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Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 7:54 pm
by Blasio
We appreciate the efforts. Lets see how it work. :)

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 7:58 pm
by Penril
footpatrol2 wrote:
The tank should be standing infront of you holding the line to provide 15% dodge/disrupt. Actually 3 tanks should be standing infront of you to provide a 45% dodge/disrupt over your friendlies. This AoE change is in conflict with this.
Incorrect. The tank does not need to stand in front of you to give you the HtL buff.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 7:58 pm
by Aurandilaz
Just wondering, why WE "Slice AoE" instead of more commonly spammed OYK?

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 7:59 pm
by Kragg
CegeePegee wrote:
Kragg wrote: As always, we will adapt.
This is the right attitude, thank you <3 I wish more people took this approach.
We dwarfs may grumble and mutter but we are here for the long run! :mrgreen:

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:01 pm
by wargrimnir
Aurandilaz wrote:Just wondering, why WE "Slice AoE" instead of more commonly spammed OYK?
Abilities with secondary affects were not considered.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:07 pm
by peterthepan3
It's hella funny (and predictable) to see all the guilds known for zerging with aoe ranged classes up in arms about these changes. People don't like having their bandaids removed, and the prospect of having to play properly, i.e. more as small groups of individuals, as opposed to reliance on overwhelming numbers, scares them.

If you REALLY care about proper PvP, then you should be welcoming any efforts to nullify the monotony that is zerging and aoe bombing. AoE bombing HASN'T BEEN KILLED, but it now has proper drawbacks.

Tinkerer/Demonology was always built around being a rifter. That still hasn't changed.

Also- so what if your gamestyle has to change? What bearing has that on balance?

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:11 pm
by Specialpatrol
Penril wrote:
Buran wrote:
Hitting an allied player: Damage reduced per allied player hit.
I see for the first time nerf AoE damage in a mass PvP (RvR) game. This is very bad for community/Guilds/OpenWBs and very good for gankers.
Did you read the patch notes? If you position carefully, you can actually increase your AoE damage.
How do you position yourself with an aoe BW or Sorc to increase damage? By running in solo and out of guard range?

I can't see how this patch is in any way a tactical plus to warbands with dps-classes that do aoe in circle radius.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:11 pm
by footpatrol2
Penril wrote:
footpatrol2 wrote:
The tank should be standing infront of you holding the line to provide 15% dodge/disrupt. Actually 3 tanks should be standing infront of you to provide a 45% dodge/disrupt over your friendlies. This AoE change is in conflict with this.
Incorrect. The tank does not need to stand in front of you to give you the HtL buff.
Sorry your correct. I should be strafing I guess while holding the line with the new changes... or I should not stand infront of my guarded target and walk backwards snared due how walking backwards snares you.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:16 pm
by Kragg
peterthepan3 wrote:It's hella funny (and predictable) to see all the guilds known for zerging with aoe ranged classes up in arms about these changes. People don't like having their bandaids removed, and the prospect of having to play properly, i.e. more as small groups of individuals, as opposed to reliance on overwhelming numbers, scares them.

If you REALLY care about proper PvP, then you should be welcoming any efforts to nullify the monotony that is zerging and aoe bombing. AoE bombing HASN'T BEEN KILLED, but it now has proper drawbacks.

Tinkerer/Demonology was always built around being a rifter. That still hasn't changed.

Also- so what if your gamestyle has to change? What bearing has that on balance?
You just don't get it, Peter. If you are refering to us as a zerg guild you are mistaking. We field two parties at evenings, nothing more. At the gunline event we act as a regiment in a roleplay manner. In a formation. Get a grib already.

Not to mention that on EU primetime the biggest zerg is the Destro zerg and has been for weeks on end now, even in the morning hours of EU you have a zerg of a warband and a half up verses 10/15 order players. Some nerve to tell us we do not like our bandaids removed when your destro buddies are lobbying all week long to get keg adjusted because you feel it is to OP.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 8:18 pm
by Penril
Specialpatrol wrote:
How do you position yourself with an aoe BW or Sorc to increase damage? By running in solo and out of guard range?
Nah, run in with your guard and hit enough targets so your damage doesn't get debuffed.

footpatrol2 wrote:
Sorry your correct. I should be strafing I guess while holding the line with the new changes... or I should not stand infront of my guarded target and walk backwards snared due how walking backwards snares you.
That works, considering your rDPS has to stand still anyway when using most of his AoE skills.