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[Split] Marauder discussion

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#551 » Sat Oct 17, 2015 9:56 am

Greatwarden wrote:
Here's a short list. Sadly, quite a few of them stem from the Mara.

1. Terrible Embrace: TE will always be useful but becomes especially telling in WB v WB situations where competing WBs create a front-line. The front-line always advances and recedes like a wave but, TE ensures that the Destro gets 3-5 guaranteed kills whenever the wave advances for them, kills that can't be rezzed because the corpses are now in the Destro back-lines. All too often, I remember equal clashes turning into complete routs because of the TE-tax. Fetch doesn't work nearly as well against fleeing targets.


3. Greenskin racial tactics: not only do the ranged Greenskins get racial tactics and the melee Greenskins get melee racial tactics but those tactics are damn useful too. The SH/Sham tactics in particular changes things so much that their whole play-style and feel is different from their "mirrors". An AM will never kite heal..



5. BG super-punt: I love the fact that it makes BG special but the fact remains that it's one of the best tools from separating a tank from its guard target and Order has no mirror.


i agree o this but not on the rest.
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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#552 » Sat Oct 17, 2015 10:06 am

4. Chosen tactic crippling strikes: the ability to (AOE) reduce damage to 70% ON TOP of Challenge,
It doesn't stack with Challenge.

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thullonse
Posts: 182

Re: [Split] Marauder discussion

Post#553 » Sat Oct 17, 2015 10:11 am

Azarael wrote:
4. Chosen tactic crippling strikes: the ability to (AOE) reduce damage to 70% ON TOP of Challenge,
It doesn't stack with Challenge.
one question, kinda out of context but id love to hear your opinion on that: how about giving everyone regardless of level access to all 29 mastery points, tactics + tactic slots and morales(except the mastery ones ofc). i dont even know if its possible to implement but wouldnt that make things like balancing discussion better? because right it feels like some classes are better than others just because they get their tools later or their mirrors at a different level(e.g. wild gambit / dont wanna live foreva)
*** you leatherman

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#554 » Sat Oct 17, 2015 10:15 am

back in the thread about mara, (we know the combination of slayer op thing) what are the best 2-3 skill that mara have and he should not be able to get all togheter?

i think

deadly clutch tactic (heal debuff +50% heal drain)
Growing instability (+50% crit tactic)
PB (50% armor ingore on mutation attacks)


what if we move things so that

PB<---swap--->insane whisper

that would make the mara need to do choice in his build rather then being able to get all

op build) http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:

he should rather choose one of these builds

1) http://waronlinebuilder.org/#career=mar ... :;;0:0:0:0:
2) http://waronlinebuilder.org/#career=mar ... :;;0:0:0:0:
3) http://waronlinebuilder.org/#career=mar ... :;;0:0:0:0:
4) http://waronlinebuilder.org/#career=mar ... ;;;0:0:0:0:
etc

what do you thinks? would it be a too heavy nerf for mara or will it still be good but not as broken anymore?
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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#555 » Sat Oct 17, 2015 10:24 am

thullonse wrote:
Azarael wrote:
4. Chosen tactic crippling strikes: the ability to (AOE) reduce damage to 70% ON TOP of Challenge,
It doesn't stack with Challenge.
one question, kinda out of context but id love to hear your opinion on that: how about giving everyone regardless of level access to all 29 mastery points, tactics + tactic slots and morales(except the mastery ones ofc). i dont even know if its possible to implement but wouldnt that make things like balancing discussion better? because right it feels like some classes are better than others just because they get their tools later or their mirrors at a different level(e.g. wild gambit / dont wanna live foreva)
I think fundamentalists would roll up to oppose you on this one, because it's a major change.

I'd have no objection to pushing the level cap while staying in T2 instead, but I know there are those who rage at the suggestion that poor, sweet fresh 12s be forced to come into T2 and get splatted. My opinion on that is simple: It's an MMO, people must be very used to having to do work before they're actually allowed to play. Level.

This argument also only applies to RvR.

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Jaycub
Posts: 3130

Re: [Split] Marauder discussion

Post#556 » Sat Oct 17, 2015 10:27 am

I think the damage is pretty much already irreversible (until t3 is out) as far as the powergap in T2 is concerned.

Wouldn't "testing" the new level caps and abilities in T2 work for a smoother t3 release? :^)
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#557 » Sat Oct 17, 2015 10:28 am

Well, yes, it would.

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thullonse
Posts: 182

Re: [Split] Marauder discussion

Post#558 » Sat Oct 17, 2015 10:42 am

Azarael wrote:
I think fundamentalists would roll up to oppose you on this one, because it's a major change.

I'd have no objection to pushing the level cap while staying in T2 instead, but I know there are those who rage at the suggestion that poor, sweet fresh 12s be forced to come into T2 and get splatted. My opinion on that is simple: It's an MMO, people must be very used to having to do work before they're actually allowed to play. Level.

This argument also only applies to RvR.
nah im not talking about an levelcap increase thats why i asked if its even possible to implement it. what i meant is just give everyone the 29 mastery points + every baseline ability once u hit level 12 for example. so you have t1 which is like a sandbox to play in and once you grow out of it **** gets serious.
*** you leatherman

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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#559 » Sat Oct 17, 2015 10:48 am

Yes, I know what you meant - I deleted my original post because I misunderstood. I doubt you'll find anyone who will support changing the game in such a drastic way, myself included.

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thullonse
Posts: 182

Re: [Split] Marauder discussion

Post#560 » Sat Oct 17, 2015 11:01 am

Azarael wrote:Yes, I know what you meant - I deleted my original post because I misunderstood. I doubt you'll find anyone who will support changing the game in such a drastic way, myself included.
thats exactly why i asked. i understand its a change way to big because it will change the gameplay fundamentaly.
also regarding the levelcap increase for t2: if it helps to improve a smoother t3 release why not just do it. after all this is an alpha so everything that helps should be done imo.
*** you leatherman

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