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Problem: Xrealmers. Solution?

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satanicomoderno
Posts: 131

Re: Problem: Xrealmers. Solution?

Post#51 » Sun Sep 20, 2015 6:27 pm

Coryphaus wrote:
satanicomoderno wrote:The only way to solve cross realmers is put a limit of population in every faction, then if theres a difference of 10% between factions, the faction with more players gets locked, being able to log only in the other faction.
why? why should you be locked out? thats another awful suggestion
you ask why but the answer was already given. Just use your mind.

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Coryphaus
Posts: 2230

Re: Problem: Xrealmers. Solution?

Post#52 » Sun Sep 20, 2015 6:31 pm

satanicomoderno wrote:
Coryphaus wrote:
satanicomoderno wrote:The only way to solve cross realmers is put a limit of population in every faction, then if theres a difference of 10% between factions, the faction with more players gets locked, being able to log only in the other faction.
why? why should you be locked out? thats another awful suggestion
you ask why but the answer was already given. Just use your mind.

>Logs on after a hard day of life

>Oh look its 60v40%

>Well gee i guess i cant play cause all my toons are on the faction with 60% population

:roll: yes seems completely fair and reasonable, open your mind and you might realize why this was an absurd suggestion
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Jaycub
Posts: 3130

Re: Problem: Xrealmers. Solution?

Post#53 » Sun Sep 20, 2015 7:17 pm

AAO will help a lot, and T4.

Worrying about cross realming at this stage of this game is like worrying about balance, the atmosphere in t4 will be much different.

The other problem is the relatively low population that exaggerates the effects of population imbalance. 60/40 split with 300 players online is much worse than with 3000 players online, and multiple zones up for capture.
<Lords of the Locker Room> <Old School>

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spitzworth
Posts: 45

Re: Problem: Xrealmers. Solution?

Post#54 » Mon Sep 21, 2015 2:43 pm

I would personally never xrealm cuz Destro suck and they need to be destroyed.
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Libra
Posts: 551

Re: Problem: Xrealmers. Solution?

Post#55 » Mon Sep 21, 2015 2:52 pm

wos wrote: will this stop me and my wife from playing we both run thorw the same net and routor
As stated in my previous posts regarding this issue. If you create several blockades with alternative services it can be pulled off quite well. HOWEVER... Since the Devs aren't offering those kinds of services this will continue to be an issue between those who have shared account, x-realmers and those who don't.

This is an issue that will be talked about for a long time ahead.
Sephanol - Chosen || Saora - Magus

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Vdova
Posts: 555

Re: Problem: Xrealmers. Solution?

Post#56 » Mon Sep 21, 2015 3:04 pm

spitzworth wrote:I would personally never xrealm cuz Destro suck and they need to be destroyed.
Thats the word!
Exactly. All ugly, smelly orders deserve big wipe, because they suck as hell :-D
Vdova - Witch elf princess of suffer and despair

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