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Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 6:24 am
by footpatrol2
I always thought it was a mistake to take the old Eeeek away.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 6:33 am
by Toldavf
footpatrol2 wrote:I always thought it was a mistake to take the old Eeeek away.
I think it would be a mistake to bring it back.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 7:23 am
by Tankbeardz
roadkillrobin wrote:WL don't needs to be nerfed. Rather give Shaman some tool to actually deal with it. For example give Shaman a friendly Fetch or give em back their old version of Eeeek.
bahahahahahahahahaha

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 7:28 am
by roadkillrobin
Toldavf wrote:
footpatrol2 wrote:I always thought it was a mistake to take the old Eeeek away.
I think it would be a mistake to bring it back.
Could you elaborate why? I can make a case why it's needed. Order having acess to much better anti kiting tools then Destro have kiting tools, wich also happens to have have a upside of being very good when yourself do the kiting. Archmages is much easier to play then Shamans due to WL and ranged KDs arn't really a thing you are on the reciving end of. Its impossible to kite anything when the opening attack is a knockdown from range or even the pet KD from WL and then Pounced. Or example 2: you get Fetched and then KD by the tanks. Or example 3: You get rooted and run over.

Eeek would atleast give some kinda counterplay to it wich atm you need to use broken external renown tools or Focused Mind to get out off.
Tankbeardz wrote:
roadkillrobin wrote:WL don't needs to be nerfed. Rather give Shaman some tool to actually deal with it. For example give Shaman a friendly Fetch or give em back their old version of Eeeek.
bahahahahahahahahaha
Very solid argument.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 10:09 am
by Panzerkasper
What was the old version of Eeeek? Cant really remember, was it shaman gets also kicked in a random direction?

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 10:34 am
by roadkillrobin
Panzerkasper wrote:What was the old version of Eeeek? Cant really remember, was it shaman gets also kicked in a random direction?
Been a couple of versions of it. First one was complete random direction for everyone I think. Then enemies backwards and you at random. Then it was everyone backwards and then the current one wich is basicly just a mirror of every other healer wich not only nerfed Eeek but also made the tactic for it pointless. I also think the range of the punts been altered a bunch. It was once the moast fun abillity in the game and later streamlined to something really boring that noone uses.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 1:53 pm
by Tankbeardz
roadkillrobin wrote:Very solid argument.
Shammy is one of the best classes in the game atm and one of the hardest healers to kill.

You argue just to argue. That will be my last response to this.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 2:30 pm
by roadkillrobin
Tankbeardz wrote:
roadkillrobin wrote:Very solid argument.
Shammy is one of the best classes in the game atm and one of the hardest healers to kill.

You argue just to argue. That will be my last response to this.
No I don't. I used examples of situations that completly counters the class. Possible sollutions to the problems while your arguments this far have been "bahahahaha" and "Shaman is one the hardest classes to kill and one of the best". You have no counter arguments so far. I would even consider the first one shitposting. So you're actually the one argueing without anything constructive to add. Why is Shaman one of the best classes in the game and one of the hardest healers to kill compared to Archmage for example that doesn't need to deal with ranged kd's, pounce or 50% of the pulls?

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 3:09 pm
by Danord
Shamans and Ams are OP as .... in ab ex.
No one can deny that..

So this whine....
I got no words for it.

Re: Why you nerfed shaman?

Posted: Thu Mar 02, 2017 4:06 pm
by Luth
roadkillrobin wrote: I used examples of situations that completly counters the class.
Why is that a problem? Every class should have a counter/weakness. The answer to 3 second range knockdown balancing is not to give one class that has already exceptional kiting tools another tool. The answer is to change range knockdowns (which exist on both factions).