Vajazzle24 wrote:Tesq wrote:more than anything bozz issue is a not issue; any tank can alredy stack his moral 1 armor debuff with mara/wl one and so? why is it ok for other tank and not for bg to do that? also this could arledy be done by mara+bg and it wont be different later on......
This make no sense.
again what high gain are ypou talking about ....we are talking about a 5% armor debuff or just 2% on mara if he use PB. i alredy posted the values a 124 armor less is a 3% armor less , do the difference and remove the wep skill interation there is nothing here big at stake
It makes perfect sense. As others posted it really doesn't make BG/IB that much more desirable for group play. In it's current iteration it involves two classes working together to achieve MAX armor debuff (everyone talks about balancing around group play). While you are asking for one class to be able to double armor debuff (they can already do this but for less value as a WL/Tank duo) for MAX value. If anything, IMO as I've read this discussion and kept silent, this only affects the solo play of IB/BG. While nerfing (small but still) both group/solo play of WL. This wouldn't be a huge nerf to WL but currently the idea really makes no sense for either party as it really wouldn't help the one side, while or the other. So what is really the point?
I play both WL and IB. I disagree with this as this would only make me solo just a little more on my IB.
SM/Knight is still a better choice for group.
Just my opinions.
I think this is a fair point however. I would say this suggestion is one step in the right direction. One change alone, isnt going to "change the meta" unless it was a significant nerf or buff...
The reality is, when you look at a Chosen+Mara in a group, there is so much overlap that it moots completely anything a BG might bring to the table.
Also, when you look specifically at WL/Mara Mastery Trees, its just silly that "everything" can be achieved in 1 spec. I am not alone on this, and am too lazy to go find Torqs comments and other DEVs saying similar thing.
So this ONE change isnt intended to "fix everything". IMO, BG/IB suffer more from having a shitty mechanic than anything else, but its small things LIKE this change, that WOULD all add up and make a difference.
But it has to start somewhere and lets all be honest here, there is no way to "fix it" without doing far reaching, large changes in multiple areas to several classes... Which will NEVER happen unless Torq decides by himself "this would be a good balance change".
So what can we do as players in the avenue we have? Propose small minor changes that in total WOULD start to fix some of this.
Since we live in an armor meta (not trying to debate, I see this as 100% fact). Lets look at just ONE reason that makes BG completely redundant, ARMOR DEBUFF! The Mara's is 100% better than the BGs in every single way....
Mara - Stronger, undefendable debuff, instant (no build up).
BG - weaker, defendable, requires mechanic build up.
Well, thats pretty silly... it wins in all three categories. While you DO have to spec for it, its not like it REALLY required much choice since Guillotine, Mutated Aggressor and Growing Instability are all low Mastery, and Cutting Claw isnt even that deep in the Sav tree.... If it were a Sav Capstone Mastery ability, AND required you to LOSE OUT ON something like Growing Instability, or Guillotine... Then sure, you would have a case to be made why "it takes Mastery" means anything at all...
Anyways, I see this not impacting the meta MUCH... But I see two points in the favor of this proposal and none in the counter other than "it wont change much".
1) It will add ONE SLIGHT "caveat" in asking how to build a group. The normal "Chosen+Mara" duo might think for just a second longer about who they want as the other tank, given that the BG can now provide the stronger armor debuff.
2) It might possibly even free up the Mara to spent a point, or more in OTHER TREES, possibly opening up more build options if that Mara wants to spec optimally for being in a group with a BG.
If you extrapolate on both of these by having more vision about other possible changes that could be tweaked... Well now you start developing a solid role/place in groups for BGs.
What is the only argument to counter this proposal?
"It doesnt change much, so why change anything if it really doesnt change anything"