th3gatekeeper wrote:1) An -AAO.
2) Rather than "open up" Keeps/BOs based on time. Rather if X number of players are in the zone(s).
The main problem I see with the first is that it essentially forces people to play both realms. I usually say it's a better thing to do so as it leads to a greater understanding of the game, but not everyone likes doing it. There are even people who don't like to play more than a few, or even just one, characters. Personal preference, time restrictions, or whatever other reasons. Anyone without multiple characters (so they have one in that tier) on each side would be discouraged from Open RvR by something like that.
I'm not so sure about the second... the infamous PvE/PvDoor in the lakes happens very often, and I think it's related to another problem, specifically that (even with the new keep chests) there aren't really any
reasons to participate in Open RvR unless you happen to enjoy that style of play (which, some more cynical players might say, means you enjoy mindless zerging and outnumbering your enemies). The influence items aren't that much better than plain RvR gear and certainly worse than emblem/medallion gear, which, due to the medallion quests and the higher kill ratio over time, you can still get in scenarios. (It can be hard to get influence in some zones anyways.) The keep chests don't really solve this problem since your chances of winning any bags
at all, let alone bags with anything other than 1-2 medallions in them, are very low unless there are literally no defenders and thus you can take the keep with only a small group. And that's if you participate in the siege, not just, for instance, guard BOs. The same low chance applies for the extremely rare medallion set piece and rare medallion drops - which is compensated for by the emblem set/emblem drops in scenarios anyways.
Just as before, you're simply better off picking up every kill quest and queuing for scenarios nonstop, with some PvE solo grind/warcamp lock leech (where possible) in between. The rewards, and what you have a reasonable chance to get is that really matters, for Open RvR is not even near the rewards for scenarios. Add that Open RvR is always kind of slow to start and it always does with PvE-PvDoor after the lakes being empty, since it isn't a set number match like scenarios and players aren't guaranteed there, and I think that any measures taken to discourage that PvE-PvDoor would be another nail in that proverbial coffin. The rewards should be looked at first.