I was just trying to say the only "solution" that might work is something that would never happen.
Right now there isn't much going for this game if you took away the grind :^) there is literally no competitive outlet. Scenarios are totally random since you que up and get 6 more people chained to you. And even with 6v6 ques no MM system based on something like elo is going to cause a lot of problems I am sure, and low population/pool will ensure that even in the unlikely event we do get a MM system it will be pretty whack :^)
Not saying I don't still love this game, but I really wish SC's could be a competitive environment for those that seek it. T3 ORvR is literally pointless, that will change in T4 when there is a campaign and city pushes.
X-realm Timer
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Re: X-realm Timer
What do you mean? You get the same rewards from T3 as you do from T4: PvP gear. Only difference is that in T4 i'ts a much bigger project. The point is exactly the same.Jaycub wrote: Not saying I don't still love this game, but I really wish SC's could be a competitive environment for those that seek it. T3 ORvR is literally pointless, that will change in T4 when there is a campaign and city pushes.
Re: X-realm Timer
T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
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Re: X-realm Timer
Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
WELL SAID!!!! That is exactly what t1-t3 is, a tutorial for the game. It gives a player the place, the time, and the lack of end game, to simply concentrate on learning to play their class. T4 is the place to be.
T3 Lakes are boring.
Don't get me wrong, the devs are doing a great job, and I know a lot has to be done before t4 opens up. But t3 RvR? Yeah not for me. I'll wait for t4 to open up, where RvR is exciting, has a point to it, and more important, the end game.

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Re: X-realm Timer
i dont think xrealmers are so many, maby ppl just whant easy keep bags. because ppl get tham even if there is no defenders. ppl switch zones for easy loot. that why i dont call all ppl after few wipes xrealmers. also some ppl prefer scenarios if they see open pvp their side is losing or pve butchering
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Re: X-realm Timer
Wait what?! You have devastator full without doing oRvR? How? The tokens come only from oRvR...Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
Re: X-realm Timer
spamming the 50/50/50 kill quest, I play mostly late NA where ORvR is pretty dead so early on in T3 this is how most of us got dev. I guess now thats not so true as loot bags are now in, but it is still a lot of taking keeps for no medals and sparse fighting.
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Re: X-realm Timer
You do ORvR, lock zones, kill players and get loot. Only difference is the City Sieges?Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
And congratulations? You got Devatator in the most ineffective way possible.
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Re: X-realm Timer
Kind of annoying that they introduce the glove/boot rvr drops AFTER I spend my currency on those two exact devastator pieces too, I want a refund cause now I have two pairs of each... lolJaycub wrote:spamming the 50/50/50 kill quest, I play mostly late NA where ORvR is pretty dead so early on in T3 this is how most of us got dev. I guess now thats not so true as loot bags are now in, but it is still a lot of taking keeps for no medals and sparse fighting.
I could be 4 piece deva by now if i didn't buy them 1 day before this change

Re: X-realm Timer
Considering Orvr is pretty much dead during NA prima, its probably the most effective way for him to acquire devastatorRazid1987 wrote:You do ORvR, lock zones, kill players and get loot. Only difference is the City Sieges?Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.
In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.
And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
And congratulations? You got Devatator in the most ineffective way possible.

Though I do see a lot of NA guilds coming back the last couple of weeks, which is something I can only encourage.
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