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X-realm Timer

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Poll: Would you like to see a timer added for swapping realms

Yes
101
67%
No
35
23%
Maybe depends on how long
14
9%
Total votes: 150

User avatar
Jaycub
Posts: 3130

Re: X-realm Timer

Post#61 » Fri Mar 11, 2016 12:55 am

I was just trying to say the only "solution" that might work is something that would never happen.

Right now there isn't much going for this game if you took away the grind :^) there is literally no competitive outlet. Scenarios are totally random since you que up and get 6 more people chained to you. And even with 6v6 ques no MM system based on something like elo is going to cause a lot of problems I am sure, and low population/pool will ensure that even in the unlikely event we do get a MM system it will be pretty whack :^)

Not saying I don't still love this game, but I really wish SC's could be a competitive environment for those that seek it. T3 ORvR is literally pointless, that will change in T4 when there is a campaign and city pushes.
<Lords of the Locker Room> <Old School>

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Razid1987
Posts: 1295

Re: X-realm Timer

Post#62 » Fri Mar 11, 2016 1:23 am

Jaycub wrote: Not saying I don't still love this game, but I really wish SC's could be a competitive environment for those that seek it. T3 ORvR is literally pointless, that will change in T4 when there is a campaign and city pushes.
What do you mean? You get the same rewards from T3 as you do from T4: PvP gear. Only difference is that in T4 i'ts a much bigger project. The point is exactly the same.

User avatar
Jaycub
Posts: 3130

Re: X-realm Timer

Post#63 » Fri Mar 11, 2016 1:55 am

T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.

In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.

And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
<Lords of the Locker Room> <Old School>

User avatar
drmordread
Suspended
Posts: 916

Re: X-realm Timer

Post#64 » Fri Mar 11, 2016 6:43 am

Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.

In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.

And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.

WELL SAID!!!! That is exactly what t1-t3 is, a tutorial for the game. It gives a player the place, the time, and the lack of end game, to simply concentrate on learning to play their class. T4 is the place to be.
T3 Lakes are boring.
Don't get me wrong, the devs are doing a great job, and I know a lot has to be done before t4 opens up. But t3 RvR? Yeah not for me. I'll wait for t4 to open up, where RvR is exciting, has a point to it, and more important, the end game.
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User avatar
normanis
Posts: 1469

Re: X-realm Timer

Post#65 » Fri Mar 11, 2016 8:25 am

i dont think xrealmers are so many, maby ppl just whant easy keep bags. because ppl get tham even if there is no defenders. ppl switch zones for easy loot. that why i dont call all ppl after few wipes xrealmers. also some ppl prefer scenarios if they see open pvp their side is losing or pve butchering
"give wh and witch propper aoe like evrywone has it!"

mindmelt
Banned
Posts: 78

Re: X-realm Timer

Post#66 » Fri Mar 11, 2016 9:03 am

Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.

In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.

And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
Wait what?! You have devastator full without doing oRvR? How? The tokens come only from oRvR...

User avatar
Jaycub
Posts: 3130

Re: X-realm Timer

Post#67 » Fri Mar 11, 2016 9:08 am

spamming the 50/50/50 kill quest, I play mostly late NA where ORvR is pretty dead so early on in T3 this is how most of us got dev. I guess now thats not so true as loot bags are now in, but it is still a lot of taking keeps for no medals and sparse fighting.
<Lords of the Locker Room> <Old School>

User avatar
Razid1987
Posts: 1295

Re: X-realm Timer

Post#68 » Fri Mar 11, 2016 9:15 am

Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.

In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.

And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
You do ORvR, lock zones, kill players and get loot. Only difference is the City Sieges?

And congratulations? You got Devatator in the most ineffective way possible.

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mindmelt
Banned
Posts: 78

Re: X-realm Timer

Post#69 » Fri Mar 11, 2016 9:23 am

Jaycub wrote:spamming the 50/50/50 kill quest, I play mostly late NA where ORvR is pretty dead so early on in T3 this is how most of us got dev. I guess now thats not so true as loot bags are now in, but it is still a lot of taking keeps for no medals and sparse fighting.
Kind of annoying that they introduce the glove/boot rvr drops AFTER I spend my currency on those two exact devastator pieces too, I want a refund cause now I have two pairs of each... lol

I could be 4 piece deva by now if i didn't buy them 1 day before this change :(

User avatar
Rebuke
Posts: 388

Re: X-realm Timer

Post#70 » Fri Mar 11, 2016 9:53 am

Razid1987 wrote:
Jaycub wrote:T4 has an actual campaign, you push or try to stop pushes through pairings each unlocking a new zone progressing eventually to a fort siege which ultimately locks the pairing. Locking 2 pairings opens up a city siege which dropped the end all be all gear for your class... at least when I played on live.

In t3 you just capture keeps for RR/Inf/Xp and loot bags... that's it. Everything is reset, there is no endgoal and nothing really matters. It just feels like t1-3 is a progressing tutorial for new players to learn the RvR mechanics.

And the way things are now currently I can have full devastator (endgame gear) and not step a single foot into the lakes.
You do ORvR, lock zones, kill players and get loot. Only difference is the City Sieges?

And congratulations? You got Devatator in the most ineffective way possible.
Considering Orvr is pretty much dead during NA prima, its probably the most effective way for him to acquire devastator :D

Though I do see a lot of NA guilds coming back the last couple of weeks, which is something I can only encourage.

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