Parties
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Re: Partys
Luth wrote:As people probably have mentioned, oog healing doesn't "steal" renown, the players just don't share their renown with others. I think it's generally an unhealthy evolution in the game. Also there is one archetype in the game, that doesn't have this option:
1. easy renown as healer
2. not so easy renown as dps (not so easy especially with group spec)
3. no renown as tank...
As a tank that is specced for group support (e.g. not a fool) you just have to wait for the end of the sc. After the fifth sc of that type, the tank maybe starts to wonder, why the hell he still should groupspec just for two other players in his group. So he stops it, equips dps gear, slots crap like "focussed offense" + general tactics that only profit himself and is not guarding anymore.
The next sc even more healers/dps leave the group, because of the new born "incompetent" tank in their group.
So we have a downward spiral, that begins with greedy players and/or non optimal situations in scs and ends with "everyone for himself" gameplay.
P.S.: I'm not saying that everyone is equally "gifted" in playing WAR, but it's not the primary reason healers leave the group. From my experience only about one out of ten oog healers starts leaving the group, when things don't go that well.
The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
ye that's my point, ppl tell guard split renow, it dosen't .....as def/support tank cc and guard are not take in account for renow split nor damage taken,
Hell i think im the only tank that go from rr30 to rr 100 full def/support andit kinda was a hell.
Yes exatly healer go oog just to get more renow, i fell like it was some kind of way to rewards ppl that can heal more ppl out of partys but they way game gone it was just a way to leech.
That's why i ask if it would better to simple lower solo renow instead remove it, as some of you suggested. That will make heal out of party useless and well it would make impossible make renow if you have no party.
Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
Maybe it can be change the % that everyone gain but all should be rewarded

Re: Partys
Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
In general I don't care what a healer is doing OOG, when he does his job well. All others but tanks can roam solo to farm renown by ganking players, healers (not dps ones) can't do this. I have no problem when those increase their renown gain to become stronger. They are in my faction and stronger healers is all you need.

Dying is no option.
Re: Partys
What is contribution in your eye's? Hitting the target once and then watch it die? You have to factor in individual effort or you just reward people for joining a group while doing nothing.Tesq wrote: Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
Dying is no option.
Re: Parties
You posted to feed your own ego and pick a fight, while contributing nothing of worth to the discussion. I'm quite happy to ignore that in troll threads, but not in discussions. I haven't forgotten your conduct in the launcher thread. Continue with the attitude at your own risk.Vampire wrote:Who do you think you are? I am not rude at all. Telen is a nice guy, but not my favorit player when it comes to AM. Since when are people not allowed to tell their opinions? I wonder why the dev team lost a few members after you cameI really dont wanna waste my time having a conversation with you. I would gladly listen to any other dev
Re: Partys
That were just some values i remember from the original server. Maybe these are extreme values, but how high the numbers are and if they are realistic isn't really the point of my post.Sulorie wrote:Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.
Re: Parties
Vampire wrote:U surely know alot about AM Telen, but to be fair, you was one of the worst AM's i have ever seen on liver server. No offense. But a nice guy



Solo roaming
Id insult you back but I haven't got a clue who you are.

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Re: Partys
and to your just hit and heal are contribution? cc, and taking damage help taking down, not just party but entire wb's, i will be mroe specify i do nto ask that all game same renow indipendently from contribution if i done 1 damage i didn't even need to be taken on consideration, rewards must be proportional but the only to way for calculate cannot be just damage nd heal.Sulorie wrote:What is contribution in your eye's? Hitting the target once and then watch it die? You have to factor in individual effort or you just reward people for joining a group while doing nothing.Tesq wrote: Make renow split to ALL that contribuate to the kill is the best solution (like GW2 style, all that have work for it need to be reward)
Game only take in account damage and heal so tank get only a lower % than what they actually do, guard help somehow or it should but 90% time i got on sc the lower renow even if i always was on front line, even if most of kill came from my stag,snare or my Knock down, even if i was always near my guarded
Tanking need to get reward properly not just spam dps, tank do more than that, also taking damage is just like heal.....you reduced damage to other and also reduced the damage thx to high def.
This is what a def tank should be reward for, not dps....
if dps get reward for dps and healer get reward for heal what tank should get reward for? that's the question.....we need to find good way to reward a complex and multi-work that every tank do, also a better way to split renow over partys and max % gainable for contribution
Last edited by Tesq on Fri Feb 06, 2015 5:17 pm, edited 2 times in total.

Re: Partys
i got real number, solo healer on official take 20/30% heal more than group healLuth wrote:That were just some values i remember from the original server. Maybe these are extreme values, but how high the numbers are and if they are realistic isn't really the point of my post.Sulorie wrote:Your numbers are a quite exaggerated. It's not even 5 times as much as a group player. It goes down to factor 2-3 when having good players and gets bigger when comparing with bad ones. Using renown book influences the numbers as well.Luth wrote: The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.

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