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Recently back - T2/3 is... Terrible.

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zulnam
Posts: 806

Re: Recently back - T2/3 is... Terrible.

Post#61 » Tue Jan 03, 2017 1:02 pm

(as a destro currently in T3)

I have never seen any design-related proof that Order is favoured to Destro. There are population spikes on both sides, however, and rarely do you find an equal fight. Same thing goes for SCs.

This is a player base issue and as such there is no solution to please everybody (not that there ever is).
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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zak68
Posts: 394

Re: Recently back - T2/3 is... Terrible.

Post#62 » Tue Jan 03, 2017 1:57 pm

actually enjoing t3 fights, rr and inf ; not happened in months..

Kobra
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Posts: 128

Re: Recently back - T2/3 is... Terrible.

Post#63 » Tue Jan 03, 2017 1:59 pm

zulnam wrote:(as a destro currently in T3)

I have never seen any design-related proof that Order is favoured to Destro. There are population spikes on both sides, however, and rarely do you find an equal fight. Same thing goes for SCs.

This is a player base issue and as such there is no solution to please everybody (not that there ever is).
Not a player issue, a design issue. A 2-Realm game is part of the issue IMO. But also the game seemingly has no ability to formulate balance in SC queues. Most games balance them, for example World of Warships - they limit the premades to vs other premades and limit the premade number per round. Also they limit the number of 'classes' of each type to a round.

Right now, you can easily see 3-4 engineers and 2-3 BW's on one side, totally breaking the RDPS/MDPS balance in the game. With the engineers being OP right now the burst renders heals irrelevant.

Limit class types in each SC.
Balance the numbers of people in each SC side.
Limit premades to premades vs premades. (or remove premades from SC's, or make ONE SC premades)

Make AAO valuable and effective to offset realm balance. Also pushing 3x (or something) back into the game would boost T4 population for balanced SC pops with the above changes.

ALSO.. Most importantly, fix the cost of PVP gear in Tier 4.. Annihilator is too expensive IMO and the price scaling for Merc->Annil seems a big off. With the realm imbalance things are worse for Destru because they stand less change of getting gear to help offset the very balance!

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CegeePegee
Former Staff
Posts: 283

Re: Recently back - T2/3 is... Terrible.

Post#64 » Tue Jan 03, 2017 2:51 pm

To the OP:

Sorry to hear you're not loving your time in t2/3. I've been playing an alt in that tier recently and I have to say that, aside from scs which I've not been doing, I feel my experience has been the opposite of yours in the past several days. We've seen lots of good fights and zone flips, tons of exp and renown. It makes me wonder what time you're playing? If you're on during NA hours, you're always welcome to join up with Who's Savvy Now if you see us playing our alts in the lakes. Feel free to add me in-game on my 2 t2/3 toons - Thighness and Bettywhiite - and you can definitely roll with us. I personally love this tier but it's pretty contingent on finding a good group to play with.

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GodlessCrom
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Re: Recently back - T2/3 is... Terrible.

Post#65 » Tue Jan 03, 2017 4:11 pm

Kobra wrote:
zulnam wrote:(as a destro currently in T3)

I have never seen any design-related proof that Order is favoured to Destro. There are population spikes on both sides, however, and rarely do you find an equal fight. Same thing goes for SCs.

This is a player base issue and as such there is no solution to please everybody (not that there ever is).
Not a player issue, a design issue. A 2-Realm game is part of the issue IMO. But also the game seemingly has no ability to formulate balance in SC queues. Most games balance them, for example World of Warships - they limit the premades to vs other premades and limit the premade number per round. Also they limit the number of 'classes' of each type to a round.

Right now, you can easily see 3-4 engineers and 2-3 BW's on one side, totally breaking the RDPS/MDPS balance in the game. With the engineers being OP right now the burst renders heals irrelevant.

Limit class types in each SC.
Balance the numbers of people in each SC side.
Limit premades to premades vs premades. (or remove premades from SC's, or make ONE SC premades)

Make AAO valuable and effective to offset realm balance. Also pushing 3x (or something) back into the game would boost T4 population for balanced SC pops with the above changes.

ALSO.. Most importantly, fix the cost of PVP gear in Tier 4.. Annihilator is too expensive IMO and the price scaling for Merc->Annil seems a big off. With the realm imbalance things are worse for Destru because they stand less change of getting gear to help offset the very balance!
There is a pug only sc. You can do that and play only against other puggers to your heart's content.

AAO is valuable and in fact, buffs to it would have a deleterious effect on gameplay, since that then incentivizes crossrealming, with players switching factions in order to chase the AAO. We have seen it before.

The rdps meta is what it is on both sides. Players naturally flock to playing ranged because they are by far the easiest thing to play in the game (a design common to almost every mmo, btw) particularly if you want to play solo. At the extreme edge, bw/sorc might as well be running a pve rotation on npcs, in respect to how involved/difficult their gameplay is. If you're playing an mdps solo, and it's not a stealther, you have to realize you're playing the game on hard mode.

As to realm imbalance: it comes and goes. Both sides like to bitch and moan about it, but I play both factions (order far more than destro, I admit) and faction dominance goes in cycles. When I started playing in t3, order was the zerg. Then destro, and then t4 was released and both sides were the almighty zerg and its just continually flip flopped since then. Two months ago, it was all one masive destro zerg. Now it seems to be swinging around again. Just part of the game.
Rush in and die, dogs - I was a man before I was a king!

Kobra
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Re: Recently back - T2/3 is... Terrible.

Post#66 » Tue Jan 03, 2017 6:44 pm

wargrimnir wrote:Vendor costs for scenario and rvr items in T1/T2/T3 will be reduced in the next patch, significantly.
and T4 where it may need it most?

There seems to be some issue with the progression with T4 gear as well. Merc->Ann progression seems off. Also Annihilators seems to be a bit ridiculously priced. Maybe T4 would feel better for some people that complain if the gear progressed better and/or was a bit easier to obtain.

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wargrimnir
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Re: Recently back - T2/3 is... Terrible.

Post#67 » Tue Jan 03, 2017 6:45 pm

Not changing T4. This discussion isn't even about T4, and they don't have issues getting RvR or Scenario pops.

Any time something is made easier it's just a slippery slope where we're going to be asked to make all the things easier. In context, T3 was priced as end-game gear because that was the limit to our content. That was never changed back to reasonable levels when T4 was released.

T4 sets are currently priced as end-game gear, and the gear discrepancy between them and Ruin is very manageable. In fact, for some classes Ruin is a better set outright. When we introduce more powerful sets, then those will be addressed in cost as well.
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Akalukz
Posts: 1822

Re: Recently back - T2/3 is... Terrible.

Post#68 » Tue Jan 03, 2017 7:00 pm

Bring back R32RR25 character templates with enough medallions to buy Devastator gear.
-= Agony =-

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blaqwar
Posts: 471

Re: Recently back - T2/3 is... Terrible.

Post#69 » Tue Jan 03, 2017 11:53 pm

Kobra wrote:
wargrimnir wrote:Vendor costs for scenario and rvr items in T1/T2/T3 will be reduced in the next patch, significantly.
and T4 where it may need it most?

There seems to be some issue with the progression with T4 gear as well. Merc->Ann progression seems off. Also Annihilators seems to be a bit ridiculously priced. Maybe T4 would feel better for some people that complain if the gear progressed better and/or was a bit easier to obtain.
I'm sorry but I have to call you out on this, because now you're just whining. There is only sideways progression between Merc and Anni (they fill different roles/focus on different aspects) and they are reasonably priced for people who decide to invest their time into getting one of them. They'll obviously take longer if you're going for both at the same time, which is a choice one makes consciously.

The prices are not outrageous since you really only need to buy 3 pieces. Gloves/boots are obtainable via the Auction House and if PvP is too much for you farming some butchering/scavenging mats or questing (good gold) will get you those within a day or two.

If you need an easy-to-get T4 entry set handed to you for little effort then participate in Ruin farm for a few hours and you'll have a decent set to bridge you over and make you decently competitive.

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Telen
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Re: Recently back - T2/3 is... Terrible.

Post#70 » Wed Jan 04, 2017 12:15 am

You dont just get gear because you ask for it. Do what the rest of us did. I doubt anything less than free rr40 and bis being given out would satisfy some in this thread.
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