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[PTS] Magus a bit extreme

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salazarn
Posts: 339

Re: [PTS] Magus a bit extreme

Post#51 » Tue Jul 28, 2026 9:51 am

coldhunter wrote: Sun Jul 26, 2026 10:26 pm
salazarn wrote: Sun Jul 26, 2026 8:45 pm Ye I can its called dodge and more ppl stack initiative and not willpower
Oh really? And what classes actually stuck INI except 2h tanks, lol? Its the least stucking stat in game. There’s no need to make up nonsense just to justify your fantasies.
And willpower is main stat for ALL healers in game.
Ok so tanks dodge more healers disrupt more. seems a zero sum game here.

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buerdig
Posts: 34

Re: [PTS] Magus a bit extreme

Post#52 » Tue Jul 28, 2026 1:51 pm

Demonito wrote: Mon Jul 27, 2026 6:49 pm
The 20% bonus stack was the magus/engi mechanic, barely is any now
I don't want the bonus lowered, just saying it required some skill
Now you don't have to bother with resummon ; stacks decreasing ; pet dying ect...
It made wb roaming really annoying for sure but there were probably less radical solutions
It's like solving sorc/choppa malus just by removing it
Magus pet range restriction/time to stack isn't much in compare to those malus

I agree with you 100%. See, the miscommunication I am having is that I've been trying to bring reference into situations outside of a construct test. The pet was the main check to stop us from being at 20% nonstop, you had to plan in advance. The instant summoning tactic always reset the counter since you are summoning an entirely new horror. The way around this, I would sort of pre-cast my horror and rely on "leap frogging" my pet using our ability, resummon, instead of the instant cast.

In a construct test, people are having the pet out before the damage starts. The same result as if you are on live and wait for your 20% stack before hitting as you mentioned. Some magus were hoping for a loner tactic, I was hoping for a way to have a tactic where we can forgo our 20% dps and instead each pet provided a unique buff to allies closer.


I'm fine with the tactic damages too, just don't like any undefendable (bw HD / wl breakarmor ect...)
Would rather keep that for morales only
DW tactic is really strong in any pvp ; the 10% of sorc is only for his party and not himself
So he only buff 1 to 3 dps, while magus boost anyone clever enough to assist
And he can now cast WS at will, as soon MA switches target


Still, agree on tank/heal having too much disrupt,
Dev could simply improve intel %disrupt bonus
Will help every caster while remaining fair to high disrupt/willpower builds

See this is my biggest gripe playing as a spellcaster, maybe during the RR stat changes this might change?

Aye, better think on sc/wb gameplay
If magus really is too strong, will be nerfed to the ground, people already cry it's not even out
Only suggesting : remove undefendable from DW tactic + rework the pet buff
Instant 20% dmg from pet might make a huge dif for both ST/AOE stats
Beyond that idk what people are crying about, in compare of what it is now
Magus didn't get any nerf and yet got new stuff => scapegoat
Anyway, I'm fine with magus, would rather see more stuff to sorc/bw survival kits

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