Spoiler:
This is precisely why Skirmish, and now Assault, are strong, viable specs. Skirmish allows you have a plethora of tools (PD, rkd, heal debuff) that are buffed and attainable because you're Skirmish specced, able to effectively rotate around a fight without getting into a "danger zone" most of the time. Assault allows you to trade risk and reward, giving you access to melee burst at the cost of being in melee range, and is in a good place because the risk is worth the reward. Scout is also a risk/reward, but currently is skewed too far into risky play because of the time it takes to accomplish what your spec is intended to do, and I argue, not rewarding enough for that risk.
I still disagree that only decreasing the cast time on FA would encourage more SWs to run Scout spec.
Lefze is not arguing for more utility in Scout; he's saying that the damage is insignificant for the spec, and that if you want to bring utility, you run Skirmish instead (rkd, heal debuff at 98ft).Panzerkasper wrote:With the insane amount of CC order can put out, it should not be too hard to pull off a rotation with long cast times. So as i read your post, Scout is more lacking some utility then damage. But basically all that is suggested with this proposal is more damage. I honestly do not see a reason to decline this.