For starters, you could at least play the class for a few weeks (not saying you don't), preferably at max level. Play it in a premade, with different group setups. Try different specs to see which ones are useful and which ones need an adjustment.Tesq wrote:uhmmm how do i tell if sguig is fine if i cant compare it with other classes? (is really a question, i need to have some sort of comparation here or there)
squig can go melee and not die like anyother rpds, it also have speed skill and speed tactic. And his whole aoe build is all developed around frontline due the tactic sneaky stabbing and must he follow the tank that guard him; it's safer in the second lines than in the backlines with healers.
BW/sorc do pure damage but they do not have any controll aoe effect, SH do less damage but have CD aoe increase as tradeoff, for me this is fine. Hence the slayer need nerf not SH need a buff. If you top damage you cannot also top in controll. SH do not top in damage and have controll component / slayer both top in damage and both have a controll component that reduces enemys damages and healing efficency.
Then, when (for example) you notice that a certain tree is underperforming compared to others, you can actually give solid evidence to this claim and maybe have that tree fixed/buffed. Same thing if you find a tree that is doing much better than it should.
At least, that's how i would proceed.