turlututuhu wrote:open all map no lock every where let that damn players kill their self where they want and we can sleep in clouds.
what part of "no keep trading" is not getting through your skull
Kragg wrote:Agreed. the point is just how far we will have to take it. A 30 min lockout seems reasonable, unless we want to return to playing on side. Despite multiple accounts the majority will not take that effort, or so I hope. The other side of the coin is we lock people out of content on the only aviable server around. Tough choices.
It is a tough choice. On the one hand, realm consistency is valuable, in which case forcing one side would be the best option, but that means people having to choose which set of 12 classes they'd not be able to play unless/until we opened another server. This is also bad for future balance discussions. I think that'd cause riots. Using a time-based lockout results in lesser consistency, but allows players to play both sides.
MrNobody wrote:While that's true I'm not so sure it would be so rampant. Currently all players have to do is log onto their Destro characters and then rampage through the lakes. Each time they take a keep its simply a case of flying to the next zone and waiting to cap BOs and then take the keep. My alternative (while not perfect) would involve more coordination and effort to achieve. Taking 20secs to log out, log back in on another character from the opposing faction. Not all players will spend their nights logging in and out of characters to take keeps (far more effort than just logging into one and retaking all the keeps anyway). Maybe gradually extend the lock out after each keep take within a certain time frame or reduce the medallion reward. Multiple keep takes are worth less making regular RvR battles more enticing.
Assuming that it takes, say, 25 minutes to flip a zone (5 min wait for flip, 15 minutes for keeps to unlock, 5 to take the keeps) a 20 second logout every hour and a quarter is not bad going at all.
What worries me about reward decay is that it would have to be a temporary solution. If one faction manages a string of victories under more fair conditions, they should be appropriately rewarded for that. We need something permanent that'll stop walkovers.
We do plan to open multiple zones at once now, because the battle at Mandred's yesterday pushed the server to its limits and now we have little choice in the matter.