Awesome patch, most hype in a long time.
>The effect of the Encouraged Aim tactic will no longer apply unless the aura caster is wielding a great weapon.
The trade off here is now, 10% healcrit + more self defense VS only wounds debuff on order... personally I feel like the wounds debuff 2h spec is better atm.
Changing 13 point abilities for WL/Mara was great too, however the change favors WL more just in that choosing between whirling axe and the outgoing healdebuff is something realistically done in the WL meta specs atm.
Changing Magical Infusion/Shrug it off was great as well, combining the old effect with the current, gives it some good utility. But were you able to get the new code or whatever implemented to make it proc more reliably?
Changelog 28/10/16
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Re: Changelog 28/10/16
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Re: Changelog 28/10/16
I'm conflicted. Guard is pretty OP but its the first baby step into coordinated play that a lot of people can't or won't even take. If you take away guard, you level the playing field for derps. Also, thank you for fixing the range.StormX2 wrote:Most will state that Guard is pretty OP, especially when the range was further than intended. I have no idea what would be the solution, but I too would like to see something different in place. However, adding another OP Aura is just a no go.th3gatekeeper wrote:Spoiler:
I am in the same boat as you, I primarily play a Tank in NA Nights, and I primarily play with my guildies. We are recruiting if interested.
COnfused about one thing though, you seem to be against being "forced" into a guild for a Guard Bot, but seem all for being "Forced" Into a guild for the siege changes.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Changelog 28/10/16
The code is from the rp/zealot tactic i bet.Jaycub wrote: But were you able to get the new code or whatever implemented to make it proc more reliably?
Re: Changelog 28/10/16
Exactly.coldnegative wrote:if dps cannot deal enough damage he's useless in party. esspecially mdps which fights at first line.Penril wrote:Heals + Tanks + proper CC + LoS + situational awareness are the things that keep mDPS alive against rDPS. Unfortunately, it seems several people here are talking from a 1v1/PUG perspective.coldnegative wrote: So he wanna kill MDPS classes because he doesn't like them? Nice. Crit damage is only thing that keeps MDPS alive.
with nerfed crit it's better to have dps-tank cause he will survive longer, deal same damage and not so dependent on melee crit
"Heals + Tanks + proper CC + LoS + situational awareness are the things that keep mDPS alive against rDPS."
So you're basically saying what we are saying, in order to mDPS survive he requires full groups, while rDPS doesn't, he just needs Proper CC + situational awareness and he will be fine.
Don't you consider the fact that close to 90% of the dps population is playing a ranged class a huge indication that they are much better risk/reward ration to play currently? Considering 6v6, oRvR, Warband, Scenarios etc.
And when we talk about rDPS being the dominance chosen class, you look at how strong one side is over the other (ranged KDs to name a few).
Seriously yall must be trolling me if you can't see this.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
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Karak-Norn: Sejanus - Blitz/Elementz
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Re: Changelog 28/10/16
Spoiler:
Spoiler:
@ninepaces and bloodi: don't turn this into another of your wars.
Re: Changelog 28/10/16
Tell you what: I will log on a melee-train premade, you log with several rDPS pugs, and let's see what happens.dur3al wrote:
Exactly.
"Heals + Tanks + proper CC + LoS + situational awareness are the things that keep mDPS alive against rDPS."
So you're basically saying what we are saying, in order to mDPS survive he requires full groups, while rDPS doesn't, he just needs Proper CC + situational awareness and he will be fine.
Don't you consider the fact that close to 90% of the dps population is playing a ranged class a huge indication that they are much better risk/reward ration to play currently? Considering 6v6, oRvR, Warband, Scenarios etc.
And when we talk about rDPS being the dominance chosen class, you look at how strong one side is over the other (ranged KDs to name a few).
Seriously yall must be trolling me if you can't see this.
rDPS needs a group too. The thing is that they perform much better than mDPS in a PUG vs PUG situation, and that's what most people seem to be complaining about.
Also, where is your source that 90% of the dps population is playing rDPS? You even underlined it and called it a FACT, i'm sure you must have some pretty solid evidence, right?
Re: Changelog 28/10/16
in T3 are you serious when you force 8 (eight) people to collect resources to upgrade a keep and keep collecting to reach level 3 to finally be able to buy a ram for a keep siege ?
Re: Changelog 28/10/16
I think the discussion is 6v6 to ORvR. A premade mele train at a keep is worthless as long as the RDPS are on the wall with heals pug vs premade or no. I think that is what a lot of folks are talking about.
Maybe the game focus is changing. It seems to me the focus is about RvR be the balance is about scenario/6v6 meta. There is a disconnect.
Maybe the game focus is changing. It seems to me the focus is about RvR be the balance is about scenario/6v6 meta. There is a disconnect.
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Re: Changelog 28/10/16
That's where you belong you dirty engiNERD!porkstar wrote:... but mostly I get killed.

Well done with the changes, looking forward to teating the impact later today.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Re: Changelog 28/10/16
Ha! At least I'm an honorable one. I knew rifleman was op with the buff so I didn't even play it. GreNERDier all the way!Stinkyweed wrote:That's where you belong you dirty engiNERD!porkstar wrote:... but mostly I get killed.
Well done with the changes, looking forward to teating the impact later today.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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