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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 2:24 pm
by Vampire
Great work! Looking forward to do my first RvR guild premade this evening! Lovely <3
noisestorm wrote:Since they need PQ mechanics for Castles (t2 in that case) im pretty sure they're working on it ;)
Will you be there ? :oops:

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 2:26 pm
by noisestorm
im always there

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 2:27 pm
by Morf
Great stuff again. New launcher looks nice.

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:26 pm
by Tesq
nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills

sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point

player kills total 100 points rest is same as sc

this is subject to change based on how well it works
hope tis will fire up the orvr a bit

btw you get some xp and medallions on a zone lock aswell

that's similar to the problems old system had, that way lock would be just impossible if any loosing faction will not join sc or not make skirmish.
I can agree flag max =70%
but it should not be a 10% max from player from skirm nor from sc, both should able to arrive at that 30%, also keeping all the flag should increase 1% each 1-2 min maybe?
And just remove pq contribution at least for now (so we can test lock, cos it assured it will bug id done it on official too so) cos pq do not work and that part in future should be submitted to poll, as it was the main problem of old lock system and also stupid.

Elven wrote:Flight master works fine on both Destro, and Order side.


*Update (This is only on Destruction side):*
Quick, dirty testing, I've found that you sometimes can't use the flight master if you've got a mount in your backpack (at least this was the case for me).

yes it's not from this patch, several mount bug occur, if happen to not be able to use FM, so if you previusly used a mount, the best thing to do is re summon it and making fade it, if still not work close and re open war

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:38 pm
by skywalker
Great job guys! A W E S O M E - keep it high

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 8:04 pm
by Balte
Great job guys! Nice patch.


But it seems a few quests in Nordland are still bugged. Not sure if it's just me.
I'll report them on the bug tracker later.

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Thu Feb 26, 2015 1:19 am
by kecskeme
Nice work!

Grat!!!!!!!!!!

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Thu Feb 26, 2015 3:14 am
by Telen
Nice work fixing aoe radius. Checked some and they were all correct now.

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Thu Feb 26, 2015 12:07 pm
by Khorba
there is some problem white lock zone cant do it ...guard mob on ship dock in nortland move under wather ...also guard respawn after kill it many times so cant capture the flag

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Thu Feb 26, 2015 1:35 pm
by PartizanRUS
Why did you made 12 level in T1 ? I remember it was already T2, and its also make sense because 12 lvl have advanced abilities.