I believe your post has alot of mis-information.Bozzax wrote:If you spam it you are doing something wrong. For catching someone use your M1 snare then ONE pounce. Charge is for getting you ass out when you can't pounce out.
Pounce is the best defensive ability in gameOh and it also gives you the option to instantly land on any dest cloth back line at any time. There is 0 risk* as your tank buddy will be next to you again about the same time as dest dps.
- takes you to your tank buddy when you need
- pounce out of focus fire when you need
- immune to snare
- Immune to KBs
- punce mid air to avoid spawn guard death or lava
Most order 6mans more or less all run WH / WL go figure
* Well provided you don't jump unguarded/ungrouped deep into enemy WBs
1. you note that in order for pounce to be effective it requires a morale 1 to setup. That seems pretty cost intensive for an ability to actually be productive.
2. pounce does not take you to your tank buddy. It requires an enemy target. You can't use it on a friendly target.
3. You can't pounce out of focus fire unless some enemy player is kind enough to be within 65ft from you, yet 65ft away from the focus fire you are taking. That is situational. not guaranteed
4. Now that slayer has its full kit... and we're in t4.. a wh/wl combo is likely not going to be the most efficient 6man. The WL is to easy to neuter dmg. Kill pet.. gg. It also struggles to sustain damage due to the AP constraints it has.