Soldier medallion droprate fix
Re: Soldier medallion droprate fix
You say "power gaps" like if it's something bad.

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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Re: Soldier medallion droprate fix
Like it's something good.
Hardly possible to compensate gear gape with "skill", unless opponent is a retard, but he/she is not, so...we should expect elitist full-geared rofl-stomping everything no lifer parties. Like on live.
Either make classes more skill dependent (and hang on trees Nerfedbuttons users
), or give gear free of charge, and let no one go off feeling offended. With little to no difference in gear: skill will matter.
For those, who can't help, but grind - go farm in real life. If life itself is not grindy enough.
The "carrot" is a lie.
Mmm. Okay.
Suggestion to please fake "carrot" lovers. Let's change appearance of sets for, for example, peasant's outfit. Give them for free. And create vendors with "true" tyrant-warlord-sovereign-etc etc appearance for s.load of any kind of rvr-currency.
Done!
I request pitchfork for appearance items.
Hardly possible to compensate gear gape with "skill", unless opponent is a retard, but he/she is not, so...we should expect elitist full-geared rofl-stomping everything no lifer parties. Like on live.
Either make classes more skill dependent (and hang on trees Nerfedbuttons users

For those, who can't help, but grind - go farm in real life. If life itself is not grindy enough.

Yay! Outdated sadistic korean approach. Such a waste of real life's time.Genisaurus wrote: ...As a player, not a dev:...
The "carrot" is a lie.
Mmm. Okay.
Suggestion to please fake "carrot" lovers. Let's change appearance of sets for, for example, peasant's outfit. Give them for free. And create vendors with "true" tyrant-warlord-sovereign-etc etc appearance for s.load of any kind of rvr-currency.
Done!
I request pitchfork for appearance items.

Means determine end.
Re: Soldier medallion droprate fix
112/285 and counting. Not playing in a full group either.lator wrote:Drop rate is fine as it is. Just play 1 character and you will collect em in a couple of weeks.
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Re: Soldier medallion droprate fix
Yeah? it was a terrible design?¿ Fortress lords had a ticking aura that covered the entire floor and the only way to survive it was haaving full annihilator, it was just a gear check that would instantly kill you if you didnt pass it. Terrible design.Genisaurus wrote:
In short, yes.Spoiler:
Lets not.Genisaurus wrote: Let's bring that back.
No, actually, no, the medallions were introduced because you could get 12 Annihilator helmets in a row while all you needed was the god damn chest piece and the contribution system was broken as hell, there was a full thread about it on the WA forums, when the only way to progress was some RNG **** that even if you won the rolls would still screw you, it was not about a consolation prize, it was the only way to fix a broken system, it was needed and even WoW implemented a token system in TBC, not doing so would be stupid at that point for Mythic.Genisaurus wrote: It won't ever be permanently possible, but at least for as long as we can. Medallions were introduced as a consolation prize for those who didn't win a roll at the keep after 50+ takes. The primary means of acquisition was always meant to be objectives, with currency coming secondary.
Do you remember why forts were removed? They would crash the server and when they limited the amount of people that could enter the fortress area, it was a mess were most of us would be in TS waiting for some guildie to say he released and then rush forward, find out that someone else already entered the area before you and you would get sent to the Warcamp, this wasnt funny at all in maps like Black Crag for order.Genisaurus wrote:Then forts got removed, and with it, the rarity of Conqueror. Annihilator was common after enough time, and without forts, city pushes were more common resulting in a glut of Invader gear. People learned how to bug Warlord instances, making the gear almost farmable. In the end, the power gaps got too extreme, and currencies were made more common. As far as I'm concerned, the state of currency/gear acquisition at the end of 1.4.7/8 was the result of several mistakes and mishandlings by Mythic.
And the city pq issue was not about bugged instances, was about how there was no point in defending when people would just leave that instance if you did so and try to find ones were there was no defense for the loot.
Hell, with Lost Vale being the Invader equivalent and that could be easily farmed every week, what was the point in making invader hard to get? For me in my Archmage the Lost vale set was much better, specially since the invader one was for dps, not heals. And when Tyrant was released and you could farm the equivalent of warlord in Pve, how could warlord be hard to get when you had a pve equivalent? It would make no sense.
But we actually have what happened on live to learn, you are basically making the same mistakes and hoping that the outcome will change, that as they say, is the definition of insanity.Genisaurus wrote:The problem when discussing this, is that nobody has any idea what this would be like, but everyone thinks they do. So it's moot, and not something to discuss in this thread, or at this time
Re: Soldier medallion droprate fix
Ill never understand grinding in RoR. But whatev.
Re: Soldier medallion droprate fix
Apparently people belive that every mmo needs to be a korean style grind fest
That without some carrot to drive them that they will lose the will to play, that people are incapable of playing games cause they are fun
All i know is that the current system feels like it punishes players with multiple toons
That without some carrot to drive them that they will lose the will to play, that people are incapable of playing games cause they are fun
All i know is that the current system feels like it punishes players with multiple toons

Re: Soldier medallion droprate fix
just pray your devastator items when you get enough medallions then dont disappear overnight like my Engi's shoulders did.
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Re: Soldier medallion droprate fix
Do I pray to Gork or Mork? I don't want to lose something that took a while to grind for. :/Mizrim wrote:just pray your devastator items when you get enough medallions then dont disappear overnight like my Engi's shoulders did.
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Re: Soldier medallion droprate fix
It does. I went from having all my 24 alts at lvl cap (when it was 10) to 12 (at lvl cap 20) to 8 (26) to planning to have 3 at lvl 31. With the next level cap i might only focus on my SM (order) and maybe Chosen on destro.Coryphaus wrote:Apparently people belive that every mmo needs to be a korean style grind fest
That without some carrot to drive them that they will lose the will to play, that people are incapable of playing games cause they are fun
All i know is that the current system feels like it punishes players with multiple toons
It's funny because in WoW they pretty much give you a free max level character with every expansion (well not max level, but lets say if the new expansion has a level cap of 100 they let you have a free level 95 character so you can enjoy endgame).
Re: Soldier medallion droprate fix
Game was designed around gear and it's progression, and the powergap you got was your "reward" on top of looking cool, the journey there is also "fun".
That said the power gap wasn't so much that it was a huge factor, until DF/WF came out anyways.
If this game had no grind then a lot of people who have the same mindset as I do (not everyone but I would like to think a good portion) would find ORvR getting very old pretty quickly as "whats the point"
>fun
So we would just spam scenarios, but that part of the game was never fleshed out enough to really stand on it's own because competitive play was never a focus of warhammer, so that would also get old fast for people like me.
I need some kind of constant progression, that doesn't mean loot/gear progression. The most successful games in history do status based progression (dota/LoL/CS etc...) and can rely on their gameplay, group play, and extremely high skill ceiling as well. Warhammer gameplay can be really stale, toss that in with the main driving force for ORvR being static gear/level rewards that you will eventually pass up... and you have a game that gets boring quickly for some people. Notice I said some :^)
That said the power gap wasn't so much that it was a huge factor, until DF/WF came out anyways.
If this game had no grind then a lot of people who have the same mindset as I do (not everyone but I would like to think a good portion) would find ORvR getting very old pretty quickly as "whats the point"
>fun
So we would just spam scenarios, but that part of the game was never fleshed out enough to really stand on it's own because competitive play was never a focus of warhammer, so that would also get old fast for people like me.
I need some kind of constant progression, that doesn't mean loot/gear progression. The most successful games in history do status based progression (dota/LoL/CS etc...) and can rely on their gameplay, group play, and extremely high skill ceiling as well. Warhammer gameplay can be really stale, toss that in with the main driving force for ORvR being static gear/level rewards that you will eventually pass up... and you have a game that gets boring quickly for some people. Notice I said some :^)
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