Re: 6v6 SC leaderboard?
Posted: Fri Mar 16, 2018 7:31 pm
After removing every fun or interest of 6 vs 6 scs via your playstyle you finally found a tool which will completly finish it off.... in former times a 6vs6 scs was one grp attacking another fighting until one grp was down or the 15 min timer was over. Now a 6vs6 is one grp applies pressure the other grp falls back to their warcamp in their NPC range. First grp falls back second grp applies pressure, back to the other warcamp. And if someone gets killed whole grp storms back to hide in their NPCs until the release.... btw there is a resurection ability.
Still funny, that some people call their warcamp guards "Player" ... This "we only play Player Vs Player (*cough* supported by onehitting guards *cough*) argument. The only scenario which is at least ok is eternal citadel, coz there is no NPC support.... but well if it gets salty the people just start kicking the people down or in bugholes.
Now you want to include a tool which ... rofl ... only counts kills and doesn't care about the win or lose. I see the dawn of Sitaroundhammer! In every single scenario where the so called Pros would face a possible superior enemy they will just sit it out in their warcamp. Keeping their perfect stats, at best are able to lure someone completly bored to their onehitting NPCs to get the "win". That's not possible if you have to care about an objectiv. As long as onehitting NPCs influence your tactic or your playstyle it's no 6vs6 not even PVP. Perhaps in any future there will be a scenario for a 6vs6 but atm with typical playstyle it is just Lure to NPC.
Greetings Starilas
Still funny, that some people call their warcamp guards "Player" ... This "we only play Player Vs Player (*cough* supported by onehitting guards *cough*) argument. The only scenario which is at least ok is eternal citadel, coz there is no NPC support.... but well if it gets salty the people just start kicking the people down or in bugholes.
Now you want to include a tool which ... rofl ... only counts kills and doesn't care about the win or lose. I see the dawn of Sitaroundhammer! In every single scenario where the so called Pros would face a possible superior enemy they will just sit it out in their warcamp. Keeping their perfect stats, at best are able to lure someone completly bored to their onehitting NPCs to get the "win". That's not possible if you have to care about an objectiv. As long as onehitting NPCs influence your tactic or your playstyle it's no 6vs6 not even PVP. Perhaps in any future there will be a scenario for a 6vs6 but atm with typical playstyle it is just Lure to NPC.
Greetings Starilas