Should the experience boost be returned to the game?

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Poll: Should the experience boost be returned to the game?

Yes, revert back to 3x ASAP.
125
59%
Yes, but consider something slightly less than 3x.
26
12%
No, keep it the way it is..
52
25%
I don't care either way..
8
4%
Total votes: 211

Kobra
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Re: Should the experience boost be returned to the game?

Post#61 » Wed Jan 04, 2017 9:38 pm

Jaycub wrote:RIght now 67% of the people who voted want the increased experience, but the team is adamant on making it better than skipping it all together. All we can do is hope that they pull through in that regard. As for NA, idk nothing has ever been done specifically to help a time zone outside of community organized events by NA guilds to try and get RvR to happen. Some people on the staff also seem to have some kind of weird EU vs NA mentality or something as well that they don't hide very well in their posts.
They've already stated they won't implement any experience boosts back unless their plans to increase T2/T3 functionality don't achieve success and I respect that position and totally content to rest it all right there. It's good to be back in WAR and that's really what is important to me!
Last edited by Kobra on Wed Jan 04, 2017 9:52 pm, edited 1 time in total.

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Jaycub
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Re: Should the experience boost be returned to the game?

Post#62 » Wed Jan 04, 2017 9:44 pm

If it's specially an NA problem we can only hope to have it addressed as such with some other change down the line if they feel we are worth it.

I just hope that any salty NA players reading this thread don't bash their decision not to implement x3 experience as some kind of anti-NA or bad decision. Just try to realize it from their perspective as people who have worked probably a lot of hours on content for that tier and EU does indeed have a shot at having a fun experience in that tier with all the other suggestions spawned from this discussion. And NA will eventually have enough players as well to facilitate that is the server keep on steady and healthy into the future.

What would be nice however is some kind of temporary bandaid solution to the problem that NA and oceanic players might find leveling through the mid tiers. Because those being dead is doing the already relatively low t4 population no favors.
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porkstar
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Re: Should the experience boost be returned to the game?

Post#63 » Wed Jan 04, 2017 9:55 pm

I voted to reinstate XP boost ASAP. If however, T2 and T3 could become active during NA times, I would change my vote to NO XP boost. T2 and T3 are fun and I loved playing through them.
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dur3al
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Re: Should the experience boost be returned to the game?

Post#64 » Wed Jan 04, 2017 10:55 pm

Re-posting what I said in the locked thread:
Natherul wrote:the issue with even implementing a command to get the xp boost back is that you lessen the "worth" of the content in t2/t3.

And implementing a command will probably end with it being pretty much mandatory I imagine as then it will be deserted of people once more (a few using the command would push more and more to use it)
While what you guys said is true, I don't see any real fix for this since those areas are meant to be temporary, and a very slow and stale boring temporary since there is no population at all to interact with.

T2 and T3 oRvR zones are the exact same thing as T4, there is nothing different or unique to them to attract debolster (aside from the 1% crit belt from emp T3 - maybe).
Kobra wrote:Many of us have seen the T2/T3 content, ad nauseam, from live and don't want to revisit it again. I'm here to fight. The best fights are T1 Fest, and T4 SC/RVR.. Even in live T2/T3 wasn't where it was at. I don't expect that to change here anytime soon unless the population skyrockets.

This also holds true since I guess 90% of our player base played this game on live and already know how worthless those tiers are, unless from learning how oRvR and PvP in general works, but since we had live as a training ground, everyone wants to skip this and go for the real deal as soon as possible.
wargrimnir wrote:Get creative. It's not like x3 XP is the only thing we're capable of.
There is no "getting creative" in this. Unless you plan to somehow completely re-do the original game in order to make T2/T3 meaningful, and even then it'll be impossible, because the very purpose of those tiers are to be temporary until you get enough exp to t4.

My suggestion would be give back the exp boost for oRvR, and more importantly, give a lot of exp for doing pqs, so at least new players will "see the content" of the PvE area. Perhaps add an additional quest in which you get extra bonus exp if you complete the easy pqs or something like it. Right now nobody does pqs for exp or any quest related to them unless they don't know how badly rewarding they are. So might as well make leveling be fast through them and have new players check it out and enjoy it. Pqs are not a bad design (GW2 copied them) but right now they're useless because PvE gear & money are worthless pretty much.

Perhaps add a new quest that also gives you huge loads of exp if you do some tome unlocks or map completion (opening the whole map) so if anything the guy will level running around checking all the non-used content we have in form of the PvE areas.

And for the argument of having low rr players in T4 and being "noobs" is completely null and everybody knows this. People that are rr60+ still get farmed as if they were rr30, they take perhaps 1 or 2 gcds more to die - it all depends if you play in a group or not, and how well you play in a group. My groups often have people below rr40 and even below level 40 and nobody above rr60 and we do just fine against everything.
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Rapture
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Re: Should the experience boost be returned to the game?

Post#65 » Wed Jan 04, 2017 11:37 pm

I would like to experience the new content in lower tiers once it is implemented. Without getting to much exp and leveling out of the zone.

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saupreusse
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Re: Should the experience boost be returned to the game?

Post#66 » Thu Jan 05, 2017 12:34 am

We dont have anything against NA. Its just horribly difficult to make something work for even one timezone, and i bet az already had some bad headaches because of NA :S
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dur3al
Posts: 251

Re: Should the experience boost be returned to the game?

Post#67 » Thu Jan 05, 2017 12:47 am

I don't think the main issue is population, because its not like we get an increased amount of new players all the time, so those zones will always be temporary regardless, with 0 impact on helping your character at T4 (perhaps increase the amount of medallions and such to make it worth for oRvR too).
Main issue is that those are temporary zones, so you'll never have a steady population there, at some point they'll get to T4...

Which is why I suggest to increase your rewards from doing PvE such as pqs and map exploration, so at least people can enjoy the content there, if not it'll just go unseen anyway. And increasing the rr/inf rewards is required simply because there is lack of population at those areas.

If nobody agrees with me I can just point out that from all my characters I had to power level them, even though I tried to level normally - it just wasn't possible most of the time due lack of action.. and yes it is required 100+ to have proper action, since half of those are probably afk in warcamp or doing something else anyway.
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Kalidore
Posts: 23

Re: Should the experience boost be returned to the game?

Post#68 » Thu Jan 05, 2017 2:01 am

Jaycub wrote:If it's specially an NA problem we can only hope to have it addressed as such with some other change down the line if they feel we are worth it.

I just hope that any salty NA players reading this thread don't bash their decision not to implement x3 experience as some kind of anti-NA or bad decision. Just try to realize it from their perspective as people who have worked probably a lot of hours on content for that tier and EU does indeed have a shot at having a fun experience in that tier with all the other suggestions spawned from this discussion. And NA will eventually have enough players as well to facilitate that is the server keep on steady and healthy into the future.

What would be nice however is some kind of temporary bandaid solution to the problem that NA and oceanic players might find leveling through the mid tiers. Because those being dead is doing the already relatively low t4 population no favors.
nah hes entitled to his opinion, and honestly its an opinion that holds some merit. I'm a NA gamer that actually hates what most NA gamers have become, so it can frustrating catering to them. Hopefully once I get past the t2/t3 grind during NA hours, ill enjoy t4 like I did in the old days.
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Kobra
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Re: Should the experience boost be returned to the game?

Post#69 » Thu Jan 05, 2017 2:28 pm

dur3al wrote:Main issue is that those are temporary zones, so you'll never have a steady population there, at some point they'll get to T4...
This is an issue that plagues all MMO's with Low - Medium - Max tiers/levels. Wargaming ran into this issue with World of Warships. Their answer was to make high tier (tier 10) gameplay prohibitively expensive so people would play their lower tier (3-6) ships to 'grind cash'. They kept this flawed logic up for the first year of the game and realized by artificially deflating their players back down they were harming gameplay. For one, experienced Tier 10 commanders were making lower tiers very unfriendly to new players. Also, Tier 10 was a ghost town as people couldn't afford to run their tier 10 ships. When they did, they avoided fights and the battles became a series of running around to avoid being hit. WG realized this flaw, made tier 10 playable and low cost again and reverted changes that were made to artificially drive people to lower tiers. The game became great again.

Here's the irony.. I actually think if experience in T2/T3 was 'rich' I would take more time and explore more content. Possibly farm PQ's and such. The reason is I would feel I was progressing at a nice pace and moving onward rather than feeling like I was 'trying' to find something to do in a relatively empty tier range (NA).

I'm still unsure why Champ Rats are gone. Some of my best memories were at Champ Rats grinding and the odd 2-3 times an hour RVR interruption of it.. Those were good times..

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dur3al
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Re: Should the experience boost be returned to the game?

Post#70 » Thu Jan 05, 2017 3:24 pm

I think that increasing the exp from pqs and pve content and exploration in general should be a no-brainer at this point, most of the content there goes completely unexplored, perhaps add some gear rewards from tomes to that tier level range, similar to tome of knowledge that makes you travel around to do some certain objectives and grant you exp.

This will help facilitate leveling through those tiers and enjoy content a bit, but another problem remains which is the renown gain, since it can only be obtained through PvP - which is why an increase in rr/inf is a must.
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