Panzerkasper wrote:Specialpatrol wrote:What’s the reasoning to the change to Crippling Strikes?
It went from being a defensive tool (less dmg from target - and didn’t it used to be a 25% dmg reduction, by the way?) to a very offensive one.
At a glance, it looks like a quite huge buff to Chosen/Destruction: a somewhat mirroring of KotBS EA tactic, but without the Great Weapon/aura restriction - i.e. can be used with SnB and any auras (correct me, if I’m wrong).
With a 2-hander, Chosens can now also have a default +25% crit chance on their target - without even a point spent i renown crit.
Add in the access to a default moralepump tactic (which the knight or any of the other order tanks doesn’t have), it seems a bit unbalanced.
Wow, that is a lot of poinion for such a lack of knowledge.
It used to be a good defensive tool with a 25% reduction, wich in the end only had a 10% damage reduction. No one was really using it, because it was garbage.
CS requires crit to happen and the chosen can only have a reliable amount of crit with a 2h weapon, wich also makes your "muhrale pump" arguement invalid. Also Chosen has to actually hit something and not just give crit by turning an aura on
Also morale pump is pretty garbage now and takes forever.
The change done here makes the Marauder less a must have, and makes BG more attractive. It opens up some more group compositions.
For someone claiming superior knowledge you should really learn to spell "opinion" correctly. See, I can play that game too.
Keep the personal comments to yourself and stick to the arguments, please. I didn't really make any personal attacks, nor state "a lot of opinion" (sic).
I asked a question (note the question-mark in the first sentence) and added a viewpoint. I'm not claiming superior all-encompassing game-knowledge. All I'm seeing is a defensive skill that's been turned 180 degrees into an offensive one - somewhat similar to that of the EA tactic from KotB - and I'm wondering why.
Now, your counter-arguments helps explain this - so thank you for that. But if it originally was a good defensive tool with a 25% damage reduction, why not just revert it to that? Why this need for boring mirroring?
Also, I'm not quite sure how my "muhrale" argument is made invalid. they weren't really connected, except to point out that Chosen now seem to have been mirrored more to the KotBs in the offensive department (surpassing it even more in single-target, by effectively giving the Chosen +25% crit in 2-handed build - which is way more than the KotBS ever has had), while there's been no mirroring the other way around in the morale-department.
And even if it takes longer to build than previously, Chosens can still build it faster. And now they can also debuff the opponents chance to be crit to boot.