Page 7 of 15
Re: [Marauder] Flames of Fate
Posted: Mon Jan 18, 2016 11:08 pm
by Vraal
Penril wrote: Im sorry morf, but to me this thread smells like someone died 1v1 to a Mara/WL. That's how i see it. This morale does NOT guarantee a quick kill when used against a premade.
This guy knows what he is talking about. He has 2 Marauders in his premade and they never kill anybody.
Re: [Marauder] Flames of Fate
Posted: Mon Jan 18, 2016 11:20 pm
by Penril
Aza, i brought kotbs up because there are in fact some things in game that require several steps to counter them. I could give other examples on other classes/skills.
Re: [Marauder] Flames of Fate
Posted: Mon Jan 18, 2016 11:45 pm
by Vigfuss
M1 knock back is also an effective counter. Tanks can also KB the Mara, guard you or both. If a Marauder kills you this way he is normally also guarded. A lone Marauder would usually be dead if he tries this against a group. The point is, in a group setting there is counter play. If a group does this to you and you're solo, than it's 6 vs 1, and the result should be obvious.
Re: [Marauder] Flames of Fate
Posted: Mon Jan 18, 2016 11:58 pm
by Ninepaces
To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.
Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.
Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 12:02 am
by TenTonHammer
Ninepaces wrote:To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.
Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.
Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.
Lacks CC b/c DoK snare covenant
Yes WoS on BG and big brawlin on BO
@Az
Even if the tooltip is wrong why cant mara snare still be changed into ailment?
Tooltip say nothing about AoE detuant on WP's 2H
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 12:08 am
by Ziliya
Ninepaces wrote:To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.
Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.
Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.
I'm going to assume you didn't read the entire thread and instead just attempted to make a witty comment. I'll just say this: you're wrong.
Also lets get this right, this game IS balanced based on mirrors and archetypes. Were you even around 2008-2012? There was an absolute outrage over mirrors not being balanced (see BW and SORC prior to changes involving boiling blood, etc.)
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 12:11 am
by Ninepaces
well i did say "to op".
It is not balanced across archetypes. KOTBS + IB is miles ahead of any combo destro can muster its laughable. But we accept it because maura gives destro the mdps edge.
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 12:14 am
by Ziliya
Again, yes, it absolutely is balanced based on mirrors. Saying otherwise shows that you did not follow Mythic at all during 2008-2012. One of the biggest reasons this game failed was because of balance. Do you not remember when playing a BW guaranteed a win? Every single class has a mirror, thats how this game maintains balance.
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 4:55 am
by Druin
Ok, back on topic or this "snake pit" will be locked.
Re: [Marauder] Flames of Fate
Posted: Tue Jan 19, 2016 5:24 am
by Toldavf
Pretty much any form of root break in the game is on a 1 minute cool down if you don't,t have it ready when your rooted you will sit there for 10seconds this isn't purely an rdps problem. Plenty of rdps have tools to help them live in a group situation cc and detaunt can make a differance.
Morales are always goi ng to be good, they should be as usually they are highly situational.