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Re: 6 man meta
Posted: Tue Mar 22, 2016 8:32 am
by Jail
incredible wrote:peterthepan3 wrote:let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
you try so hard to be accepted and part of the gang. It's quite sad.
We're rooting for you little buddy.
This one maked me laugh!
10/10
Re: 6 man meta
Posted: Tue Mar 22, 2016 8:49 am
by Scrilian
Why it's always scenarios and 6mans that are discussed and never 24mans and rvr? :^)
Re: 6 man meta
Posted: Tue Mar 22, 2016 9:04 am
by sn3jk
its more like 5% disrupt(assuming 900 int/600 wp), not 25%.
Re: 6 man meta
Posted: Tue Mar 22, 2016 10:59 am
by roadkillrobin
Scrilian wrote:Why it's always scenarios and 6mans that are discussed and never 24mans and rvr? :^)
Coz its really easy to make a 6man or scenario group. While it takes alot of effort and really good leadership to fill a wb with people who can actually cordinate. Also there arnt enough guilds yet that can field a full wb so the need to counter them arnt as important. 6mans can get away with much more aslong as there arn't to many bigger groups that threatens them. They also have the option to que for scenarios while roaming wich a full wb can't. Its just way easier to form 6man and more options for them. So there are more of em. And that also makes more poeple think and talk about the game from that perspective.
It also made alot more sence running wbs over small groups with the RVR vp system. PVE and Scenarios only counted for something like 20% of the VP to lock a zone. This should be proof enough that the game was originally desigend around over RVR btw.
Re: 6 man meta
Posted: Tue Mar 22, 2016 12:19 pm
by peterthepan3
incredible wrote:peterthepan3 wrote:let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
you try so hard to be accepted and part of the gang. It's quite sad.
We're rooting for you little buddy.
trying to promote interest in the small-scale scene and you have sarcastic comments from people like yourself just trying to downplay the whole thing. oh **** I ain't in a guild like enigma! that ain't the point of the OT, and if you're going to post immature remarks not pertinent to it then try to refrain yourself from doing so, mate.
Re: 6 man meta
Posted: Tue Mar 22, 2016 1:51 pm
by incredible
peterthepan3 wrote:incredible wrote:peterthepan3 wrote:let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
you try so hard to be accepted and part of the gang. It's quite sad.
We're rooting for you little buddy.
trying to promote interest in the small-scale scene and you have sarcastic comments from people like yourself just trying to downplay the whole thing. oh **** I ain't in a guild like enigma! that ain't the point of the OT, and if you're going to post immature remarks not pertinent to it then try to refrain yourself from doing so, mate.
I'm not downplaying your event. Best of luck to you on that. What I wrote speaks directly to you. Not your event. Take some time to digest that. You'll figure it out.
Still rootin for ya. To the best 7th man on the server! Almost in the group - but not really.
Re: 6 man meta
Posted: Tue Mar 22, 2016 2:09 pm
by Epo
incredible wrote:
I'm not downplaying your event. Best of luck to you on that. What I wrote speaks directly to you. Not your event. Take some time to digest that. You'll figure it out.
Still rootin for ya. To the best 7th man on the server! Almost in the group - but not really.

Re: 6 man meta
Posted: Tue Mar 22, 2016 2:19 pm
by peterthepan3
Not going to rise to this sort of stuff

Very indicative of the mentality of certain people, and the reason why threads keep getting closed.
OT: if you wish to change the 6-man meta, then certain classes will need an overhaul and others will need to be toned down to warrant taking, say, a Magus over a SH, or an AM over a WP. This is an undertaking of considerable time.
Re: 6 man meta
Posted: Tue Mar 22, 2016 6:45 pm
by footpatrol2
I provided the natural progression of how these 12 man's start to form which eventually leads to 18 and 24. Once you expand to 12 getting to 18 goes super fast because your gaining notoriety and you need like 24 players to constantly to fill 12 man's. Super quick re-statement.
Constantly run a 6 man. Players log off. You still want to play. Find replacements (look outside of your guild if need be). Network gets larger. Network network network. Once you get players asking to join and your already full at 6 your getting to the point that you can expand to like a 9 man or 12 man. Turning players away is kind of madness...
If your a business owner and your getting too much business... Does a smart business owner say "Hey you know what customers, Sorry half of you needs to go. I got too much business here." A smart business owner says "Yes customers I can fulfill your needs, I'll just expand."
Expanding isn't hard to do... At least in live you could que 2 groups for SC's easily...The mechanics should be the same here. I'm sure some premade organizers that are reading this may probably be turning away players from their 6 man's. Madness. Unless thats all you want to do and have the meta stop there for you, when in my opinion it goes SOOO much further.
Maybe the community hasn't got their yet.
It is incredibly valuable to have players seek you out. Intensely valuable. I currently lack notoriety. It will probably take me 3 to 6 months to build back up to a 12 man setting. But I play in NA time so i'm semi screwed except for the weekends. Do I want to dedicate all my weekends to this? Semi unsure on that. I wish I could play in EU time.
@peterthepan3
I think your event is awesome. I think it should grow as the community grows. I strongly dislike the zerg and highly encourage players to try and play outside of the zerg.
Re: 6 man meta
Posted: Tue Mar 22, 2016 6:46 pm
by Tklees
peterthepan3 wrote:Not going to rise to this sort of stuff

Very indicative of the mentality of certain people, and the reason why threads keep getting closed.
OT: if you wish to change the 6-man meta, then certain classes will need an overhaul and others will need to be toned down to warrant taking, say, a Magus over a SH, or an AM over a WP. This is an undertaking of considerable time.
I want to be sarcastic. But I really am gonna hold back here. Yes certain classes will need to be tweaked to achieve balance such as magus and engineer. But broad changes that affect all classes will be made first before individual classes are visited as I have already stated.