary zones even began to interfere with farming to some extent.
Then many so-called TOP guilds had farmed their sovereign for the main characters, and at last , when they taken it , simply paralyzed the whole campaign, often stopped the rvr in the middle zones, and prevented the cities happening, so that other members of the community who were not part of their guild could not farm their sovereign ... It was quite egoistic, but quite logical and correct from their point of view. Then everyone got tired of it, and the situation was let go, the cities began to happen mainly on that realm at the moment there was a zerg (as, in general, according to the logic of things, this should have happened from the very beginning, if the situation was not controlled by those interested people).
If earlier destro was overpopulated, and aldorf had 1 star all the time, now the order is overpopulated, and IC also has 1 star all the time.
the fundamentals of the rvr have not changed for a long time If earlier, from time to time, various ORVR systems were tested, I remember there were even NPCs on BO at one time, etc., now, due to the mountain of various structures (forts, cities) over the ORVR, now it is not so easy to do this, because of the possibility of breaking down everything. there were even proposals to completely separate the forts and cities from the orvr at one time.