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[White Lion] Pounce need a Cooldown

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mursie
Posts: 674

Re: [White Lion] Pounce need a Cooldown

Post#61 » Mon May 16, 2016 2:28 pm

Bozzax wrote:If you spam it you are doing something wrong. For catching someone use your M1 snare then ONE pounce. Charge is for getting you ass out when you can't pounce out.

Pounce is the best defensive ability in game
  • takes you to your tank buddy when you need
  • pounce out of focus fire when you need
  • immune to snare
  • Immune to KBs
  • punce mid air to avoid spawn guard death or lava
Oh and it also gives you the option to instantly land on any dest cloth back line at any time. There is 0 risk* as your tank buddy will be next to you again about the same time as dest dps.

Most order 6mans more or less all run WH / WL go figure

* Well provided you don't jump unguarded/ungrouped deep into enemy WBs
I believe your post has alot of mis-information.

1. you note that in order for pounce to be effective it requires a morale 1 to setup. That seems pretty cost intensive for an ability to actually be productive.
2. pounce does not take you to your tank buddy. It requires an enemy target. You can't use it on a friendly target.
3. You can't pounce out of focus fire unless some enemy player is kind enough to be within 65ft from you, yet 65ft away from the focus fire you are taking. That is situational. not guaranteed
4. Now that slayer has its full kit... and we're in t4.. a wh/wl combo is likely not going to be the most efficient 6man. The WL is to easy to neuter dmg. Kill pet.. gg. It also struggles to sustain damage due to the AP constraints it has.

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Thifall
Posts: 43

Re: [White Lion] Pounce need a Cooldown

Post#62 » Mon May 16, 2016 2:42 pm

on proper 6 vs 6 WL wouldn't use Pounce imo...

as a destro player i don't find pounce this much op, and CD !!!!In my opinion!!!! should not be added. However, to prevent people from using it recklesly I would raise its ap cost.

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Toldavf
Posts: 1586

Re: [White Lion] Pounce need a Cooldown

Post#63 » Mon May 16, 2016 2:43 pm

mursie wrote:10 second cooldown. 1 second root on target when used.

solved.

swtor force leap functioned exactly like this.

I miss my sentinel :P
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Bozzax
Posts: 2650

Re: [White Lion] Pounce need a Cooldown

Post#64 » Mon May 16, 2016 3:03 pm

mursie wrote: I believe your post has alot of mis-information.
No you just (purposely?) miss interpret

1. I wrote when you spam you do something wrong and added if you combine it with ensnare you easilly catch someone.

2. We both know that I know that.
Hint :"Charge is for getting your ass out when you can't pounce out". Do you really want me to explain why it is very likely you can jump towards your tank buddy most of the time?

3. It is almost guaranteed you have an enemy healer or enemy tank in range where you will take considerably less damage. Even more so 12v12 or more

4. Well there aren't many x2 Slayers out there are there? Pet can be killed sure and resum a bit later. Pounce is 30AP which is quite average. Are you implying that "being in range 24/7" is a disadvantage AP-wise?
Last edited by Bozzax on Mon May 16, 2016 3:11 pm, edited 4 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Shadowgurke
Posts: 618

Re: [White Lion] Pounce need a Cooldown

Post#65 » Mon May 16, 2016 3:05 pm

I'd rather have Pounce not getting nerfed if it means WL gets buffed in another department
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Marsares
Posts: 368

Re: [White Lion] Pounce need a Cooldown

Post#66 » Mon May 16, 2016 3:13 pm

Bozzax wrote: Pet can be killed sure and resum a bit later.
It's little nuggets like this that make me chuckle and expose you like the troll you are.

You discard losing 30-40% of class DPS and all its CC with an off-the-cuff remark like that, as if it's nothing. Sure, it really doesn't matter to lose all that for 15s. Of course, we can slot Revenge and lose a tactic slot but it's fine to sacrifice a slot to make your mechanic "work" as all other classes have to do that.

You, Sir, clearly have no idea how a WL operates and how its mechanic is a liability rather than a benefit, more so than with most other classes, and that spamming Pounce is a symptom of an underlying mechanic failure rather than the OP ability you make it out to be. Therefore, your arguments are void.

This discussion is moot anyways... you wish to balance an ability around 1v1, something which Azareal already said would nothing happen. Furthermore, you wish to nerf a class defining ability without sorting out its inherent issues, something which Azareal also said will not happen.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

Penril
Posts: 4441

Re: [White Lion] Pounce need a Cooldown

Post#67 » Mon May 16, 2016 3:21 pm

Marsares wrote:
This discussion is moot anyways... you wish to balance an ability around 1v1, something which Azareal already said would nothing happen. Furthermore, you wish to nerf a class defining ability without sorting out its inherent issues, something which Azareal also said will not happen.
Except that I pointed out how strong Pounce is in a group when you combine it with Eye Shot and Slice Through/Earthshatter.

bloodi
Suspended
Posts: 1725

Re: [White Lion] Pounce need a Cooldown

Post#68 » Mon May 16, 2016 3:22 pm

Penril wrote:Except that I pointed out how strong Pounce is in a group when you combine it with Eye Shot and Slice Through/Earthshatter.
So a mdps is good when a tank puts a snare on their objective and a rdps kds it?

What a novel concept.

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mursie
Posts: 674

Re: [White Lion] Pounce need a Cooldown

Post#69 » Mon May 16, 2016 3:24 pm

Penril wrote:
Marsares wrote:
This discussion is moot anyways... you wish to balance an ability around 1v1, something which Azareal already said would nothing happen. Furthermore, you wish to nerf a class defining ability without sorting out its inherent issues, something which Azareal also said will not happen.
Except that I pointed out how strong Pounce is in a group when you combine it with Eye Shot and Slice Through/Earthshatter.
maybe against pugs.

You won't see a successful eye-shot/pounce on a 2/2/2 mara/choppa destro 6man. I'd wager the destro group would love to have the WL pounce into the RKD'd destro dps while the other 3 destro dd's (2 tanks and other melee dmg dealer) rip his face off.

Eye-shot / Pounce is good. But like sorcs/bw's... it's good mainly against pugs.

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Marsares
Posts: 368

Re: [White Lion] Pounce need a Cooldown

Post#70 » Mon May 16, 2016 3:27 pm

Penril wrote:
Marsares wrote:
This discussion is moot anyways... you wish to balance an ability around 1v1, something which Azareal already said would nothing happen. Furthermore, you wish to nerf a class defining ability without sorting out its inherent issues, something which Azareal also said will not happen.
Except that I pointed out how strong Pounce is in a group when you combine it with Eye Shot and Slice Through/Earthshatter.
Up for debate as Mursi & Bloody already stated.

Even more so, when skills are being nerfed because they become strong in a group-setting due to proper coordination, I will start fearing for this game. Isn't that the premise of a group-based PvP game? Furthermore, if that's the argument then you can add Pounce to a list of abilities that is as long as my arm as many of in-game skills are strong when combined appropriately with others.
Last edited by Marsares on Mon May 16, 2016 3:29 pm, edited 1 time in total.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

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