Page 7 of 8

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 10:40 am
by Sulorie
Ghostweed wrote: U can strightly implement that if one meets Gobo he get kill and drop imidiately, why try to fight anyway?

Bravo Devs bravo :roll:
It is totally irrelevant what class you take. This whole issue is no exclusive gobbo annoyance.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 10:46 am
by Ghostweed
No its not, as other classes have selfdefence or their are not as squishy as gobo. Jumping is vital for kiting (RDPS) but on Order side u got SW with selfpunt, RKD, 100ft snare and BW with disarm, RKD, 100ft root. On destro u got Shamy with...hmm puddle after spec and 60 sec CD CC(thats it) and on SH u got selfpunt, 100ft snare and pet KD.

Anyway I see this change as one of the series of: Run Away! OP - nerf it, pounce not enough!

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 10:47 am
by magter3001
Sulorie wrote:
Ghostweed wrote: U can strightly implement that if one meets Gobo he get kill and drop imidiately, why try to fight anyway?

Bravo Devs bravo :roll:
It is totally irrelevant what class you take. This whole issue is no exclusive gobbo annoyance.
Gobbos got the run away tactic and SH got the run away ability they can use at will... if anything this was a nerf to anyone who doesn't have a charge or run away.
:?

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 10:48 am
by Luth
Sulorie wrote: annoyance.
http://www.twitch.tv/rubmycrit1/v/43505772

:geek:

Seriously, i have to admit that i don't even notice a difference in fights.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 11:44 am
by Sulorie
Luth wrote:
Sulorie wrote: annoyance.
http://www.twitch.tv/rubmycrit1/v/43505772

:geek:

Seriously, i have to admit that i don't even notice a difference in fights.
I could ask "Do you see jump warping?" and you couldn't answer it with this video.
Have a target slightly out of melee range, chasing you, I bet you will notice it.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 11:51 am
by Tiggo
played yesterday whole night and didnt even notice any snare... much sniff about nothing...

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 11:59 am
by geraldtarrant
Torquemadra wrote:
IKR, if we hadnt added the snare but told people we had the same people would be here crying and sprouting the same hyperbole. If you cant make a "jump over obstacles" due to a 5 or 10% snare then the problem is you and nothing else.
Not really.
This change makes jumping/kiting through obstacles less proftable than before, not impossible.
It removes skill gap between good and bad players who can/cant use terrain in proper way, and such "improvements" should be avoided at any cost.
Devs should try to introduce other fix of this issue, than making game more friendly for those who cant play/think in more strategical way

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 1:06 pm
by Luth
Sulorie wrote:
Luth wrote:
Sulorie wrote: annoyance.
http://www.twitch.tv/rubmycrit1/v/43505772

:geek:

Seriously, i have to admit that i don't even notice a difference in fights.
I could ask "Do you see jump warping?" and you couldn't answer it with this video.
Have a target slightly out of melee range, chasing you, I bet you will notice it.
I actually just posted the link for entertainment because he is really doing it a lot and also often for no reason.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 2:16 pm
by peterthepan3
Seks playstyle is that of a jumping gnome; nothing more and nothing insidious about it :P

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 2:46 pm
by Morf
Was deliberately jumping around yesterday to see how punishing it is and its barely noticeable, again idk what all the whining is about and tbh idk if it even fixes the bunnyhopping problem.