I'm really sorry to wall of text you guysPenril wrote: @OP: You might think your thread is being hijacked. But you need to discuss synergy between all classes if you want to make racial groups work. For example, a full Greenskin group would be lacking reliable resists (maybe Da Greenest! procs, but the Shaman resist buff is not as good as a Chosen's). Also, you would lack group cleanse, and being unable to cleanse Engies means your whole group would have a bazillion DoTs on them in no time. You would be forced to spam group heal, which has a longer cast time than Dok's. And you can't risk that, since you aren't as tanky; you rely on kiting to stay alive. To add insult to injury, you can't cleanse BWs as well.
I don't approach this game from a 6 man meta perspective. Almost everyone I interact with on the forums sits in this mindset. I don't. I also don't limit myself to 2/2/2 set ups. I approach it from a 12 man perspective. So I'm starting my painting at the 12 man canvas and not the 6 man canvas. I'm not building isolated self dependant 6 man groups, although some are. I'm building groups that are built to work off each other at the 12 man level. This approach is different then most people building a 6 man group.
I'm getting my fronline combat units their resist buff via da greenest bellow but starting the fight off with the strippable shaman resist buff thou. Currently I'm not having a problem with a constant upkeep of it. I due lack group cleanse. Despite popular belief group cleanse is not mandatory. But I have access to a lot of healing and absorbs which will be explained below. Are Engineer's and BW's a problem. Yes. I accept that they are. I accept that is a weakness but as opposed to mixed groups I'm trying to exaggerate my strengths instead of mitigating my weaknesses. BW are always a problem and need to be focused first or shut down. BW are a problem for everyone. I combat Engineers through mass healing and absorbs/group absorbs and frontline pressure.
I really kinda don't want to give away my tricks but here we go since you asked.
So recently I've ran a mixed bag group of 4 shaman's. I want to eventually run a 6 man group of shamans. When we ran the group of 4 shaman's we were able to keep almost an entire warband kited by good placement of AoE snares and working off each other. The dps shaman's have to heal in order to build mechanic. You heal while kiting. You have to learn as a group to place your AE snare's down effectively there is a leap frog element to it. Once we build mechanic up to 5 We then turn, conduct a coordinated ere we go among all shaman's and Blast the opposition on a coordinated assist. Ere we go's stack so thats 6 ere we goe's per shaman all hitting one target.
Now I know a full 6 man shaman group lacks any type of staying power but it can kite and control movement like crazy. Its a utility group and helps teach the shaman's how to work off each other and kite effectively. The group is a lot more robust then it seems due to even the dps shaman's throwing out trashy hots and the group has access to instant rez's due to dps shaman's.
Ok I know that a 6 man group of pure shaman's can't stand up to current meta 6 man's. I never build groups with the intention of stopping at a 6 man group. I always build groups with the intention of it going to 12 man.
I am also building a melee Greenskinz 6 man that will provide frontline pressure. If I combine my frontline close combat greenskinz group with my 6 man shaman group I'll be bringing 8 shamans. If there is enough interest I can probably put up a 12 man on the weekends.
I'm currently doing this on this server. You'll see the groups if you play NA time.
If I bring 8 shaman's thats 8 mork sez stops, 8 breath of mork's that can be put on the frontline combat group, 8 Ap drains. 8 sticky feetz for elemental resist debuff's so the dps shaman's hit even harder. I'm likely to bring at least 1 15 point da green shaman for AE 120 toughness debuff 120 str/intel/ballistics debuff that chosen's can't due. Thats 8 absorbs i can throw on my main assist some being 1600 absorb. Likely 3 instant rezes and the list goes on and on. I haven't figured out the ideal 6 man shaman setup but it will likely have 3 dps shaman's in it. So thats 3 dps shaman's able to slot mork touch tactic which has a chance to remove a blessing on being hit. If the dps shaman's can free cast da Waaagh is comming i'm removing WP/RP group hots/absorbs in mass. The group hots/absorbs are turned into additional damage for me. If anything gets snare'd shaman's can remove 90% of the snares in the game.
I can mitigate 1 knight or even 2 knights with the shatter confidence tactic slotted through sheer healing capability. Now if you bring 4 knights thats a problem. But current mixed meta says you shouldn't. I'm stacking my strengths and not mitigating my weaknesses. Current meta is mitigate your weaknesses and squeeze it all into a single group. Near impossible to due. I give up on that and except that I have weaknesses but I know what my weaknesses are. I will try to mitigate my weaknesses through smart play. My defense for my shaman's is my mobility and frontline pressue. 8 sticky feetz, run away tactic, instant rez's and a Mean frontline. My frontline is protected by a dumb amount of absorbs and healing.
Will what I listed beat all groups out there? No it won't. Sign's of a good game. It will crush some group comps and will be crushed by others. There are natural counters in this game. Stack a bunch of engineer's and i'll have problems. Stack a bunch of BW and I'll have problems. But you can't limp in on me, I won't fall over with just one because I know they are my weakness and I'll have them at high target priority.
These racial groups are a lot stronger then people give them credit and the playstyles would be considered exotic compared to mixed group setups. Which is probably why people are so opposed to it. I've been running experimental group set ups almost the entire time i've been playing AoR. I am still discovering new group comps and new fun approaches to the game. I am suspicious when people try to tell me that everything has been tried in this game especially when this game has had so many alterations through out its life.
Again, I'm currently running a 6 man greenskin group nearly nightly NA time. You'll see it if you play during that time. I'll slowly be expanding it to 12. Like I said a LONG time ago, this stuff takes time and you have to follow player interest.
Was this an ok response Penril? Do you need more? Sometimes forum communication is horrible.