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Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Tue Sep 24, 2019 8:16 pm
by PopaMMs
I download 4.3.0 on the Reshade.me site.

It's add me several shader effects but no textures, where can I find hem ?

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Tue Sep 24, 2019 8:40 pm
by Olszewski
PopaMMs wrote: Tue Sep 24, 2019 8:16 pm I download 4.3.0 on the Reshade.me site.

It's add me several shader effects but no textures, where can I find hem ?
i sent ya a forum mail

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Wed Sep 25, 2019 6:17 pm
by PopaMMs
I try again to install this mod.

There is something strange.

In the "log" tab all seems to be correct, the mod charges the Deband and the Tonemap but it is block when it wants to load textures.

My question is where can I find thoses textures ? In tha 1.03 patch there is only :
dintpu8.dll
reshade.dll
reshade.ini
a reshade folder with
default.ini
shaders folder with
Deband.fx
Reshade.fxh
ReshadeUI.fxh
Tonemap.fx
Textures folder which is empty.

Second question, in the settings do I have to define a preset path or not ?

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Wed Sep 25, 2019 6:25 pm
by Olszewski
When the game is open hit the home key on ur keyboard. You will see the reshade UI. I can offer you in coms help with walk through on the weekend ur time zone. The textures folder and items are really not important. Its the shaders/shader folder and shaders in the folder that will make the changes.

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Tue Oct 29, 2019 6:41 am
by xpander
Does anyone have v1.02 link? Im asking because 1.03 doesnt seem to work under linux with wine. tonemap and deband fails to load

edit: already found

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Mon Mar 02, 2020 5:20 pm
by Dodo1982
Thank you so much for the hard work, enormous difference to the standard set up.

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Fri Mar 06, 2020 9:24 pm
by Pipkin
I just installed this and now flames, in-game, are making players go completely white. Any fix? Did I do something incorrectly?

I downloaded the newest reshader, 4.3.5, I think? And Sildur's. I load tonemap and deband. Disabling either does not prevent this effect.

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Sun Mar 08, 2020 9:39 pm
by RuffRyder
Pipkin wrote: Fri Mar 06, 2020 9:24 pm I just installed this and now flames, in-game, are making players go completely white. Any fix? Did I do something incorrectly?

I downloaded the newest reshader, 4.3.5, I think? And Sildur's. I load tonemap and deband. Disabling either does not prevent this effect.
Got the same issue here, any help would be appreciated, including a hint how to revert enabling ReShade until I know how to fix this.

EDIT: To disable/remove ReShade again the following worked for me: https://reshade.me/forum/general-discus ... ll-reshade

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Sun Mar 08, 2020 9:44 pm
by Yaeger
I have an issue with the inspector. It always switches back to global driver profile although I pressed the apply changes button. Any suggestions would be appreciated.
Edit: problem solved

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Tue Mar 10, 2020 7:25 pm
by RuffRyder
RuffRyder wrote: Sun Mar 08, 2020 9:39 pm
Pipkin wrote: Fri Mar 06, 2020 9:24 pm I just installed this and now flames, in-game, are making players go completely white. Any fix? Did I do something incorrectly?

I downloaded the newest reshader, 4.3.5, I think? And Sildur's. I load tonemap and deband. Disabling either does not prevent this effect.
Got the same issue here, any help would be appreciated, including a hint how to revert enabling ReShade until I know how to fix this.

EDIT: To disable/remove ReShade again the following worked for me: https://reshade.me/forum/general-discus ... ll-reshade
Well to answer my own question (found the answer on RoR Discord): Disabling lightmaps in the RoR display settings solved the issue.