Re: Poll: RvR System Proposal
Posted: Wed Sep 23, 2015 12:42 pm
The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
You avoid that with a "2 open and 1 locked zone"-system.Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
How exactly do you come to this assumption?Razid1987 wrote:You avoid that with a "2 open and 1 locked zone"-system.Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
That would require a pretty high coordination between all wbs (zergs included) of a single faction, to dedicate the forces so evenly, and win in both zones at the same time. Also, what would then happen if one faction lost in both zones? That losing faction would just xrealm to the other one asap.Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.Sulorie wrote:How exactly do you come to this assumption?Razid1987 wrote:You avoid that with a "2 open and 1 locked zone"-system.Sulorie wrote:The same fights we had on live, when both sides locked one pairing without trouble and all met in the last open zone to zerg to either side?
Because people don't want to wait, when both zones are locked?
Winning in both zones, when there are only defenders for one zone is no solution.
I think that not being able to coordinate is not an excuse. About xrealmers, I would direclty forbid to cross realm, but of course it is just a personal opinion I don't expect to others to share. In any case, the server could just internally penalize people for changing the realm in a midle of a campaign, like not being able to win exp/medalions out of the campaing for a fixed amount of time (e.g. 30 minutes).Razid1987 wrote:That would require a pretty high coordination between all wbs of a single faction, to dedicate the forces so evenly win in both zones at the same time. Also, what would then happen in one faction lost in both zones? That losing faction would just xrealm to the other one asap.Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
Forbid it? Nice, how are you going to do that, without stepping people over the toes?Koradrell wrote:I think that not being able to coordinate is not an excuse. About xrealmers, I would direclty forbid to cross realm, but of course it is just a personal opinion I don't expect to others to share. In any case, the server could just internally penalize people for changing the realm in a midle of a campaign, like not being able to win exp/medalions out of the campaing for a fixed amount of time (e.g. 30 minutes).Razid1987 wrote:That would require a pretty high coordination between all wbs of a single faction, to dedicate the forces so evenly win in both zones at the same time. Also, what would then happen in one faction lost in both zones? That losing faction would just xrealm to the other one asap.Koradrell wrote:Why don't just open the second zone when the population is high, and require progress in both zones to lock "something"? I mean, the goal is no longer to lock a single zone, but to "win" the campaign (which in the current state of the game finishes at T2), which implies winning in both maps?
Xrealmers is another problem I think is perpendicular to the zerg thing. One can always switch to the winning realm unless you penalize that.
This is only working when both sides are equal.Razid1987 wrote: Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.
When you only have 2 zones, you either fight in one of them, or both. Since the fight keeps being open in 2 zones, you never get to a point where you are forced to fight in one pairing.
I would have never allowed to join both sides. But since the damage is already done, by just putting a long timer/cooldown between switching realms solves the problem (e.g. If you log as an order, in 8 hours you cannot log as a destro).Razid1987 wrote:
Forbid it? Nice, how are you going to do that, without stepping people over the toes?