Re: Tier 4 - R40+? RR100+?
Posted: Tue Feb 09, 2016 8:03 am
It must be possible for new players to catch up or there will be no new players to replace people who leave the game.
i understand that, but keep in mind that the majority of new players that MAY come, are all experienced old players of WAR. They know what they are getting into and more important, they have friends playing already and guilds they can join that will really help them to be competitive. Unless there is another wipeSigimund wrote:It must be possible for new players to catch up or there will be no new players to replace people who leave the game.
imho it's not good idea. Premade sorc don't care about resists, guard and heal will handle it, but pug/baddies get even more damage on them and more reasons to cry.Jaycub wrote:Gear based procs having tradoffs, you mean something similar to unique items in say Diablo/PoE? Like say a sorc staff that allowed you to ignore 25% of the targets spirit res at the cost of having all your resists reduced by a flat 250? Or like a SM 2h that dealt spirit damage as AA damage and converted WS to spirit resistance reduction rather than physical damage reduction at the cost of not being able to parry/dodge/disrupt outside of wall of darting steel.
Or something more simpler like +4 to a certain mastery level while having -4 to another.
Spoiler:
Good post. Once upon I time I plotted the relative RR stats on gear (see post for a bit more which was about the Power Gap). You can see the gear curve kinks upwards before Sov and it all goes wrong after that. Add to this also the better jewellery you could also get. (I know this is missing Warn Sov and Tyrant).Torquemadra wrote:Thats because the Sovereign redesign was monumentally flawed (and beyond idiotic) Up untill that point, each set that followed the previous one brought with it a modest stat boost and varying bonuses. The difference between conqueror and warlord was not insurmountable and could easily be bridged with player skill. The fact that each set was an modest but welcome upgrade meant using earlier sets for compliment specific builds was still viable and attractive. The problem was sov was one of the first designed sets and it wasnt great to the point where tyrant was the best in game.Karast wrote:I am personally hoping we see a phased rollout when it happens.
Maybe lock it at 36/50 or 40/60.
Do it in waves and give the devs time to make adjustments as needed. Fix sets, add additional sets, and tweak things as needed.
There is a big difference between 40/40 and 40/80 when it comes to gear, and it falls apart for a lot of classes with the later sets and renown ranks. The whole dynamic shifts.
While Tyrant shouldnt have remained king what followed was stupid, sovereign bonuses and boosts made all previous sets a mockery and moronflayer and idiotforged sets were 100 times worse.
Personally I think Tyrant levels of power is where the game should park up in t4, at least for the forseeable and Sov should be introduced but comparable to tyrant.
I assume with low level you mean low RR? If thats the case you're saying you should win because you played the game longer (on that char) than your opponent. While I for one would prefer the better player to win.drmordread wrote:A question to help me understand the logic of limiting rr to 80 .... phasing in rr levels in steps so that people do not advance faster than others .... nerfing armor sets and weapons .... etc.
Considering that we are all heading to the same thing, max level and rr in end game, then everyone is going to have the same level gear, what is all the fuss about? I just do not get it? Whether it is rr80 or rr100, we are ALL going to get there at some point.
As for low level alts fighting against high level mains; So what? Low levels are supposed to be creamed. Low level toons in end game tiers are the renown pool we all drink out of. In time they will gain rr and be high level too, geared the same way as the rest.
I just do not see the need to spend so much time on useless re-design when more important things should be fixed, like the bug that allows you to see the enemy on the mini map. Would love to see that fixed so I can get to ganking with my WE and WH.
Please help me to understand
Low levels shouldn't get creamed. Getting to RR80 nevermind RR100 takes a good while - getting creamed the whole time doing so does not sound like an enjoyable progression to me.drmordread wrote:A question to help me understand the logic of limiting rr to 80 .... phasing in rr levels in steps so that people do not advance faster than others .... nerfing armor sets and weapons .... etc.
Considering that we are all heading to the same thing, max level and rr in end game, then everyone is going to have the same level gear, what is all the fuss about? I just do not get it? Whether it is rr80 or rr100, we are ALL going to get there at some point.
As for low level alts fighting against high level mains; So what? Low levels are supposed to be creamed. Low level toons in end game tiers are the renown pool we all drink out of. In time they will gain rr and be high level too, geared the same way as the rest.
I just do not see the need to spend so much time on useless re-design when more important things should be fixed, like the bug that allows you to see the enemy on the mini map. Would love to see that fixed so I can get to ganking with my WE and WH.
Please help me to understand
Perhaps it seemed "pretty good" for pure dps classes. For healers, however, it was pretty horrible. Sets full with Int, a stat useless for a healer. Add to that, that Conqueror and Invader where dps sets for shamans which forced you to pve or stick with annihilator until warlord.Scrilian wrote:Well pre-sov-redesign progression in WAR was done pretty good.
By the time a dedicated player acquired RR60+ and invader-warlord levels of gear - that player most likely already found a group he/she was comfortable to play with. This alone might made the gear gap between fresh r40 and RR60+ seem bigger than it actually was.
Quite the opposite, it was not a linear progression in a form of extra useful desired stats per item level, which most got used to by now. But it was somewhat of a hybrid between this and a branched horizontal progression, where new sets fit different play styles.Nekkma wrote: Perhaps it seemed "pretty good" for pure dps classes. For healers, however, it was pretty horrible. Sets full with Int, a stat useless for a healer. Add to that, that Conqueror and Invader where dps sets for shamans which forced you to pve or stick with annihilator until warlord.
The gear pre sov redesign is actually the worst I have seen in any game.