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Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 11:30 am
by Dekata
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 11:51 am
by daniilpb
Dekata wrote: Wed May 02, 2018 11:30 am
Would be better to just give Sorc/BW some counterplays against high disrupt values (at least BWs have Burn Trough).
On general note:
Once I get my sorc to 40rr in few days, I may start thinking about possible proposals.
Currently, it’s a really hard way. I don’t even talk about healers and Engineers with disrupt buffs (those are just immortal, can’t do any harm to them), but I’m even getting 5+ disrupts in a row on Slayers lol.
I can’t assist sh*t in a group because there always was some struggle with LOS and cast times but now there is always a chance that your whole rotation will be failed. You just can’t rely on Sorc in group play, it’s very disappointing. Full wipe of enemy’s group is impossible because you just can’t make any real pressure on healers.
Melee train became even stronger.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 11:57 am
by qwerty113
Hard to read the thread for me, how i feel your pain as bw player.. Disrupt is totaly overpowered this time, even if mdps have like 20% disrupt its a lot to counter my 10 sec ability chain and its not normal at all. I played scene on my slayer and i got focused by 3-4 sorc's( ofc i had guard and 1 wp in gr) and my hp bar didn't fell below 50% of the bar.
The point is - in grp sorc/bw are becomes very weak vs melee prem's for example, i cant counter enemy healer at all, becouse that is the main part of victory.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:23 pm
by Loans
Maybe i'm the only healer with 60% disrupt who got pulled by any random marauder?

Stuck disrupt is good but is not that op as many can think
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:25 pm
by Dekata
qwerty113 wrote: Wed May 02, 2018 11:57 am
Hard to read the thread for me, how i feel your pain as bw player.. Disrupt is totaly overpowered this time, even if mdps have like 20% disrupt its a lot to counter my 10 sec ability chain and its not normal at all. I played scene on my slayer and i got focused by 3-4 sorc's( ofc i had guard and 1 wp in gr) and my hp bar didn't fell below 50% of the bar.
The point is - in grp sorc/bw are becomes very weak vs melee prem's for example, i cant counter enemy healer at all, becouse that is the main part of victory.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:26 pm
by Nidwin
I actually enjoy playing my little Sorceress. I've even slotted Close Quarters to be in the heat of some fights.
I find it a fair trade off, the disrupt vs potential high damage output. And when the stars start to align that AoE is godess mode.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:37 pm
by ToXoS
Nidwin wrote: Wed May 02, 2018 12:26 pm
I find it a fair trade off, the disrupt vs potential high damage output.
100% agreed. I play my sorc on pug, and versus another pug I can still get kills pretty easily.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:38 pm
by Dekata
Nidwin wrote: Wed May 02, 2018 12:26 pm
I actually enjoy playing my little Sorceress. I've even slotted Close Quarters to be in the heat of some fights.
I find it a fair trade off, the disrupt vs potential high damage output. And when the stars start to align that AoE is godess mode.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:45 pm
by daniilpb
Everything is good and viable when it comes to pug environment.
Re: [Sorc]How bad is it really?
Posted: Wed May 02, 2018 12:47 pm
by Nidwin
On the AoR server it was rr100 in Warpforged 3-shotting everything under worn-Sovereign on dd toons.