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Increase Winner AND Loser Emblems from Isha/EC SC

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szejoza
Posts: 748

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#61 » Fri Jan 19, 2018 7:02 pm

rTrSleepy wrote:
szejoza wrote:...
All the people I play with today on a daily basis were once just Pugs to me.
It's not about players, with whom they are friends or in what guild you are, it's about playtime
Let's say, I play around 20 hours per week, how much of this time I'm grouped? If I can force myself to sit and play without interruptions for longer than 30mins (real life, you know) I'm grouping up with some guildies to do some stuff. And how often does that happen? Rarely, I believe maybe 4-5 hours (with some exception getting up to 8 when I have more free time from work) per week is all I can muster, therefore most of the time I'm pugging, queuing for pug sc, joining some open warband for 15mins before I must leave.

And believe me, there are tons of guys like me, and the sad part is mostly they don't care about forums, they don't have time for that, they want to enter the game and have fun. Their voice is lost in the mass numbers of posts created by guys like OP (I'm not hostile here, just stating the fact), who can spend much more time on forums throwing their opinions left and right.

Now, I'm not 100% sure how it would work out, I already said the the proposed rewards seem a bit too big to my liking, but we can't know the outcome. I'm just taking the ground of people that rarely group up and don't want to make them cannon fodder for already long established premades.

Btw, we all realise it's a population issue, if we had more players active at all times of the day, we wouldn't have to worry about that :)
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Fallenkezef
Posts: 1492

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#62 » Fri Jan 19, 2018 7:03 pm

Penril wrote:I do agree with what Bloodi said about the off-sets. There is, for example, zero reason for me to do SCs on my (backline heal) Dok.
I tend to think the less something is rewarded, the more it is encouraged.

If doing a premade SC has no value to the pugger, farming for gear/renown, then he wont do it.

Nothing, NOTHING, be it carrot or stick will turn the pugger into the teamplayer that Peter dreams of.

You evolve as you play and people get to the point of doing premades on thier own.
Alea iacta est

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Fallenkezef
Posts: 1492

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#63 » Fri Jan 19, 2018 7:04 pm

wargrimnir wrote:
Penril wrote:I do agree with what Bloodi said about the off-sets. There is, for example, zero reason for me to do SCs on my Dok.
Yet people still do them. I believe pretty strongly you could do away with all the special set gear/weapons, and people would still run scenarios just for the RP and drops and chance to kill someone right-this-second. Incentives don't make something interesting or FUN to play. They make it a requirement if the incentives are good enough, then people complain they have to do something they don't like for too long and just want it faster.
I totaly agree. I run SC's for nothing more than the fact I enjoy them.
Alea iacta est

Penril
Posts: 4441

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#64 » Fri Jan 19, 2018 7:05 pm

wargrimnir wrote:
Penril wrote:I do agree with what Bloodi said about the off-sets. There is, for example, zero reason for me to do SCs on my Dok.
Yet people still do them. I believe pretty strongly you could do away with all the special set gear/weapons, and people would still run scenarios just for the RP and drops and chance to kill someone right-this-second. Incentives don't make something interesting or FUN to play. They make it a requirement if the incentives are good enough, then people complain they have to do something they don't like for too long and just want it faster.
I love SCs and do them for fun, sure. Until I start running into people that have better gear than me and get stomped; sure, maybe I am just imagining that they beat me because of gear when in fact they are much better than me. But at that moment I will still think: hell, I need Conqueror. Or maybe Redeye...time to do RvR.

Whether it is a problem or not would definitely require a looooong discussion. But i can tell you for a fact it reduces my SC playtime on my Dok. Of course, once I get that gear, I will probably do SCs 24/7.

dansari
Posts: 2524

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#65 » Fri Jan 19, 2018 7:05 pm

wargrimnir wrote:
Penril wrote:I do agree with what Bloodi said about the off-sets. There is, for example, zero reason for me to do SCs on my Dok.
Yet people still do them. I believe pretty strongly you could do away with all the special set gear/weapons, and people would still run scenarios just for the RP and drops and chance to kill someone right-this-second. Incentives don't make something interesting or FUN to play. They make it a requirement if the incentives are good enough, then people complain they have to do something they don't like for too long and just want it faster.
The most fun I have during an sc is when it's a close fight and we manage to pull it out. The best outcome of premade scs are close fights, and honestly this would only be solved by having some sort of complex elo system that would be overkill for a game like this.
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bloodi
Suspended
Posts: 1725

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#66 » Fri Jan 19, 2018 7:06 pm

wargrimnir wrote:Yet people still do them. I believe pretty strongly you could do away with all the special set gear/weapons, and people would still run scenarios just for the RP and drops and chance to kill someone right-this-second. Incentives don't make something interesting or FUN to play. They make it a requirement if the incentives are good enough, then people complain they have to do something they don't like for too long and just want it faster.
Of course but in the same vein, a lot of times i have to go to Orvr instead of doing scs because otherwise i would never get past merc.

The thing is you are incentivating me to do Orvr, which is cool but you are also discouraging me of doing scs in the same way. You dont even entertain the possiblity of a 5 to 1 exchange that makes it way slower to obtain orvr gear in scs, you dont give options at all, you point at orvr and tell us, do that or suck it.

And mind you orvr has bags which already are an incentive since they give you the option of bypassing chunks of the grind.

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Hargrim
Former Staff
Posts: 2465

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#67 » Fri Jan 19, 2018 7:06 pm

dansari wrote:What about more equitable rewards for closer fights and substantially decreased rewards for one sided fights? Something like:

500v0 : 2 emblems for winner, 1 for loser
500v50: 4 emblems for winner, 2 for loser
500v100: 6 emblems for winner, 3 for loser
500v300: 8 emblems for winner, 5 for loser
500v400: 15 emblems for winner, 10 for loser
Well, what I see here is winning side letting the underdogs catch up a bit to maximize their return.
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dansari
Posts: 2524

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#68 » Fri Jan 19, 2018 7:07 pm

Hargrim wrote:
dansari wrote:What about more equitable rewards for closer fights and substantially decreased rewards for one sided fights? Something like:

500v0 : 2 emblems for winner, 1 for loser
500v50: 4 emblems for winner, 2 for loser
500v100: 6 emblems for winner, 3 for loser
500v300: 8 emblems for winner, 5 for loser
500v400: 15 emblems for winner, 10 for loser
Well, what I see here is winning side letting the underdogs catch up a bit to maximize their return.
There are downsides to every method :D
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peterthepan3
Posts: 6509

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#69 » Fri Jan 19, 2018 7:10 pm

whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
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Panzerfaust
Posts: 22

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#70 » Fri Jan 19, 2018 7:11 pm

+1 Yeh, I agree with op
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