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[Split] Marauder discussion

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Greatwarden
Posts: 80

Re: [Split] Marauder discussion

Post#591 » Sun Oct 18, 2015 5:39 am

Coryphaus wrote:to point out one thing

wl can kite easily even without pounce due to the pet snare
I don't think that word means what you think it means...

Melee classes don't kite because they need to be in melee range. Do you mean 'flee'?

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magter3001
Posts: 1284

Re: [Split] Marauder discussion

Post#592 » Sun Oct 18, 2015 6:10 am

Greatwarden wrote:
Coryphaus wrote:to point out one thing

wl can kite easily even without pounce due to the pet snare
I don't think that word means what you think it means...

Melee classes don't kite because they need to be in melee range. Do you mean 'flee'?
You clearly never played a WL then. WLs can kite due to having a pet, which is how they were able to compete against other Mdps or Melee DoKs 1v1. They had their pet attack while they kitted the enemy to the satisfactory health percentage, then finish them off. :D
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Greatwarden
Posts: 80

Re: [Split] Marauder discussion

Post#593 » Sun Oct 18, 2015 6:15 am

magter3001 wrote:
Greatwarden wrote:
Coryphaus wrote:to point out one thing

wl can kite easily even without pounce due to the pet snare
I don't think that word means what you think it means...

Melee classes don't kite because they need to be in melee range. Do you mean 'flee'?
You clearly never played a WL then. WLs can kite due to having a pet, which is how they were able to compete against other Mdps or Melee DoKs 1v1. They had their pet attack while they kitted the enemy to the satisfactory health percentage, then finish them off. :D

Really, THAT'S what you mean my kiting? Try that past rank 9 and see how that works out for you.

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magter3001
Posts: 1284

Re: [Split] Marauder discussion

Post#594 » Sun Oct 18, 2015 6:27 am

Greatwarden wrote:
Really, THAT'S what you mean my kiting? Try that past rank 9 and see how that works out for you.
This is T3 and T4 talk. I have tried that to great success again and again back on Live. In fact it was the only way a WL could stand a chance against most mdps classes. 8-)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Korhill
Posts: 114

Re: [Split] Marauder discussion

Post#595 » Sun Oct 18, 2015 7:48 am

@magter3001 every good mdps would kill the pet first in some seconds and than the WL is a cake (without loner).
And when you could kite a melee dps dok and kill him than clearly the dok was very bad.
He could just keep him healed up by attacking the pet and once the pet is dead the wl is soon too.
Pet on live in t4 was very weak and fast dead.

Aceboltz
Posts: 254

Re: [Split] Marauder discussion

Post#596 » Sun Oct 18, 2015 8:18 am

I did it all the time on my WL on live. It worked very well against mdps and rdps if you could manage the lion's stances. And if it did not work you could always pop double sprint, summon an other pet in a safe place and try again less than 30 seconds later.
Great survavibility , great burst damage, damn pet, seriously, who wants to play loner spec ? lol

Luth
Posts: 2840

Re: [Split] Marauder discussion

Post#597 » Sun Oct 18, 2015 9:08 am

Korhill wrote:@magter3001 every good mdps would kill the pet first in some seconds and than the WL is a cake (without loner).
And when you could kite a melee dps dok and kill him than clearly the dok was very bad.
He could just keep him healed up by attacking the pet and once the pet is dead the wl is soon too.
Pet on live in t4 was very weak and fast dead.
This. Pets were an easy "healthpoint battery" when fighting lifetap healers on the mythic server.

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#598 » Sun Oct 18, 2015 9:08 am

foof wrote:
An issue is who said the Mara/WL are the "anti-kiter MDPS" they never were that by design, the WL just excels at it because of Pounce. They are the "brawler" MDPS classes, supposed to have medium armor, good damage (but not as much as the other MDPS clases), and good utility. Unlike the "Assassin" grouping that has light armor, high burst damage, and stealth, and the "Bezerker" grouping that has med armor but sacrifices that for very high damage. Outside of TE that Marauder is hardly an "anti-kiting DPS".

They really don't show that many anti-healer tools. The WL easiest has the worst heal debuff out of any MDPS class, the Marauder has to waste a tactic slot to get a 50% heal debuff. They actually have the worst heal debuffs out of all the MDPS classes. How am I supposed to take you seriously when you make statements like that?

Your rotations don't make any sense whatsoever and show a complete lack of misunderstanding of how the class works.

Anyway, as I said earlier, taking the heal drain out of the DC tactic would be a change that could nerf the Marauder without making them bad, but the overall point here is why shouldn't a Marauder have tools to kill people? They aren't tanks here, and people really over-estimate their utility without their damage. Wow, a wounds debuff, an armor debuff, and a heal debuff, + damage!

The Marauder doesn't need significant nerfs though, and I've explained in this thread numerous times. The WL needs buffs, as does the Choppa.
"your rotation make any sense "where i had wrote any rotation sy?

.......

let's start from what you said , as you said "Brawler" if wl/mara have to behaviour like this, you don't think even a little that mara need a nerf? i mean i am ok to make him able to choose if act more like a brawler or more like a berserk like you said but being both.... camon

mara need a nerf, your estimation that mara dont need a nerf show as you never play against it

mara st do more damage than choppa/slayer so this is very wrong The fact that you can kill something alone is the very reason why something need a nerf you should not be able to easy kill nothing guarded in this game.
.


mara wl dont' have anti healer tools?

mara:

deadly cluth
touch of instability
insane whisper ( the onnly thta need to be spec)
mount of tzeench

wl

silence
50% outcoming heal debuff
punce itself.

the set of these skills exist to use them against healers, while wl can be not on top of his role he dosen't stand in a wrong role lime mara, mara can arm both push on healer like Wl could but he can also do more damage than choppa/slayer that is wrong.
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Korhill
Posts: 114

Re: [Split] Marauder discussion

Post#599 » Sun Oct 18, 2015 10:15 am

i can not believe it, that people in t4 didnt kill the pet and tried to catch the WL :) Yeah never liked loner.

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Euan
Posts: 416

Re: [Split] Marauder discussion

Post#600 » Sun Oct 18, 2015 11:44 am

Tesq wrote:
foof wrote:
An issue is who said the Mara/WL are the "anti-kiter MDPS" they never were that by design, the WL just excels at it because of Pounce. They are the "brawler" MDPS classes, supposed to have medium armor, good damage (but not as much as the other MDPS clases), and good utility. Unlike the "Assassin" grouping that has light armor, high burst damage, and stealth, and the "Bezerker" grouping that has med armor but sacrifices that for very high damage. Outside of TE that Marauder is hardly an "anti-kiting DPS".

They really don't show that many anti-healer tools. The WL easiest has the worst heal debuff out of any MDPS class, the Marauder has to waste a tactic slot to get a 50% heal debuff. They actually have the worst heal debuffs out of all the MDPS classes. How am I supposed to take you seriously when you make statements like that?

Your rotations don't make any sense whatsoever and show a complete lack of misunderstanding of how the class works.

Anyway, as I said earlier, taking the heal drain out of the DC tactic would be a change that could nerf the Marauder without making them bad, but the overall point here is why shouldn't a Marauder have tools to kill people? They aren't tanks here, and people really over-estimate their utility without their damage. Wow, a wounds debuff, an armor debuff, and a heal debuff, + damage!

The Marauder doesn't need significant nerfs though, and I've explained in this thread numerous times. The WL needs buffs, as does the Choppa.
"your rotation make any sense "where i had wrote any rotation sy?

.......

let's start from what you said , as you said "Brawler" if wl/mara have to behaviour like this, you don't think even a little that mara need a nerf? i mean i am ok to make him able to choose if act more like a brawler or more like a berserk like you said but being both.... camon

mara need a nerf, your estimation that mara dont need a nerf show as you never play against it

mara st do more damage than choppa/slayer so this is very wrong The fact that you can kill something alone is the very reason why something need a nerf you should not be able to easy kill nothing guarded in this game.
.


mara wl dont' have anti healer tools?

mara:

deadly cluth
touch of instability
insane whisper ( the onnly thta need to be spec)
mount of tzeench

wl

silence
50% outcoming heal debuff
punce itself.

the set of these skills exist to use them against healers, while wl can be not on top of his role he dosen't stand in a wrong role lime mara, mara can arm both push on healer like Wl could but he can also do more damage than choppa/slayer that is wrong.
Learn to play Chosen before you even comment on another class please. Marauder will never out damage Slayer or Choppa.
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