*Thinks back to live and what happened to people who didnt have max trivial blows*
Yall aint seen nothin yet if you think this is "bursty"
PVP seems a bit too 'bursty'.
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Re: PVP seems a bit too 'bursty'.
I don't think there is any question live was horribly broken. EA/Mythic just stopped giving a darn about the game and kept adding more stuff to break the game without any regard to what it was doing. WAR was the most mismanaged MMO on the planet at the time. Then putting people with Annihilators in the same SC's as people with Warforge? Pretty much the nail in the coffin.. Balance requires a lot of fine tuning and very careful analysis or you can break things you didn't intend to break. EA/Mythic didn't even bother IMO..TenTonHammer wrote:*Thinks back to live and what happened to people who didnt have max trivial blows*
Yall aint seen nothin yet if you think this is "bursty"
Twinking T1's kept me and the kids playing a little longer because our 40's in SOV or under gear weren't competitive anymore and getting 1-2 shot by Warforge God-Toons can only happen so many times before you uninstall.
I suppose if they add higher PVP armor the best way to balance it is to add higher PVE armor. A dual path for competitive gear. Otherwise that same gear-gap may trash this game.
- spikespiegel84
- Posts: 303
Re: PVP seems a bit too 'bursty'.
I see heal crits for 3k.
If a Witch Hunter got you for 2,5 means it was behind you, not detaunted and probably having several buffs.
If melee classes can't hurt you properly, at the moment there would be no point in running them, since rdps have a shine period, which I guess will be rebalanced by new armor sets.
If a Witch Hunter got you for 2,5 means it was behind you, not detaunted and probably having several buffs.
If melee classes can't hurt you properly, at the moment there would be no point in running them, since rdps have a shine period, which I guess will be rebalanced by new armor sets.

Re: PVP seems a bit too 'bursty'.
Love the whining for the "OP WH!!111!" when sorcs and bws can dish out thousands of crit dmg in a cycle of few seconds. From distance.Kobra wrote:A witch hunter was hitting me for 2500+ last SC.. Yeah, that's way too bursty, especially considering many toons have under 5000 health. That means you are 2 shotted at the most.
WAY too bursty IMO. Dmg should be globally reduced by around 15-20%, that would put those hits around 2K, at least a chance to do something.. Not much, but at least the chance is there.
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- Posts: 1781
Re: PVP seems a bit too 'bursty'.
My shammy is a damnit glas cannon But i never eats a 2.5 k crit of a wh
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: PVP seems a bit too 'bursty'.
Sounds like HC/ LF sc dmg buff to me...
Pretty much always afk or tabbed out.
- peterthepan3
- Posts: 6509
Re: PVP seems a bit too 'bursty'.
couldve been the dmg buff from capturing BOs.Kobra wrote:A witch hunter was hitting me for 2500+ last SC.. Yeah, that's way too bursty, especially considering many toons have under 5000 health. That means you are 2 shotted at the most.
WAY too bursty IMO. Dmg should be globally reduced by around 15-20%, that would put those hits around 2K, at least a chance to do something.. Not much, but at least the chance is there.
also - are you running in a group or solo? what class are you?
why would you advocate GLOBAL damage reductions based on your sole experiences? the WH is a burst class in light armor btw.

Re: PVP seems a bit too 'bursty'.
Proof or it didn't happen... Not even on live WH could hit for 2,5kKobra wrote:A witch hunter was hitting me for 2500+ last SC.. Yeah, that's way too bursty, especially considering many toons have under 5000 health. That means you are 2 shotted at the most.
WAY too bursty IMO. Dmg should be globally reduced by around 15-20%, that would put those hits around 2K, at least a chance to do something.. Not much, but at least the chance is there.
Krima - WE RR 87
Carnage
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Re: PVP seems a bit too 'bursty'.
Krima wrote:Proof or it didn't happen... Not even on live WH could hit for 2,5kKobra wrote:A witch hunter was hitting me for 2500+ last SC.. Yeah, that's way too bursty, especially considering many toons have under 5000 health. That means you are 2 shotted at the most.
WAY too bursty IMO. Dmg should be globally reduced by around 15-20%, that would put those hits around 2K, at least a chance to do something.. Not much, but at least the chance is there.
Druin wrote:Sounds like HC/ LF sc dmg buff to me...
About 2.5k crits "on live": https://youtu.be/yOoIo1hnYi4?t=277peterthepan3 wrote:couldve been the dmg buff from capturing BOs.
Re: PVP seems a bit too 'bursty'.
Torment crit against a target without trivial blows was like 2k without detaunt. Finisher hit for more. Very possible damage but we all had 7-11k+ HP.Krima wrote:Proof or it didn't happen... Not even on live WH could hit for 2,5kKobra wrote:A witch hunter was hitting me for 2500+ last SC.. Yeah, that's way too bursty, especially considering many toons have under 5000 health. That means you are 2 shotted at the most.
WAY too bursty IMO. Dmg should be globally reduced by around 15-20%, that would put those hits around 2K, at least a chance to do something.. Not much, but at least the chance is there.
Dying is no option.
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