1. You dont Need to add a second Pug SC, where you can only QQ solo... If People want to get in same SC, they will do it mostly. Sometimes you will have 6 man of same guild sitting in Pug SC. Then just tap the BO's if you can (Gates of Ekrund, Factory etc), and try to get some points. Next SC you have luck and only 4 ppl of the same guild are against you in SC because 1 doubleteam get's into another SC. (which is still hard when you talk about heal+tank rr60+ and DD's 75+)
But dont attack them 10 times the same way, and dont start crying in SC, AD ,T4, /3, /6 and all other chat's i see ppl puke out their trashtalk about the last SC. Try to Win the SC, not to kill the enemies.
Play smart, IF you are a solo Slayer just try hangout with one of your healers and protect him, as good as you can.
2. Specialy in Pug Sc's dont trust your healers and tanks, if you have guard, most of the time they just pushed the wrong button. And even if they didnt, they think Guardrange is something you can order at KFC.
And most healers have more deaths in SC, then 1k heal.
I dont want to start the way, "if you want heal Play a healer." Just buy (or creat) armor and toughnesss pots. Use healpots! green healing elixir gives you back 3600 life and with another cooldown a cheap 1500 or 1800 instant heal pot.
(Atleast this are moore green colours than most Pug healers see in 10 minuts... (Yes i dont like healers

))
there is no Need to spend your renown points in crit and strenght... you wont deal any damage when you are dead.
3. There is no entitlement for Order or Destro... If you win 50% of the Pug SC's, it was a good evening
