Re: Saving Scenarios (the endangered species part of WAR)
Posted: Tue Jun 28, 2016 4:18 pm
14 scs in 1 hour ? sry that are 1 sc win every 4.2 minits .... dream about that and dont talk unrealistic stuff
Warhammer Online
https://returnofreckoning.com/forum/
He is right though. Some ppl like RvR over SCs, some ppl like SCs over RvR.Ninepaces wrote:The only difference between our statements is mine is truth and yours is some made up bullshit in a failed strawman argument.labotimy wrote:Since that's your position, i'm going to assume you can fully understand the reverse opinion.Ninepaces wrote:If anything, make emblems drop in ORVR, not medallions in SC. WAR is oRVR. Scenarios are just that fun little minigame you play when you're bored or there isnt enough pop in lakes. They're nearly always lobsided, imbalanced or over too fast. But ITS OKAY because its just a time killer you do when there isnt anything else to do. Forcing ppl to play scenarios when they dont want to, just to get BIS should be removed from the game entirely.
RVR is for zerging clowns, that can't actually play their class properly, and rely on weight of numbers to accomplish even the simplest of tasks. But that's okay cause it's just a time killer until the zone flip, and people start queuing for SC's again.
I enjoy WAR because it's a great PVP game, with excellent PVP mechanics. I enjoy utilizing those mechanics as often as possible, sc's are a great way to have constant action. Forcing people to play RVR when they don't want to, just to get BIS should be removed from the game entirely.
His tone is somewhat interesting but the core points he's making are points that I have made myself in other topics on RvR. The greater the numbers, the less the side effects of skills matter, the more laggy it gets, the more it boils down to greater numbers, cheese (like pull/KD to zerg) and AoE damage/heal spam. If this game didn't have scenarios I wouldn't even log in.Ninepaces wrote:The only difference between our statements is mine is truth and yours is some made up bullshit in a failed strawman argument.labotimy wrote:Since that's your position, i'm going to assume you can fully understand the reverse opinion.Ninepaces wrote:If anything, make emblems drop in ORVR, not medallions in SC. WAR is oRVR. Scenarios are just that fun little minigame you play when you're bored or there isnt enough pop in lakes. They're nearly always lobsided, imbalanced or over too fast. But ITS OKAY because its just a time killer you do when there isnt anything else to do. Forcing ppl to play scenarios when they dont want to, just to get BIS should be removed from the game entirely.
RVR is for zerging clowns, that can't actually play their class properly, and rely on weight of numbers to accomplish even the simplest of tasks. But that's okay cause it's just a time killer until the zone flip, and people start queuing for SC's again.
I enjoy WAR because it's a great PVP game, with excellent PVP mechanics. I enjoy utilizing those mechanics as often as possible, sc's are a great way to have constant action. Forcing people to play RVR when they don't want to, just to get BIS should be removed from the game entirely.
fixed it for you.Daknallbomb wrote:14 scs in 1 hour ? sry that are 1 sc win every 4.2 minits .... dream about that and dont talk unrealistic stuff
That was my point exactly.Azarael wrote:
His tone is somewhat interesting but the core points he's making are points that I have made myself in other topics on RvR. The greater the numbers, the less the side effects of skills matter, the more laggy it gets, the more it boils down to greater numbers, cheese (like pull/KD to zerg) and AoE damage/heal spam. If this game didn't have scenarios I wouldn't even log in.
I'd also like to add to anyone who is going to denigrate one aspect of the game over the other (beyond pointing out flaws in that aspect) by making some statement like "WAR is about X, not Y": You're talking crap. You didn't write the game. You didn't design it. You don't get to say what WAR is about. WAR contains both scenarios and ORvR and it is about both.
Cmon Az be realistic. Its not an opinion...the sheer quantity of content that is designated to orvr (as oppose to the comparably simple scenario system) indicates that the game is about the orvr. Scs are the side show. It is obvious and simple common sense that this is how it was intended to be. Youre the one talking complete and utter crap here. Its like me saying Hearthstone isnt about Tavern Brawl and you responding saying I couldnt possibly know what the developers intended even though its perfectly obvious what their intentions were.Azarael wrote:
His tone is somewhat interesting but the core points he's making are points that I have made myself in other topics on RvR. The greater the numbers, the less the side effects of skills matter, the more laggy it gets, the more it boils down to greater numbers, cheese (like pull/KD to zerg) and AoE damage/heal spam. If this game didn't have scenarios I wouldn't even log in.
I'd also like to add to anyone who is going to denigrate one aspect of the game over the other (beyond pointing out flaws in that aspect) by making some statement like "WAR is about X, not Y": You're talking crap. You didn't write the game. You didn't design it. You don't get to say what WAR is about. WAR contains both scenarios and ORvR and it is about both.
RvR premade can get plenty more renown than SC premade. AAO and lots of targets.fiazco wrote:fixed it for you.Daknallbomb wrote:14 scs in 1 hour ? sry that are 1 sc win every 4.2 minits .... dream about that and dont talk unrealistic stuff
still i think sc premade can do plenty more rr than open/closed wb