If your a back line healer you don't deserve medium armor, you should have light armor just like every other healer
Plain and simple
Changelog 15/11/16
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Re: Changelog 15/11/16 (Pending)
Changes to dok/wp seem very dramatic from my point of view, im interested to know how many of the testers where actually playing the class a healer ? because from the 3 ppl who are known to us (ade,eire,kondemnation) all are dps wp/dok, more ppl play dok/wp as healers so i would hope the healer point of view would be given more attention then dps.
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Re: Changelog 15/11/16 (Pending)
your "logic" if flawedTenTonHammer wrote:If your a back line healer you don't deserve medium armor, you should have light armor just like every other healer
Plain and simple
AM have aoe snare a better punt 20% 2 detaunts and ap drain and AM under M2 are far most powerful than wp under M2 and with recent change on them maybe they are more hard than before but i didn't follow the new change on them by the way
everybody know since live shaman/AM are hard too kill especially shaman
same for rp and zealot i will not detail
what the wp have ?
his armor
and this is the problem 50% nerf will make them armored like AM/rp without their skills for protect them
plain and simple you said yes but not for everybody
Last edited by braendir on Tue Nov 15, 2016 3:57 pm, edited 1 time in total.
Re: Changelog 15/11/16 (Pending)
Darklaw wrote:I have played mmorpg realy longe time. form 1999 started with Anarchy Online.
Form my experience to set a Top Dmg Cap is never the way to go. If peopel whant to be glass canonns let them.
Better to make some thing like . Hitting Soft cap on ability make peopel take there deffens hurt. like str/int/ball vs toughness.
It always better to make characters get some kind of penalty but you can still be that glasscannon you like.
you had hardly ever see one ability make 4000+ dmg. so IMHO its rather a exploit brake then a balancing measure.
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Re: Changelog 15/11/16 (Pending)
Interesting viewpoint, you are a core tester Morfe and have watched these changes go by in multiple stages, you had every oppertunity to test them yourself or recommend someone. The healer aspect has been taken into two separate areas, Melee healing which I tested extensively is more than capable of supporting groups, Backline healing still maintains its healing to s point, you will now have to adapt with the stances and swap into Melee healing when needed. No more full Backline spam.Morf wrote:Changes to dok/wp seem very dramatic from my point of view, im interested to know how many of the testers where actually playing the class a healer ? because from the 3 ppl who are known to us (ade,eire,kondemnation) all are dps wp/dok, more ppl play dok/wp as healers so i would hope the healer point of view would be given more attention then dps.
I can elaborate more when I can reach my computer, phones suck.
Re: Changelog 15/11/16 (Pending)
adei wrote:Interesting viewpoint, you are a core tester Morfe and have watched these changes go by in multiple stages, you had every oppertunity to test them yourself or recommend someone. The healer aspect has been taken into two separate areas, Melee healing which I tested extensively is more than capable of supporting groups, Backline healing still maintains its healing to s point, you will now have to adapt with the stances and swap into Melee healing when needed. No more full Backline spam.Morf wrote:Changes to dok/wp seem very dramatic from my point of view, im interested to know how many of the testers where actually playing the class a healer ? because from the 3 ppl who are known to us (ade,eire,kondemnation) all are dps wp/dok, more ppl play dok/wp as healers so i would hope the healer point of view would be given more attention then dps.
I can elaborate more when I can reach my computer, phones suck.
i think people dont realize enough how flexible wp/dok will become and how more complex mechanic wise and thus MORE FUN.
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Re: Changelog 15/11/16 (Pending)
So maybe its time for you to play again hm?Tiggo wrote:i think people dont realize enough how flexible wp/dok will become and how more complex mechanic wise and thus MORE FUN.
Been ages since i last kicked your nice round and firm butt?


Re: Changelog 15/11/16 (Pending)
i'm strongly agree with thatMorf wrote:Changes to dok/wp seem very dramatic from my point of view, im interested to know how many of the testers where actually playing the class a healer ? because from the 3 ppl who are known to us (ade,eire,kondemnation) all are dps wp/dok, more ppl play dok/wp as healers so i would hope the healer point of view would be given more attention then dps.
the "knowledgeable" people look be two dps wp/dok playing with gaurd bot or with full team
and not a healer in pugs sc trying heal his group
this change make healer wp/dok very weak
but in other hand do dps wp/dok really strong and they really didn't need that
when a dok can be in the 3 best damages dealers in each sc and make a decent healing score like actually
there have a problem
a single player can't do enough dps like a real dps and at the SAME time heal like a healer
they need be good in one archetype at once time or mediocre in the both at the SAME time
no reason for make them again more powerful than actually they are
consider the melee healer i'm more than doubtful about this way in PUGS sc
so what we have?
we have a whole change did by one person because two "knowledgeable" people are tried their wp/dok dps
i don't trust two "knowledgeable" people for test something like that
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Re: Changelog 15/11/16 (Pending)
Sorry braendir but you don't know a damn thing.
If you search through my post history you'll find the point at which I began to play melee healing WP as my second toon, and where I post a complete and full analysis of the problems with the spec, all of which I rectify here.
I've played both the old spec and the .ex mode extensively on the server, and I've outperformed backliners in healing with it.
Fact is, while you sit there disputing the experience of the people who designed and played the changes? They have played the changes and you have not. They have experience, whereas you are someone sitting there and talking rubbish about something you haven't tried based on a flawed and incomplete analysis of a changeset and rationale. And no, all of those people weren't playing exclusively MDPS WP, because fixing MDPS WP wasn't the primary intent of this spec. They started by playing in Devotion and Vitality.
You talk about melee DoK, without understanding that a melee DoK which foregoes Torture skills (which gain the SE-linked damage bonus) is nerfed by a SE drain and if that DoK uses his Torture skills, he foregoes the group healing of the Sacrifice skills. Additionally, any DoK throwing out heals and Rend Soul reduces his Torture attack bonus, which he then has to build up again, while contending with the drain.
Similarly you fail to appreciate that the native stance for WP/DoK that are healing is no longer backline, but melee heal, and that the resolution of all the problems which ruined the spec is worth a hell of a lot of healing and survivability to the class.
When you've actually tried the changes with an appropriate spec, get back to me. Until then, I suggest you wait before embarrassing yourself any further. I confess, though, that it is no surprise that at least one backliner would fight vehemently against any suggestion that their class actually have some element of difficulty.
If you search through my post history you'll find the point at which I began to play melee healing WP as my second toon, and where I post a complete and full analysis of the problems with the spec, all of which I rectify here.
I've played both the old spec and the .ex mode extensively on the server, and I've outperformed backliners in healing with it.
Fact is, while you sit there disputing the experience of the people who designed and played the changes? They have played the changes and you have not. They have experience, whereas you are someone sitting there and talking rubbish about something you haven't tried based on a flawed and incomplete analysis of a changeset and rationale. And no, all of those people weren't playing exclusively MDPS WP, because fixing MDPS WP wasn't the primary intent of this spec. They started by playing in Devotion and Vitality.
You talk about melee DoK, without understanding that a melee DoK which foregoes Torture skills (which gain the SE-linked damage bonus) is nerfed by a SE drain and if that DoK uses his Torture skills, he foregoes the group healing of the Sacrifice skills. Additionally, any DoK throwing out heals and Rend Soul reduces his Torture attack bonus, which he then has to build up again, while contending with the drain.
Similarly you fail to appreciate that the native stance for WP/DoK that are healing is no longer backline, but melee heal, and that the resolution of all the problems which ruined the spec is worth a hell of a lot of healing and survivability to the class.
When you've actually tried the changes with an appropriate spec, get back to me. Until then, I suggest you wait before embarrassing yourself any further. I confess, though, that it is no surprise that at least one backliner would fight vehemently against any suggestion that their class actually have some element of difficulty.
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Re: Changelog 15/11/16 (Pending)
Interesting changes, just as I start playing my WP more. On first view only one thing comes to mind; The healer has become the premier mdps class to have in your group make up, replacing WE's and WH's and to a lesser extent the Choppa and Mara. Slayers bring too much to the table to be replaced, and the WP/Slayer combo may just skyrocket.
Also, do auto attacks still count as hits for healing purposes? (have not really played dps dok/wp on RoR) And have the DoK auto attacks ever been addressed?
Also, do auto attacks still count as hits for healing purposes? (have not really played dps dok/wp on RoR) And have the DoK auto attacks ever been addressed?

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