So being bad should give the same reward as being good? If someone builds a house and I hammer in a ranom nail somewhere on a wall, should I demand payment?KikkL wrote:So this was all changed to prevent solo players coming in and take credit for kill on DB?
I havnt experienced any problems with loots on my toons other than with healers always being at the bottom, new loot system puts them more at bottom? What about highly def tanks who do little damage they are almost in same boat as heals?
It just bothers me how everything just seems to be about damage in the game.
If you are a wb leader and put a strong team of 40s together now if they out perform everyone else in the wb, they will effectively be getting all of the loot as well?
Maybe Im misunderstood how this works or why it was changed. Why not just eliminate loot rolls on DB if thats what you were trying to solve?
You have isolated every 'weak' player in the game who actually needs the gear rather than the top 5% group who outperform everyone and not needing the loot as much.
Patch Notes 1/12/2017
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Patch Notes 1/12/2017
Rip Phalanx
Ads
Re: Patch Notes 1/12/2017
amazing job guys !
very nice and satisfying patch !
very nice and satisfying patch !
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
- wargrimnir
- Head Game Master
- Posts: 8413
- Contact:
Re: Patch Notes 1/12/2017
Marauder changes in the OP. Maybe something else dubious to test this week, but not today.
- Plaguewall
- Posts: 77
Re: Patch Notes 1/12/2017
I, for one, welcome our new squig overlords and hope to see them populating Altdorf's throne room soon....although I would prefer it be nurglings.
Ooooh squishy nurglings, your snot is so noisome.
Oh, good patch by the way, I'll be over here, with my nurglings and a dirty rag.
Ooooh squishy nurglings, your snot is so noisome.
Oh, good patch by the way, I'll be over here, with my nurglings and a dirty rag.
Re: Patch Notes 1/12/2017
Changes to Marauder seems ok but why not such changes to order Classes like WL or Swordmaster which have even more op skills or am i wrong? Feels like, sorry i have to say this, overpowered classes beeing untouched while a good one on destro side gets it's nerf. Getting pounced, knocked downed and insta killed seems ok?
Knockdown, for me, really needs a cut. A spell which the target cant counter, which for my feelings every order class has(?). I think every spell needs a counter spell, thats gameplay but knockdown? You have it you fine, you dont, you dead.
Knockdown, for me, really needs a cut. A spell which the target cant counter, which for my feelings every order class has(?). I think every spell needs a counter spell, thats gameplay but knockdown? You have it you fine, you dont, you dead.

Greetings from Chaos...
Spoiler:
Re: Patch Notes 1/12/2017
Yes, you are wrongRumpel wrote:Changes to Marauder seems ok but why not such changes to order Classes like WL or Swordmaster which have even more op skills or am i wrong? Feels like, sorry i have to say this, overpowered classes beeing untouched while a good one on destro side gets it's nerf. Getting pounced, knocked downed and insta killed seems ok?


Re: Patch Notes 1/12/2017
I really don't mind the tree shift on the mara abilities as it makes the builds slightly less cookie cutter but i'm not sure why it's abilities needed a nerf, a class with powerful debuffs that performs well in a group and warband environment really feels likw what the devs should be striving for in each melee class. I'd have much rather seen other mdps equalised at mara level than the class nerfed.
I am also somewhat stunned that my str capped mara cannot kill an RP in one skill chain but that any seemingly moderately played white lion can have a guaranteed kill on my zealot in one knockdown yet white lions rampage on in sc and small man. I'd love to see something similar to other development cycles and a roadmap of upcomming issues to be addressed so we have an idea of what is being looked at, changes like mara my make sense in the broader picture then.
I am also somewhat stunned that my str capped mara cannot kill an RP in one skill chain but that any seemingly moderately played white lion can have a guaranteed kill on my zealot in one knockdown yet white lions rampage on in sc and small man. I'd love to see something similar to other development cycles and a roadmap of upcomming issues to be addressed so we have an idea of what is being looked at, changes like mara my make sense in the broader picture then.
Re: Patch Notes 1/12/2017
Ah ok, was wondering because im not seeing marauders killing everyone away but white lions....but ok, it seems to be the skill speccially on wl players. Everything fine so.Hargrim wrote:Yes, you are wrongRumpel wrote:Changes to Marauder seems ok but why not such changes to order Classes like WL or Swordmaster which have even more op skills or am i wrong? Feels like, sorry i have to say this, overpowered classes beeing untouched while a good one on destro side gets it's nerf. Getting pounced, knocked downed and insta killed seems ok?.

Last edited by Rumpel on Mon Dec 04, 2017 10:05 am, edited 1 time in total.

Greetings from Chaos...
Spoiler:
Ads
Re: Patch Notes 1/12/2017
So play some order and you will see it too.Rumpel wrote:Ah ok, was wondering because im not seeing marauders killing everyone away but white lions....but ok. Everything fine so.

Re: Patch Notes 1/12/2017
I really have to make a vid about White Lions and how they act...positive thing is, you have one behind every bush.Hargrim wrote:So play some order and you will see it too.Rumpel wrote:Ah ok, was wondering because im not seeing marauders killing everyone away but white lions....but ok. Everything fine so.

Greetings from Chaos...
Spoiler:
Who is online
Users browsing this forum: No registered users and 2 guests