Re: Soldier medallion droprate fix
Posted: Wed Nov 25, 2015 12:35 pm
You say "power gaps" like if it's something bad.
Warhammer Online
https://returnofreckoning.com/forum/
Yay! Outdated sadistic korean approach. Such a waste of real life's time.Genisaurus wrote: ...As a player, not a dev:...
112/285 and counting. Not playing in a full group either.lator wrote:Drop rate is fine as it is. Just play 1 character and you will collect em in a couple of weeks.
Yeah? it was a terrible design?¿ Fortress lords had a ticking aura that covered the entire floor and the only way to survive it was haaving full annihilator, it was just a gear check that would instantly kill you if you didnt pass it. Terrible design.Genisaurus wrote:
In short, yes.Spoiler:
Lets not.Genisaurus wrote: Let's bring that back.
No, actually, no, the medallions were introduced because you could get 12 Annihilator helmets in a row while all you needed was the god damn chest piece and the contribution system was broken as hell, there was a full thread about it on the WA forums, when the only way to progress was some RNG **** that even if you won the rolls would still screw you, it was not about a consolation prize, it was the only way to fix a broken system, it was needed and even WoW implemented a token system in TBC, not doing so would be stupid at that point for Mythic.Genisaurus wrote: It won't ever be permanently possible, but at least for as long as we can. Medallions were introduced as a consolation prize for those who didn't win a roll at the keep after 50+ takes. The primary means of acquisition was always meant to be objectives, with currency coming secondary.
Do you remember why forts were removed? They would crash the server and when they limited the amount of people that could enter the fortress area, it was a mess were most of us would be in TS waiting for some guildie to say he released and then rush forward, find out that someone else already entered the area before you and you would get sent to the Warcamp, this wasnt funny at all in maps like Black Crag for order.Genisaurus wrote:Then forts got removed, and with it, the rarity of Conqueror. Annihilator was common after enough time, and without forts, city pushes were more common resulting in a glut of Invader gear. People learned how to bug Warlord instances, making the gear almost farmable. In the end, the power gaps got too extreme, and currencies were made more common. As far as I'm concerned, the state of currency/gear acquisition at the end of 1.4.7/8 was the result of several mistakes and mishandlings by Mythic.
But we actually have what happened on live to learn, you are basically making the same mistakes and hoping that the outcome will change, that as they say, is the definition of insanity.Genisaurus wrote:The problem when discussing this, is that nobody has any idea what this would be like, but everyone thinks they do. So it's moot, and not something to discuss in this thread, or at this time
Do I pray to Gork or Mork? I don't want to lose something that took a while to grind for. :/Mizrim wrote:just pray your devastator items when you get enough medallions then dont disappear overnight like my Engi's shoulders did.
It does. I went from having all my 24 alts at lvl cap (when it was 10) to 12 (at lvl cap 20) to 8 (26) to planning to have 3 at lvl 31. With the next level cap i might only focus on my SM (order) and maybe Chosen on destro.Coryphaus wrote:Apparently people belive that every mmo needs to be a korean style grind fest
That without some carrot to drive them that they will lose the will to play, that people are incapable of playing games cause they are fun
All i know is that the current system feels like it punishes players with multiple toons