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Scenario Leeching

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DefinitelyNotWingz
Posts: 286

Re: Scenario Leeching

Post#61 » Sat May 07, 2016 2:50 pm

adei wrote:If they same few people could stop derailing every thread into pug vs premade that would be fantastic, sometimes I think its your goal to lock threads you guys disagree with.
It is not like we didnt have such a topic already and it turned out similar. ;)

viewtopic.php?f=8&t=7770

Btw big guilds are weri gud 4 orvr so I suggest merging all those 3 man guilds with bigger ones like porn factory.
They will be able to teach them a thing or two. :mrgreen:
(OT for better understanding)
You know who I am.

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roadkillrobin
Posts: 2773

Re: Scenario Leeching

Post#62 » Sat May 07, 2016 3:05 pm

peterthepan3 wrote:
adei wrote:If they same few people could stop derailing every thread into pug vs premade that would be fantastic, sometimes I think its your goal to lock threads you guys disagree with.

roadkillrobin instigated it when suggesting premades ought to be reduced to 3 players. if that doesn't warrant a response from premades then lul.
Wow, pull out the blame card :D
No I didn't. I sugested a sullution to one of the problems that causes people to go AFK in scenarios.
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peterthepan3
Posts: 6509

Re: Scenario Leeching

Post#63 » Sat May 07, 2016 3:16 pm

Premade reference/jab 1
roadkillrobin wrote:This is more of a problem due to not having role checks and class distubution aswell as rewarding kills over objectives. There are basicly no reason to leach grind scenarios. People go afk coz of unballanced numbers, bad group comps and facing premades.

Premade reference/jab/suggestion 2
roadkillrobin wrote:Could also limit premades to 3 people when queing in the same brackets as pugs. That way they have less impact on match.
People go AFK in scenarios because they have bad comps, that's true. However, to rectify this one should find a group with a good 2/2/2 or 3/1/2 composition - simple.
The imbalanced numbers thing isn't really true, but sometimes it takes a while for scenarios to fill up: again, you can rectify this and not suffer imbalanced odds against YOU if you find a group to play with so the odds are in your favour straight off the bat.
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roadkillrobin
Posts: 2773

Re: Scenario Leeching

Post#64 » Sat May 07, 2016 3:26 pm

Could also completly remove pugs from the game.....
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magicthighs
Former Staff
Posts: 717

Re: Scenario Leeching

Post#65 » Sat May 07, 2016 5:02 pm

tomato wrote:
magicthighs wrote:
peterthepan3 wrote: This is why threads derail.
No, this is why threads derail:
peterthepan3 wrote:Would promote people to get their butts into gear and form groups!
Pretty sure roadkillrobin started with the suggestion to limit premades to 3 ppl in non 6vs6 scenarios.
No one was talking about premade **** before.
You can read, can't you? That last post from peterthepan3 I quoted is from page one of this thread.

I'm getting really sick of the baiting and derailing. Remember that forum and game access is a privilege, not a right.
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peterthepan3
Posts: 6509

Re: Scenario Leeching

Post#66 » Sat May 07, 2016 5:07 pm

but how is that derailing from the OT?
it's a direct response to tomato saying "Maybe the afk/leaver debuff from live?
After 90 seconds in the spawn you get kicked out of the sc + debuff.
"

if people suffer for going afk, its only natural they'll seek ways to prevent it.
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tomato
Posts: 403

Re: Scenario Leeching

Post#67 » Sat May 07, 2016 6:39 pm

magicthighs wrote: You can read, can't you? That last post from peterthepan3 I quoted is from page one of this thread.

I'm getting really sick of the baiting and derailing. Remember that forum and game access is a privilege, not a right.
If you check my posts in this thread, I always posted on topic and contrary to most posts offered a solution approach.
I only started the "premade derail" after the "limiting premades to 3man".
Which btw. was OT and mindless premade hate since people stay afk even in pug vs pug scenarios...
And afk leeching was the topic wasn't it? (not how can we prevent premades from making players afk)

But w/e, instead of discussing my solution approach, which almost no one did, we rather get this.
And ofc always "the same" people derail...

Edit: peterpan13's comment on the first page was unecessary, I missed that, but so were others.
Last edited by tomato on Sat May 07, 2016 6:44 pm, edited 1 time in total.

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Epo
Posts: 95

Re: Scenario Leeching

Post#68 » Sat May 07, 2016 6:43 pm

tomato wrote:
magicthighs wrote: You can read, can't you? That last post from peterthepan3 I quoted is from page one of this thread.

I'm getting really sick of the baiting and derailing. Remember that forum and game access is a privilege, not a right.
If you check my posts in this thread, I always posted on topic and contrary to most posts offered a solution approach.
I only started the "premade derail" after the "limiting premades to 3man".
Which btw. was OT and mindless premade hate since people stay afk even in pug vs pug scenarios...
And afk leeching was the topic wasn't it? (not how can we prevent premades from making players afk)

But w/e, instead of discussing my solution approach, which almost no one did, we rather get this.
And ofc always "the same" people derail...
Snorrj wrote:Ahoy

after encounters with people who spend their time in scenario without contributing entirely, despite being present - good old fashioned leeching.

Is this considered an bannable offense? I'm curious if there's any point to provide proof.

Thanks ;>
The point of the thread was to ask this question, it's a yes or no answer, so yeah you did help to derail it.

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tomato
Posts: 403

Re: Scenario Leeching

Post#69 » Sat May 07, 2016 6:49 pm

Well, than every posts besides the two on the first page already derailed the topic. :)

Edit: stormx2 and natheruls would be the only two posts on topic.

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Toldavf
Posts: 1586

Re: Scenario Leeching

Post#70 » Sat May 07, 2016 6:55 pm

Basically if you want to stop people joining SC with the intention to never leave the spawn point regardless of other factors. You need to ban those people it doesn't have to be permanent but it should be something to make them think twice about doing it. If they join to immediately go afk and pick up whatever medals come then that imo should be against the game rules.

However anyone being spawn camped should never be punished for not leaving spawn. We can all agree once one side establishes clear dominance the SC is pretty much over. I would never force any player to leave the spawn just to be farmed.

Catching individual players doing this would be the real problem as SC score boards will offer little evidence and you can't be to quick with the ban hammer as you have to be 100% sure they are those you are punishing deserve it.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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