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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

User avatar
Akalukz
Posts: 1825

Re: Overarching balance changes

Post#501 » Wed Jul 13, 2016 2:15 pm

Not sure who is saying what here, but surely people can't believe the best answer is to go to an outside source to play the game. That means there is something inherently wrong with the game and it should be rectified inside the game, why limit the usefullness of buffhead to only those that use addons / outside / 3rd party software. Why not make it an equal playing field by fixing it in game. Same with GES addon or anything else that shows distance to guarded player. These would be a benefit to all in the game.
-= Agony =-

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peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#502 » Wed Jul 13, 2016 2:25 pm

kweedko wrote:
peterthepan3 wrote:


1) you guys are deliberately misinterpreting what Penril said. Noone is saying anything of the sort. 'Competitive players' means players who can play their class well. This is simply not up for debate.

2) Top RR doesn't equate to a competitive player, in my opinion. What does having a RR40 on a beta emulator server have to do with being skillfull? Or do you equate spamming oil for several hours a day as being a competent player?

3) Those are decent players (Svarz and Teefz in particular) but I'm pretty sure they run in premades themselves (I never see Svarz without a group of skilled players), so these people you seem to worship also run in premades.
I worship nothing but DDZEALOT, and what in sting "and theyr healbots guardbots" get you understand that i don't know that they are premaderunners they are players that i see constantly and you are not, only seen you once spaming from your am some nonsens in /offtopic, im talking about they playing the game, and you are playing forum. Why would sain Dev ever listen to those like you, but they listen.
i haven't played recently due to boredom. Sometimes its good to take a break. All you do is insult people and say 'frog' for some bizarre reason. I spend a lot of time on the forum trying to give suggestions, guides on magus/bo, and making vids to help new players.

If we're resorting to personal banterous jabs then equally, by that logic, noone should listen to a dps zealot who insults people during streams, spams 'frog' on every forum post (are you half-amphibian?) and spends most of his time looking at the respawn timer :D
Last edited by peterthepan3 on Wed Jul 13, 2016 2:31 pm, edited 2 times in total.
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Penril
Posts: 4441

Re: Overarching balance changes

Post#503 » Wed Jul 13, 2016 2:26 pm

Akalukz wrote:Not sure who is saying what here, but surely people can't believe the best answer is to go to an outside source to play the game. That means there is something inherently wrong with the game and it should be rectified inside the game, why limit the usefullness of buffhead to only those that use addons / outside / 3rd party software. Why not make it an equal playing field by fixing it in game. Same with GES addon or anything else that shows distance to guarded player. These would be a benefit to all in the game.
Do you know how many addons people use for a raid in World of Warcraft? Deadly Boss for example is simply mandatory. Yet no one thinks there is something inherently wrong with that. Same thing with a bazillion games out there where people use mods and addons.

You want an equal playing field? You can do it yourself. Learn to read buffs/debuffs. Or just install and configure Buffhead. Simple as that.

Do i really need to make a thread teaching people how to install/configure Buffhead or other addons? **** it, i'll do it this weekend, with screenshots and everything. A "Buffhead for Dummies".
Last edited by Penril on Wed Jul 13, 2016 2:42 pm, edited 1 time in total.

User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#504 » Wed Jul 13, 2016 2:33 pm

Penril wrote:
Akalukz wrote:Not sure who is saying what here, but surely people can't believe the best answer is to go to an outside source to play the game. That means there is something inherently wrong with the game and it should be rectified inside the game, why limit the usefullness of buffhead to only those that use addons / outside / 3rd party software. Why not make it an equal playing field by fixing it in game. Same with GES addon or anything else that shows distance to guarded player. These would be a benefit to all in the game.
Do you know how many addons people use for a raid in World of Warcraft? Deadly Boss for example is simply mandatory. Yet no one thinks there is something inherently wrong with that. Same thing with a bazillion games out there where people use mods and addons.

You want an equal playing field? You can do it yourself. Learn to read buffs/debuffs. Or just install and configure Buffhead. Simple as that.

Do i really need to make a thread teaching people how to install/configure Buffhead or other addons? **** it, i'll do it this weekend, with screenshots and everything. A "How to buffhead for noobs".
To be fair it would be beneficial for a lot of new people to the game to have bhead included in the download. Personally I agree with you (addons should be easy for people to wrap their heads around), but a bhead guide sounds good anyway :)
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grumcajs
Posts: 378

Re: Overarching balance changes

Post#505 » Wed Jul 13, 2016 2:36 pm

@Penril
- actually a lot of players (actually new ones) do not even know about addons like enemy and buffhead that makes it a lot of easier to guard/spot guard or other deadly buffs/debuffs etc.
- I wouldnt name it "for noobs" for gods sake :D when some1 havent played this game its hard for him to know what addons do what and what addons are actually very helpful

User avatar
Haojin
Posts: 1066

Re: Overarching balance changes

Post#506 » Wed Jul 13, 2016 2:36 pm

.
Last edited by Haojin on Mon Apr 11, 2022 9:29 am, edited 1 time in total.
Guildmaster of Phalanx

K8P - Karak Norn

User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#507 » Wed Jul 13, 2016 2:39 pm

He isn't raging: thus far he's provided good counter arguments to every comment made re guard. Actually a very good person to be elected as balance mod, imo.

Whereas you are yet to reply to several points and seem to go off on a tangent and call people 'angry/srs' when they successfully refute your arguments.
Last edited by peterthepan3 on Wed Jul 13, 2016 2:41 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Overarching balance changes

Post#508 » Wed Jul 13, 2016 2:40 pm

Haojin wrote:
Why you raging Penril ?

It's a disappointment to see a staff acting like this.

Anyways, enough discussion for me :)
As I said, I hate it when people ask devs (or basically any other people) to fix things they can EASILY fix themselves. I think it is extremely lazy on their part.

Also, it has been mentioned several times that Balance mods can post like any other member of the community as long as they respect the forum rules (like everyone else should). Since this is NOT a balance discussion thread, i will rage as much as a I want.
grumcajs wrote:@Penril

- I wouldnt name it "for noobs" for gods sake :D when some1 havent played this game its hard for him to know what addons do what and what addons are actually very helpful
My bad, i meant "for dummies" like those books you see around.

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Akalukz
Posts: 1825

Re: Overarching balance changes

Post#509 » Wed Jul 13, 2016 2:45 pm

This is an alpha state server, which means things should be moving towards improving the game play / design / whatever. Why wouldn't you want to add "mandatory" addons as part of the default selections. That seems overly strange to me.
-= Agony =-

Penril
Posts: 4441

Re: Overarching balance changes

Post#510 » Wed Jul 13, 2016 2:52 pm

Akalukz wrote:This is an alpha state server, which means things should be moving towards improving the game play / design / whatever. Why wouldn't you want to add "mandatory" addons as part of the default selections. That seems overly strange to me.
I don't know how hard/how much time it would take to implement something like that, and all the devs work for free, dedicating their free time to this server. Why would I ask them to implement something that can EASILY be implemented by anyone that actually wants to improve his game?

Complaining about something that you can fix by yourself is simply lazy, no matter how you try to spin it.

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