I've been thinking the same thing here. At the same time, if somebody reports a game-breaking exploit, you can also check if they've used the exploit for their own gain. Not only will we then have the solution to the problem, but we can also punish those who have used the exploit to their advantage, and in return ban them rather than giving them the mount.Arbich wrote:If I want a fair and competitive game, I would report a bug, when I found one. To get a cosmetic reward would be only an extra benefit.
If I want an advantage against my competitors and found a Bug, I would exploit and later report it, to get the advantage from the exploit and the faster mount.
In my opinion, you will reward the wrong people.
It reminds me of a Runescape dupe, that allowed people who duplicate the most valuable items in the game. Since the value of these items dropped due to excessive supply, the Runescape devs promised a 100 million gold coins to whoever could tell them how the dupe worked. Instead of giving them the 100 million gold on top of these rare items upon reporting how the exploit worked, they were permabanned instead, and the dupe was fixed in due time.
If we can't make people report a game-breaking exploit out of the kindness of their own heart and their actual responsibility of fixing this game rather than ruining it, we have to reward those who are actually doing what is right, rather than having them continue on doing what's wrong and expecting even more benefits from it after reaping what they've sown. Perhaps it'll incenticise people to report a bug before being stupid enough to exploit it for their own gain.
There is no excuse for exploiting in any game, be it free-to-play, in development, or long dead. You will suffer for the consequences of your selfishness, and be rewarded for your selflessness.