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Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 6:28 pm
by roadkillrobin
Does it mather if he have guard or not when their all detaunted?
Armor morale debuffs stacking while armor morales buffs can't stack is almoast just as much of a problem as the Initiative stacking is. Almoast.
I'm not defending the Intiiative debuff stacking
I warned about Inititive stacking up to 180-200 was a bad idea several months ago coz I know how Intitive behave and how little of it every character have as a base. I have no idea how this slipped trough. Meanwhile we have seen defensive tools gets nerfed to the ground such as tanks morale gain, Crippling Strikes, the Defensive part of crit buffs wich is healing just to name a few, aswell as RD and CW wich are considered defensive tools that prevents death. (But i can't defend those renown skills tbh)What happens when you take away defensive capabillity and improve offensive ones is that you at some point end up were spike damage is whoever get the first punch wins.
The defence on dots changes also makes anything dot based take away the entire point of dots wich is if you get to make em land they actually do some damage weather how good their deflect is. But with this change you just make sure everyone ignores it just to spec higher into burst damage which also increase the overal burst in the game.
No i have no video of a WP die in 2gcd. But even how bad player that hypotetical WP was and didn't detaunt or not, it's a class that needs to be in melee range and shouldn't die to another group of 6 in a kd and 1 sec. Burst is just out of wack.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 6:43 pm
by peterthepan3
a group of 6 competent bis players assisting on a bad WP during a KD , undetaunted, should 100% be able to kill him within a second or two, facilitated by morales. nothing new there.
competent WP/DOKs /lol at most groups. could name a few if needsbe. burst DPS isn't an issue in 6v6, my 2 c.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 6:48 pm
by bloodi
roadkillrobin wrote:...
The chewbacca defense, a classic.
Why would anyone listen to your ramblings about things that wont ever happen, exist or are even possible, this armor stacking debuff imbalance you mention was used right there in the instance i mentioned, did jack ****, even if they had a marauder for the better debuff, that rp was not dieing before the choppa exploded.
There is no such thing as too much burst in st besides this case in 6vs6, if anything people will tell you that the window is too small sometimes and between equal groups, it can become a snoozefest.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 7:12 pm
by roadkillrobin
bloodi wrote:roadkillrobin wrote:...
The chewbacca defense, a classic.
Why would anyone listen to your ramblings about things that wont ever happen, exist or are even possible, this armor stacking debuff imbalance you mention was used right there in the instance i mentioned, did jack ****, even if they had a marauder for the better debuff, that rp was not dieing before the choppa exploded.
There is no such thing as too much burst in st besides this case in 6vs6, if anything people will tell you that the window is too small sometimes and between equal groups, it can become a snoozefest.
Yeah sorry, 6v6 was a bad insert of me, I was trying adress the video at hand and it came out wrong. I never meant it in the context of only 6v6, more like "now it even happens in 6v6". Which it does at points.
Just add another group like this which actually is the standard scenario size and you can probobly imagine the outcome. Heck even add 1-2 two more puggie dps that actually assist the premade. The dps goes up almoast 100% but the healing almoast nothing whilie mitigration doesn't increase at all. In the 3 group scenarios it's even worse.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 7:18 pm
by bloodi
roadkillrobin wrote:Just add another group like this which actually is the standard scenario size and you can probobly imagine the outcome. Heck even add 1-2 two more puggie dps that actually assist the premade. The dps goes up almoast 100% but the healing almoast nothing whilie mitigration doesn't increase at all. In the 3 group scenarios it's even worse.
Yeah thats how the game works, if it wasnt like that, no one would ever die, it promotes teamplay and picking the right targets and bursting them. Its the whole reason the the argument of "there is no balance above 6vs6" exist to begin with.
But the thing is, they are balance around different tools, is just that the in between is shaky, there is nothing really wrong with that, ST tactics and 6vs6 meta works till a certain scale, where it breaks and the aoe morales and the warbands come in and its a different story.
Welcome to warhammer online i guess.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 7:24 pm
by roadkillrobin
If there's no ballance above 6v6 what's the point of 12 and 18 man scenarios? Which are the moast common scenario that happens, id probobly say it's easily 90% of the scenarios. So why ballance around the few 10%?
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 7:54 pm
by bloodi
roadkillrobin wrote:If there's no ballance above 6v6 what's the point of 12 and 18 man scenarios? Which are the moast common scenario that happens, id probobly say it's easily 90% of the scenarios. So why ballance around the few 10%?
If you are unable to read what others say, why would anyone bother replying to you?
I didnt say that at all, so try again.
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 8:07 pm
by roadkillrobin
bloodi wrote:roadkillrobin wrote:If there's no ballance above 6v6 what's the point of 12 and 18 man scenarios? Which are the moast common scenario that happens, id probobly say it's easily 90% of the scenarios. So why ballance around the few 10%?
If you are unable to read what others say, why would anyone bother replying to you?
I didnt say that at all, so try again.
Then I don't understand your point with "Its the whole reason the the argument of "there is no balance above 6vs6" exist to begin with".
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 8:07 pm
by daniilpb
WS was never a problem, people were always taking assault sw for pigshit (and they still willing to).
The only thing that could be tweaked is that Conq proc which causes much more damage to non-existent 6v6 scene and sanity of poor whinners
Re: Melee/Assault SW
Posted: Wed Feb 21, 2018 8:08 pm
by rmpl
daniilpb wrote:WS was never a problem, people were always taking assault sw for pigshit (and they still willing to).
The only thing that could be tweaked is that Conq proc which causes much more damage to non-existent 6v6 scene and sanity of poor whinners
But then you have SM ini debuff