Re: Parties
Posted: Fri Feb 06, 2015 1:59 pm
thats up to the devs. im fine with either way
Luth wrote:As people probably have mentioned, oog healing doesn't "steal" renown, the players just don't share their renown with others. I think it's generally an unhealthy evolution in the game. Also there is one archetype in the game, that doesn't have this option:
1. easy renown as healer
2. not so easy renown as dps (not so easy especially with group spec)
3. no renown as tank...
As a tank that is specced for group support (e.g. not a fool) you just have to wait for the end of the sc. After the fifth sc of that type, the tank maybe starts to wonder, why the hell he still should groupspec just for two other players in his group. So he stops it, equips dps gear, slots crap like "focussed offense" + general tactics that only profit himself and is not guarding anymore.
The next sc even more healers/dps leave the group, because of the new born "incompetent" tank in their group.
So we have a downward spiral, that begins with greedy players and/or non optimal situations in scs and ends with "everyone for himself" gameplay.
P.S.: I'm not saying that everyone is equally "gifted" in playing WAR, but it's not the primary reason healers leave the group. From my experience only about one out of ten oog healers starts leaving the group, when things don't go that well.
The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
What is contribution in your eye's? Hitting the target once and then watch it die? You have to factor in individual effort or you just reward people for joining a group while doing nothing.Tesq wrote: Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
You posted to feed your own ego and pick a fight, while contributing nothing of worth to the discussion. I'm quite happy to ignore that in troll threads, but not in discussions. I haven't forgotten your conduct in the launcher thread. Continue with the attitude at your own risk.Vampire wrote:Who do you think you are? I am not rude at all. Telen is a nice guy, but not my favorit player when it comes to AM. Since when are people not allowed to tell their opinions? I wonder why the dev team lost a few members after you cameI really dont wanna waste my time having a conversation with you. I would gladly listen to any other dev
That were just some values i remember from the original server. Maybe these are extreme values, but how high the numbers are and if they are realistic isn't really the point of my post.Sulorie wrote:Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
Vampire wrote:U surely know alot about AM Telen, but to be fair, you was one of the worst AM's i have ever seen on liver server. No offense. But a nice guy
and to your just hit and heal are contribution? cc, and taking damage help taking down, not just party but entire wb's, i will be mroe specify i do nto ask that all game same renow indipendently from contribution if i done 1 damage i didn't even need to be taken on consideration, rewards must be proportional but the only to way for calculate cannot be just damage nd heal.Sulorie wrote:What is contribution in your eye's? Hitting the target once and then watch it die? You have to factor in individual effort or you just reward people for joining a group while doing nothing.Tesq wrote: Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
i got real number, solo healer on official take 20/30% heal more than group healLuth wrote:That were just some values i remember from the original server. Maybe these are extreme values, but how high the numbers are and if they are realistic isn't really the point of my post.Sulorie wrote:Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.