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DEV DIARY - March 2016

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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Noergl
Posts: 360

Re: DEV DIARY - March 2016

Post#61 » Mon Mar 21, 2016 11:18 am

Well Genisaurus, just wanted to let you know i really enjoyed listening. Dev diary as a vid - very good idea.
I´m grateful for that and it was a pleasure to hear your opinions about some existing and upcoming things in my favorite game.
I´m always astonished how the whole dev staff is determined to put their spare time into this - and I give a great shout out to all your friends, spouses and families to let you do it! I´m thankful to them too! Cheers!
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Renork
Posts: 1208

Re: DEV DIARY - March 2016

Post#62 » Mon Mar 21, 2016 11:21 am

Thanks Gen!
Last edited by Renork on Mon Mar 21, 2016 11:21 am, edited 1 time in total.

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Renork
Posts: 1208

Re: DEV DIARY - March 2016

Post#63 » Mon Mar 21, 2016 11:21 am

Grobbok wrote:please, can you put that film from t4 in full screen, without text, on youtube?
and can you record such film from empire and elfs too?

Don't forget to ask him to pay your bills and do your housework too :^) might as well no?

Skyy
Posts: 20

Re: DEV DIARY - March 2016

Post#64 » Mon Mar 21, 2016 11:50 am

Awesome!! You are doing a mighty fine work all dev! Cant wait for t4! :D

You hava a really good idéa behind ROR and I like how you are doing things! The only thing i wish was a bit higher prio would be instanses. If every one is rr65 when city dungeons(sigmar crypt etc) drops, no one is gona bother doing them. So when you raise the rr cap you also release the corresponding pve instans. And if you decide to plateau the RR for a bit longer plz make it harder to gain cap. I rather have really slow gain than reach cap in 5 days and then nothing for months.

Quick question, is Bastion Stairs gona be available at T4 release?

Again, awesome work devs! Best freeshard ive ever played on!

skutrug
Posts: 131

Re: DEV DIARY - March 2016

Post#65 » Mon Mar 21, 2016 11:52 am

Thank you so much Gen.
I look forward to seeing what you come up with to make Warhammer the game it deserved to be.
Cheers
Skut
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Tesq
Posts: 5713

Re: DEV DIARY - March 2016

Post#66 » Mon Mar 21, 2016 12:02 pm

new content.. is such a dangerous and powerfull word that can allow war community member to move mountains.
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Arbich
Suspended
Posts: 788

Re: DEV DIARY - March 2016

Post#67 » Mon Mar 21, 2016 12:33 pm

Skyy wrote:Awesome!! You are doing a mighty fine work all dev! Cant wait for t4! :D

You hava a really good idéa behind ROR and I like how you are doing things! The only thing i wish was a bit higher prio would be instanses. If every one is rr65 when city dungeons(sigmar crypt etc) drops, no one is gona bother doing them. So when you raise the rr cap you also release the corresponding pve instans. And if you decide to plateau the RR for a bit longer plz make it harder to gain cap. I rather have really slow gain than reach cap in 5 days and then nothing for months.

Quick question, is Bastion Stairs gona be available at T4 release?

Again, awesome work devs! Best freeshard ive ever played on!
100% agree to this post.

especially the renown-gain and the priority of the instances. bastion stairs had some great weapon-drops on live, so maybe keep that in mind, when releasing t4 with new weapons. they should be weaker than the bastion stairs weapons, at least for some classes.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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gungnir08
Posts: 126

Re: DEV DIARY - March 2016

Post#68 » Mon Mar 21, 2016 12:42 pm

I definitely preferred the video format to the usual letter (nothing against letters, just that I could listen to this while queuing scenarios). Thanks for going to the trouble of making it.
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PartizanRUS
Posts: 612

Re: DEV DIARY - March 2016

Post#69 » Mon Mar 21, 2016 1:40 pm

MaxHayman wrote:Does anyone know if the first Empire PQ in RoR is still semi-working and still scripted? As I had it working as a kind of proof of concept. Although this was very early on in the development of WarEmu.
Now it works just fine. Also Burning windmill p. quest is ok, however it have some npc models issues(champion and hero have wrong models)
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Genisaurus
Former Staff
Posts: 1054

Re: DEV DIARY - March 2016

Post#70 » Mon Mar 21, 2016 1:52 pm

Skyy wrote:Awesome!! You are doing a mighty fine work all dev! Cant wait for t4! :D

You hava a really good idéa behind ROR and I like how you are doing things! The only thing i wish was a bit higher prio would be instanses. If every one is rr65 when city dungeons(sigmar crypt etc) drops, no one is gona bother doing them. So when you raise the rr cap you also release the corresponding pve instans. And if you decide to plateau the RR for a bit longer plz make it harder to gain cap. I rather have really slow gain than reach cap in 5 days and then nothing for months.

Quick question, is Bastion Stairs gona be available at T4 release?

Again, awesome work devs! Best freeshard ive ever played on!
Bastion Stair will very likely not be done by the time T4 releases. As I mentioned in the video, Londo is the one building the tool that will help us repair instances, and he will be unavailable to work on that tool for about a month.

As for the plateauing for a bit, we'll probably sit down and figure out what we'll do once forts are done and our RvR campaign is reworked. Your feedback one way or the other helps us weight our decisions though, so thank you.

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