Amount of parry
Re: Amount of parry
Eh when that happened its lame.....ok ...that 25% can be negated btw based on old formula or?
Last edited by Tesq on Wed Mar 27, 2019 4:00 pm, edited 2 times in total.

Ads
-
- Posts: 181
- Contact:
Re: Amount of parry
lmao what a joke of a thread.
Incorrect mechanic knowledge, wrong formulas, bad math, irrelevant conclusions.
-Uthwre

-Uthwre
- DanielWinner
- Posts: 727
- Contact:
Re: Amount of parry
Since guard is a 0 strength attack technically, 4 WS is x4 more than guard’s “Offensive” stat so, I guess, that’s why it gives you 25% parry. And 25% from WS alone is a cap otherwise you could push 100% parry against guard with WS.
Against real players with let’s say your WS being 1050 and your opponents strength being 1050 you will get 7.5% parry.
Re: Amount of parry
Ah you refer too guard ok i tought you meant normal attacks...thats reassuring and interesting, so is default 25% ....DanielWinner wrote: Wed Mar 27, 2019 4:03 pmSince guard is a 0 strength attack technically, 4 WS is x4 more than guard’s “Offensive” stat so, I guess, that’s why it gives you 25% parry. And 25% from WS alone is a cap otherwise you could push 100% parry against guard with WS.
Against real players with let’s say your WS being 1050 and your opponents strength being 1050 you will get 7.5% parry.
Mm lame anyway it should be imo the paperdoll value (like 1% every 40 stats) otherise its just too much convenient for reach medium.parry value for guard purpose 25 x 40 is 1k wep skill basically...

Re: Amount of parry
7.5 is still nothing to sniff at i guess. are the numbers the same for init vs bal/wp vs int?
also toughness should *cough* contribute to block *cough* this would clear up the "why is nobody playing snb anymore" debate
also toughness should *cough* contribute to block *cough* this would clear up the "why is nobody playing snb anymore" debate
Re: Amount of parry
If no one plays SnB (which i believe is not true) then maybe some past changes should be reverted. A few that come to mind are Encouraged Aim and Tree Hit Combo being usable only in 2H, or having shorter CDs on some skills with a 2H than with SnB. When i was part of the team i remember a certain someone's aim was to make 2H more attractive, which ended up with several unnecessary SnB nerfs (and 2H buffs, like 2H BG getting a KD and other stuff).tazdingo wrote: Wed Mar 27, 2019 4:57 pm 7.5 is still nothing to sniff at i guess. are the numbers the same for init vs bal/wp vs int?
also toughness should *cough* contribute to block *cough* this would clear up the "why is nobody playing snb anymore" debate
Having Toughness contribute to block would only be a band-aid. Probably a pretty bad one. It might be similar to, idk, giving everyone a +35 initiative increase just to counter Initiative debuffs.
Re: Amount of parry
This is the most troubling thing, the same people who wanted to make Melee SW a thing, created a total monster and the only way to "fix" it was giving everyone 35 ini for free is now trying to make "dps tanks" a thing, when they didnt even exist in the first place.Penril wrote: Wed Mar 27, 2019 5:03 pmHaving Toughness contribute to block would only be a band-aid. Probably a pretty bad one. It might be similar to, idk, giving everyone a +35 initiative increase just to counter Initiative debuffs.
We cant even make proper dps builds with the healer archetype and those have trees dedicated to it and mythic wanted to make them dps but rest assured, dps tanks, a thing that never existed, will happen for sure?
Come on.
Re: Amount of parry
Let me rephrase what i said up there:
- In the past, staff's aim was to buff 2H tanks cause apparently SnB>>>>>>2H. They implemented a lot of changes to fix that.
- Now, their view is the opposite: 2H>>>>>>SnB. Maybe it is because there have been changes in the dev team lately; who knows. In any case, they aim to fix this by nerfing 2H.
My point is: instead of implementing a lof of new changes (namely, 2H nerfs) to undo the damage that past changes did (SnB nerfs), the logical thing to do would be to revert all the nerfs, period. I always read that "nothing is set in stone" and "this is an alpha and we are jus testing" anyway. Well, your past SnB changes were tested and obviously didn't work.
- In the past, staff's aim was to buff 2H tanks cause apparently SnB>>>>>>2H. They implemented a lot of changes to fix that.
- Now, their view is the opposite: 2H>>>>>>SnB. Maybe it is because there have been changes in the dev team lately; who knows. In any case, they aim to fix this by nerfing 2H.
My point is: instead of implementing a lof of new changes (namely, 2H nerfs) to undo the damage that past changes did (SnB nerfs), the logical thing to do would be to revert all the nerfs, period. I always read that "nothing is set in stone" and "this is an alpha and we are jus testing" anyway. Well, your past SnB changes were tested and obviously didn't work.
Ads
Re: Amount of parry
Yeeeeee boiiiii you tell emPenril wrote: Wed Mar 27, 2019 5:16 pm Let me rephrase what i said up there:
- In the past, staff's aim was to buff 2H tanks cause apparently SnB>>>>>>2H. They implemented a lot of changes to fix that.
- Now, their view is the opposite: 2H>>>>>>SnB. Maybe it is because there have been changes in the dev team lately; who knows. In any case, they aim to fix this by nerfing 2H.
My point is: instead of implementing a lof of new changes (namely, 2H nerfs) to undo the damage that past changes did (SnB nerfs), the logical thing to do would be to revert all the nerfs, period. I always read that "nothing is set in stone" and "this is an alpha and we are jus testing" anyway. Well, your past SnB changes were tested and obviously didn't work.
Old School / Lords of the Locker Room
Re: Amount of parry
yesss i have been saying this for a while now
snb def tanks have been slaughtered on this server. nothing but nerfs. i accept that megaturtles can make things very boring, i remember seeing an entire wb beat on a knight on live to zero avail, but that was more an issue of the 90/100 gear
the toughness changes were justified, you should never be able to mitigate to 1 dmg, but good god everything else. it's just been brutal, every time the patch notes come up it's like "oh heck what are we losing this time"
Who is online
Users browsing this forum: Google [Bot], vanbuinen77 and 5 guests