lilsabin wrote:
why talk to your group ? or care about them anyway ? ...because i only got 1 hour to play , and i cannot afford wasting 30 mins asking people how there family are doing ? and i am sorry , but other medium took care of the community things , for exemple facebook or youtube , let me give you some name well know to WoW community : swifty , bajheera , i even met PILAV in WAR and played with him ... Cross server realm and LFG only made thing easier and faster for people , cause you know , time is a luxury ( YES IT IS) , work 8 hours a day , got a wife and some side chicks , got children , and probably taking some courses at university to make your job better , gotta browse through forums , gotta watch and catch up with your favorites tv show AND YOU HAVE TO SLEEP , dood ... so PLZ TELL ME PERSONALLY , WHAT DO YOU WANT ? us to log in for 4 hours and chit chat about life while walking as a group to next dungeons , rvr lake or even sc / bg entrance ?
Games can be reduced to modern means of escapism ~ before our digital age, people vented their frustration with gossip and alike (boardgames, sports, pen and paper, art, yada yada); i.e.: social interaction - it is the most old-fashioned means by which mankind manages to keep its **** together and prevent individuals from snapping; ALL aspects of life once revolved around <proper> social interaction.
The best thing to compare (PvP centric) MMOs with: Sports. You either make an effort to join in on the fun and get onto the yard with the others, or decide to play for yourself somewhere else. The expectation to claim a part of the yard for yourself, and no one but yourself ultimately doesn't work out well for anyone. As is, lonewolves in MMOs are either the sad folk watching the cool kids play a game of sports from behind the fence, or the ones finding proper activities (skydiving, or whatever it is) ~ the latter don't expect anyone to make up for their own unwillingness or as unfair perceived treatment (Abbd.: which is often the case once feedback to x or y is being asked for).
TLDR: Misery seeks company, sharing shite expierences made in RL with people from all corners of the world greatly helps to cope with them. If you see that someone from Tibet can empathize and sympathize with you, **** doesn't look as dire anymore - even if you consciously couldn't care less, your subconsciousness cheers up.
Abbd.: Note:
Your regular "social media" (pff) is limited to an echochamber, i.e.: locally/regional or to the people you got to know before you learned about their at times 'nasty' opinions. Moreso it doesn't allow you to take a break from RL either, as you are constantly confronted with politics and other topics that tend to rile up people. Games completly cancel these things out, one doesn't log on to share ideologies or other nasty stuff. Smalltalk and so on develops gradually in games ~ the social interaction in games is unique in nature.
Imagine:
You play with someone for two years, establish a friendship and it suddenly turns out that you are vividly opposed to his RL view of the world.
You wouldn't care, at all - you got to know the person, so you will invetiably overcome the struggle ~ if not only by politely agreeing to disagree for the sake of killing gits/midgets.
Whereas, you get to know the opinion first, and the person second - if even - in RL, hence social interaction in games > social interaction in RL, in the way it is applied.
E: Words and stuff.