Late reply as I was mostly away for a while.
Penril wrote:
Good groups don't scatter and have their own little 1v1s. They stay together and assist each other.
Happens ALL THE TIME, or at least it did when I last posted. Large push scatters in various directions to follow dispersing enemy, resulting in a dozen 1v1 and 1v2s all over the place. Are you basing this on SCs only, because this is SOP in nearly all keep sieges I've been in.
Penril wrote: I find it specially funny when one side gets rolled in a SC/RvR, and one guy from the losing team challenges one of the winners to a 1v1.
Gotta hand it to Ordies on this: they oft do exactly this w/a cheery disposition and good roleplaying of devoutness to their heroic cause. "Siiigmaaaarrrr!" and all that. Props to them on this.
Penril wrote: having a survival rate of 90-100% 1v1 means nothing when being focused by a good group that won't let him kite that easily (snares, KD, pulls, etc.). The AM will explode in a bazillion pieces unless you help him.
Every non-tanky class explodes in seconds under 3-4+ FF. Are you suggesting AMs should be excluded from this? A good AM hammering on the heals, leeches, and shields is pretty darned tanky, actually.
Penril wrote: Unfortunately many people think like you ("oh he is a DPS AM, he will be fine, he can kite and heal himself, no need to help him")
I don't think that way. I simply have found that 1v1 an AM is a solid lock ftw, and even 1v2, an AM is in pretty good shape unless they panic.
Penril wrote: and by the time he dies and your group gets pushed back/wiped, you wonder why you lost. This applies to all DPS healers.
Anyone who fails to support their healers deserves a wipe.
Penril wrote: You should clarify if you won many fights 1v1 with your DPS AM, or if you won many SC fights with your healing AM. Big difference. There are a lot of bad players who do great on DPS AM. There are very few good players that do great on healing AM. L2P issue? Maybe. If so, then heal-AM is definitely the hardest healer to play on Order.
Many 1v1 and quite a few 1v2. Nvr took the AM into SC (IIRC) but solidly just played local BOs to lvl past lvl 4. A LOT of grp fights, including a whole night where it was very lopsided w/us vs a consistently x2 numbers Destro band (one of them actually complimented us on our play when they finally dispersed in frustration), starting w/a RP and me vs 4 or 5 for quite a while, and we were winning the whole time. Admittedly, it was a REALLY good RP, but still. Only time I w/ever drop in any grp is if I fkd up, except when the AM was very low lvl. I was well cognizant of why I would drop, and correct afterwards. Usually it was running out too far, or ignoring too much dmg to myself from multiple enemies whilst I was healing others, only to get critted by a sorc when I tried to recover. Stupid moves on my part. If I played it cool, I was not dropping, tho I was healing and DPSing just fine, oft with major results. Easiest playstyle of any toon I have had on this game. I had thought SW would be that, but having to stance shift (which, IMO, is a fun and very balanced mechanic) made SW much more of a challenge than AM. AM was always just ahead of the curve vs any other class. It was fun to win, sure, but I actually felt guilty abt it, it was so easy.