Recent Topics

Ads

Incredibly long group SC pops

Chat about everything else - ask questions, share stories, or just hang out.
Arteker616
Posts: 413

Re: Incredibly long group SC pops

Post#61 » Thu Jun 29, 2017 10:00 pm

Aurandilaz wrote:I honestly wonder why people still bother with grouping for Scs? Vast majority of time you will just farm pugs, if you want 6v6 action you queue for a specific scenario or organized it beforehand to make sure the other realm has some 6man also online.

Sure, some people join Scs looking for "fights", but for many, the reason to join SC is to get emblems; the renown gain from scs is pretty weak.
If I want fights, I do oRvR in guild WB. If I'm doing scs, I'll just be pugging and doing what I can to either get emblems or maximize dbs by hitting lowbies. :D
SCs are safer than risking going in open rvr . So people know and use group scs to farm rr emblems and such . is funny people asking why grp scs take longer the answer is easier , most people play sc not to be competitive but for for a easy fast fun game .

When u stumble in a sc as pugger or even duo u never know what u gonna find maybe u get luck and players can work together other times its benny hill time .

Now when u join that scs as pugger duo , and u see same names of x6 40s , and u know what they are , a premade u say **** it, most people either afk or die like gremlins after a sun bath .

This happen 1,2 maybe 3 times , but eventualy people say **** it and que for pug sc . not like pug sc is safe of benny hill momments bad match making but is where u can get most fun as solo, duo player .

In a ideal world 6 mans should be forced to play only agaisnt other 6 mans in the 6 man scs but , alas it never gonna happen so is moot point .

Ads
freshour
Banned
Posts: 835

Re: Incredibly long group SC pops

Post#62 » Thu Jun 29, 2017 10:19 pm

dansari wrote:I hear you bud. My main concern is that any incentive to do this will end with the better premade groups taking full advantage of the new incentive.. and it's really not fun losing to the same group over and over. I know everyone has been on both sides of that coin.
What is at all wrong with groups getting better rewards? Up until the last few months, being in a WB was not only what RVR is designed around but what gave the best rewards. Now we all know 6 mans picking off kills and getting supplies get that bags... but still, I think 6 mans should get better rewards. Just like WB's should get better rewards for doing the majority of the work.

You can't hate on 6 mans' in a thread designed to get more people to group lol. If people see that 6 mans get a **** load more RR and emblems, they will not just give up (if that is the case I mean.. sorry but you don't really need participation trophies). I think if 6 mans got better rewards all the 2-3 mans would group up, if the pug sc gave 1/2 emblems it would always do wonders to get people to actually group up.

Lots of steps that could be taken, but you will not get that many groups if the rotations continue to all be random. I really think a set 4-5 maps should be in every rotation and let the less favored ones get the other spots. Give an extra % or 2 RR reward for each group member in your party. Add a % or 2 more chance to drop emblems in the SC for kills for each group member, stuff like that. I know that'd get me to group up a hell of a lot more than just duo's in the pug SC's.

User avatar
peterthepan3
Posts: 6509

Re: Incredibly long group SC pops

Post#63 » Thu Jun 29, 2017 10:32 pm

honestly dont understand why people would be against it.

as it stands, queues are taking dumb amounts of time

how do you resolve that? incentivise more people to queue as a group, instead of this ridiculous pug scenario that wasn't even a part of the original game.

gets more people grouping, fighting other groups, better pvp, pugs have their safespace pug sc so they ain't affected whatsoever. like, for real.

Pug arguments have no bearing. how are people still not forming/joining groups for scenarios? you wanna solo, do it in the lakes. scenarios are groups vs groups encounters.
Image

freshour
Banned
Posts: 835

Re: Incredibly long group SC pops

Post#64 » Thu Jun 29, 2017 10:46 pm

Spoiler:
peterthepan3 wrote:honestly dont understand why people would be against it.

as it stands, queues are taking dumb amounts of time

how do you resolve that? incentivise more people to queue as a group, instead of this ridiculous pug scenario that wasn't even a part of the original game.

gets more people grouping, fighting other groups, better pvp, pugs have their safespace pug sc so they ain't affected whatsoever. like, for real.

Pug arguments have no bearing. how are people still not forming/joining groups for scenarios? you wanna solo, do it in the lakes. scenarios are groups vs groups encounters.
Well you gotta realize the pug SC is pretty much all the SC's that NA gets regularly. I don't think removing the pug sc is a good idea since it is really popular. I bet if the group and 6 man ques were given a bigger rewards, the numbers would balance out quite a bit more. I mean I roam 6 man NA a lot on destro side and there are nights where I"ll forget we are even q'd for like an hour haha. But you do the pug sc an its just pop pop pop pop pop pop so idk. It's a GREAT thing because people like it. We need more things people like that on this server. So just make the group Q's give something a little more, so that people actually like the risk/reward. All comes down to fun. People do what is fun. SC's popping vs not popping is more fun than waiting for ages to get rofl'd by a pre. But if you got larger rewards or a chance to get a seal or something... I bet people woul be ALLLLLL over that. Even if it was just 1 seal per win... it'd be HUUUUUUGE. But I'd be worried with how stale T4 RVR is that no one would do RVR anymore.

Dreadspectre
Posts: 217

Re: Incredibly long group SC pops

Post#65 » Thu Jun 29, 2017 10:50 pm

peterthepan3 wrote:honestly dont understand why people would be against it.

as it stands, queues are taking dumb amounts of time

how do you resolve that? incentivise more people to queue as a group, instead of this ridiculous pug scenario that wasn't even a part of the original game.

gets more people grouping, fighting other groups, better pvp, pugs have their safespace pug sc so they ain't affected whatsoever. like, for real.

Pug arguments have no bearing. how are people still not forming/joining groups for scenarios? you wanna solo, do it in the lakes. scenarios are groups vs groups encounters.
Becuase not everyone likes conforming to some **** group meta? I mean I don't even pretend to know what's the best these days, I haven't been max level since live(and even then before the game died I had already stopped for reasons) and I haven't hit max here yet but I know that in EVERY PvP game ever made, there is always eventually the god comp/best comp.

And then all other classes, all other playstyles that don't match it get **** on and then everything gets stale as **** or frustrating as ****.

Teams made up of solo queuing people can be absolute cluster ****, it's true, but they can also be pretty damn refreshing and well fought from the randomness of classes/builds.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

User avatar
peterthepan3
Posts: 6509

Re: Incredibly long group SC pops

Post#66 » Thu Jun 29, 2017 11:00 pm

I don't care what you like 'conforming to'. The game revolves around group play, group scenarios (i.e. how scenarios were intended) are suffering atm due to more people solo queuing. This is an issue, and you wouldn't know it because you pug but groups are vanishing every month (not just because of this, but I digress)

You want to play your DPS Zealot? Do it then, but group queues shouldn't have to suffer because of what you want to do.

FYI: For what its worth, ANY CLASS can work in 'current' meta. We use a DPS WP for crying out loud and it works against all but one group. That isn't an excuse whatsoever.
Last edited by peterthepan3 on Thu Jun 29, 2017 11:02 pm, edited 1 time in total.
Image

Markon
Posts: 85

Re: Incredibly long group SC pops

Post#67 » Thu Jun 29, 2017 11:02 pm

Just because there are incentives for 6v6 or for people to group up doesnt magically make all groups rofl stomp comps.. people tend to play what they wanna play if this wasnt the case there would be plenty of classes you would never see.. if more groups start forming things tend to balance out.. also you would be suprised how many odd comps you can make that actually work out

User avatar
peterthepan3
Posts: 6509

Re: Incredibly long group SC pops

Post#68 » Thu Jun 29, 2017 11:03 pm

Markon wrote:Just because there are incentives for 6v6 or for people to group up doesnt magically make all groups rofl stomp comps.. people tend to play what they wanna play if this wasnt the case there would be plenty of classes you would never see.. if more groups start forming things tend to balance out.. also you would be suprised how many odd comps you can make that actually work out

This. This preconceived notion of the 'meta' needs to be done away with: there isn't a competitive scene, classes aren't the same as they were on live, there's a lot more variety being encouraged/pushed for on RoR. Stop using that as an excuse for your laziness.
Image

Ads
User avatar
Collateral
Posts: 1494

Re: Incredibly long group SC pops

Post#69 » Thu Jun 29, 2017 11:06 pm

I would agree that as far as comps go, there is quite a variety of builds. Of course some are total cheese and simply stronger than the most, but others are perhaps a bit more goofy and fun if you pull them off. And I'm all for that sort of stuff.

Dreadspectre
Posts: 217

Re: Incredibly long group SC pops

Post#70 » Thu Jun 29, 2017 11:08 pm

peterthepan3 wrote:
Markon wrote:Just because there are incentives for 6v6 or for people to group up doesnt magically make all groups rofl stomp comps.. people tend to play what they wanna play if this wasnt the case there would be plenty of classes you would never see.. if more groups start forming things tend to balance out.. also you would be suprised how many odd comps you can make that actually work out

This. This preconceived notion of the 'meta' needs to be done away with: there isn't a competitive scene, classes aren't the same as they were on live, there's a lot more variety being encouraged/pushed for on RoR. Stop using that as an excuse for your laziness.
Solo queuing is lazy? What am I reading?

Is grouping elitist snobbery then? Of course not, sweet jesus.
You're problem isn't solo queue players, it's population, population and population.

Get more people to play or the problem wont ever fix itself. It's not rocket science.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

Who is online

Users browsing this forum: No registered users and 24 guests