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Re: So, Magus is bad? Haha JK!
Posted: Sat Feb 20, 2016 11:02 pm
by mursie
Druin wrote:Luth wrote:Wow, 132791 damage per killblow.
I tried to achieve this with ID and flurry-spam on the slayer but i always failed so far.
Conclusion: Magus >>> Slayer.
Failing is pretty much all you do, Luff.
#ShotsFired
Re: So, Magus is bad? Haha JK!
Posted: Sat Feb 20, 2016 11:17 pm
by Shibirian
peterthepan3 wrote:bloodi wrote:peterthepan3 wrote:...well logistically (putting aside what I like/etc)...is it not a lot easier to balance every class around 6v6 than it is zerg vs zerg? Most classes don't have a place in WB vs WB as a handful of classes are only needed.
Well logistically is much easier to do nothing at all and burn the forums.
But we are resurrecting a dead game, we dont do normal things around here.
And the point still stands, Warhammer died because **** like "lets balance around 6vs6 andd **** everyone"
If you want another game that has to close because only a few can continue suffering its shortcomings, be my guest i guess.
I'm preeetty sure the game died due to other reasons, and not because people wanted to increase the caliber of the PvP

Yeah, I too could have sworn resource carriers, zone locks by six people, t5 gear in t4 and fluffy horses had something to do with it, for example.
But magus is pretty good if you get it done right. There's no fail class in WAR which was the other reason, to me, why the game got killed: Whiners went to the EA-booths (really) complaining and getting what they wanted to have.
Bribing the developers with beer seems it could have had been a reason, too, perhaps...
