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Patch Notes 16/12/2017

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Brizio
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Re: Patch Notes 16/12/2017

Post#61 » Sat Dec 16, 2017 4:50 pm

rmpl wrote:
qwerty113 wrote:
Osred wrote:So destro now have more crit than Order. Something Order's crit rate was heavily nerfed for. Destro also get to keep their free morale pumps. What are Order getting?
Order got more nerf, classic.. To much whining from destro i guess
You guys should have more faith in the devs, look at the changes they have made so far from live and tell me that the game isn't in a better state now than it was on live.

There's no secret agenda here, the devs aren't favouring one side or the other, they simply want to make the game a more enjoyable experience for everyone.
We do have faith in them and we are thankful for their effort otherwise we wouldn't be playing. That being sad it doesn't mean we agree with every change they do.

Balancing classes is a delicate issue. Personaly, discussing changes like those before doing them would probably help with the criticism.

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vertolet
Posts: 21

Re: Patch Notes 16/12/2017

Post#62 » Sat Dec 16, 2017 4:54 pm

Does not increase by 10%. Increases Critical Damage by 10% of the current value.

If the incoming critical chance is 10%, the tactic increases it to 11%.

its joke?

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GodlessCrom
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Re: Patch Notes 16/12/2017

Post#63 » Sat Dec 16, 2017 4:56 pm

Torquemadra wrote:
Osred wrote:So destro now have more crit than Order. Something Order's crit rate was heavily nerfed for. Destro also get to keep their free morale pumps. What are Order getting?
I know right, not like "nerfed" encouraged aim, dirty tricks and leading shots adds up to more for the group AND has more utility as 13% of it can go onto healers AND 13% of it doesnt have a melee only requirement AND destros "free" morale pumps got a 10s ICD ages back......

What are "order getting"? Right now some eye rolling and being told to stop being babies :roll:
But hey, devs are order biased duh
Rush in and die, dogs - I was a man before I was a king!

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peterthepan3
Posts: 6509

Re: Patch Notes 16/12/2017

Post#64 » Sat Dec 16, 2017 4:58 pm

In retrospect, I may have been a bit premature on my assessment of Sigmar's Shield (thanks Bejkon <3):

Will Sigmar's Shield now drain x amount of RF per heal? As it is now, it functions very well because it heals for a great deal with no ICD , but doesn't completely deplete your resource pool because it only drains RF every x second(s) or so. With this, it will still heal for a lot, but will leave you without any juice whatsoever. Intended?
Last edited by peterthepan3 on Sat Dec 16, 2017 4:59 pm, edited 1 time in total.
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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#65 » Sat Dec 16, 2017 4:59 pm

peterthepan3 wrote:
1. It's a buff to be honest. It means you will only drain your RF when the target is healed by Sigmar's Shield. The rest of what you said is a completely separate issue, and has no bearing whatsoever.

2. Chosen deals slightly better damage than a KOTBS. 2H BG and 2H IB aren't that far apart (DoT-damage vs burst). You're making a mountain out of a molehill.
1. So its a realy minor buff... problem with Fury might happen only if you use DA + SS to cumulate heal efect but both grace or wrath usualy have full bar.... simply melee Wp does not have important skills to drain fury constantly and salvation/grace 2h build does not exist any more for 2h.

2 maybe i hope that ... but today i noticed a few chosens that hit easly 150 t dmg at sc when best 2h SM deal only 100 t. It of course not prove any thing and migh be efect of for example strong sirit debuff from sorc or magus ....but we wll see bigger picture in future.
Last edited by Charon on Sat Dec 16, 2017 5:02 pm, edited 1 time in total.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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GodlessCrom
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Re: Patch Notes 16/12/2017

Post#66 » Sat Dec 16, 2017 5:00 pm

Sc scoreboards mean nothing. Also Chosen can slot their aoe damage auras and hit 200k easy. Doesnt mean they kill anyone
Rush in and die, dogs - I was a man before I was a king!

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Specialpatrol
Posts: 306

Re: Patch Notes 16/12/2017

Post#67 » Sat Dec 16, 2017 5:03 pm

Panzerkasper wrote:
Specialpatrol wrote:What’s the reasoning to the change to Crippling Strikes?

It went from being a defensive tool (less dmg from target - and didn’t it used to be a 25% dmg reduction, by the way?) to a very offensive one.

At a glance, it looks like a quite huge buff to Chosen/Destruction: a somewhat mirroring of KotBS EA tactic, but without the Great Weapon/aura restriction - i.e. can be used with SnB and any auras (correct me, if I’m wrong).

With a 2-hander, Chosens can now also have a default +25% crit chance on their target - without even a point spent i renown crit.

Add in the access to a default moralepump tactic (which the knight or any of the other order tanks doesn’t have), it seems a bit unbalanced.
Wow, that is a lot of poinion for such a lack of knowledge.

It used to be a good defensive tool with a 25% reduction, wich in the end only had a 10% damage reduction. No one was really using it, because it was garbage.

CS requires crit to happen and the chosen can only have a reliable amount of crit with a 2h weapon, wich also makes your "muhrale pump" arguement invalid. Also Chosen has to actually hit something and not just give crit by turning an aura on :roll:
Also morale pump is pretty garbage now and takes forever.

The change done here makes the Marauder less a must have, and makes BG more attractive. It opens up some more group compositions.
For someone claiming superior knowledge you should really learn to spell "opinion" correctly. See, I can play that game too.

Keep the personal comments to yourself and stick to the arguments, please. I didn't really make any personal attacks, nor state "a lot of opinion" (sic).

I asked a question (note the question-mark in the first sentence) and added a viewpoint. I'm not claiming superior all-encompassing game-knowledge. All I'm seeing is a defensive skill that's been turned 180 degrees into an offensive one - somewhat similar to that of the EA tactic from KotB - and I'm wondering why.

Now, your counter-arguments helps explain this - so thank you for that. But if it originally was a good defensive tool with a 25% damage reduction, why not just revert it to that? Why this need for boring mirroring?

Also, I'm not quite sure how my "muhrale" argument is made invalid. they weren't really connected, except to point out that Chosen now seem to have been mirrored more to the KotBs in the offensive department (surpassing it even more in single-target, by effectively giving the Chosen +25% crit in 2-handed build - which is way more than the KotBS ever has had), while there's been no mirroring the other way around in the morale-department.

And even if it takes longer to build than previously, Chosens can still build it faster. And now they can also debuff the opponents chance to be crit to boot.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#68 » Sat Dec 16, 2017 5:06 pm

GodlessCrom wrote:Sc scoreboards mean nothing. Also Chosen can slot their aoe damage auras and hit 200k easy. Doesnt mean they kill anyone

how i said "It of course not prove any thing"

i have 2h knight my self and proc snb sm so i know how to trick scorebord;p
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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peterthepan3
Posts: 6509

Re: Patch Notes 16/12/2017

Post#69 » Sat Dec 16, 2017 5:09 pm

Torquemadra wrote:
peterthepan3 wrote:In retrospect, I may have been a bit premature on my assessment of Sigmar's Shield (thanks Bejkon <3):

Will Sigmar's Shield now drain x amount of RF per heal? As it is now, it functions very well because it heals for a great deal with no ICD , but doesn't completely deplete your resource pool because it only drains RF every x second(s) or so. With this, it will still heal for a lot, but will leave you without any juice whatsoever. Intended?
it drains on heal, if you place it on someone getting focused it should bottom out your RF pretty quickly if you are not maintaining RF proactively. That said it was a reconstruction of a unique mechanic not a balance pass.
Thanks for clarifying that. Fair enough!
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Charon
Posts: 297

Re: Patch Notes 16/12/2017

Post#70 » Sat Dec 16, 2017 5:13 pm

Torquemadra wrote:
peterthepan3 wrote:In retrospect, I may have been a bit premature on my assessment of Sigmar's Shield (thanks Bejkon <3):

Will Sigmar's Shield now drain x amount of RF per heal? As it is now, it functions very well because it heals for a great deal with no ICD , but doesn't completely deplete your resource pool because it only drains RF every x second(s) or so. With this, it will still heal for a lot, but will leave you without any juice whatsoever. Intended?
it drains on heal, if you place it on someone getting focused it should bottom out your RF pretty quickly if you are not maintaining RF proactively. That said it was a reconstruction of a unique mechanic not a balance pass.
So you break off with Azrael conception of SS right?
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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